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1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/16_timer.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //#define FADE
28 #define MODEX   //this is for mode x initiating
29
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
31
32 global_game_variables_t gvar;
33 static map_t map;
34 player_t player[MaxPlayers];
35 //page_t screen, gvar.video.page[1], gvar.video.page[2];
36 map_view_t mv[3];
37 map_view_t *bg, *spri, *mask;//, *tmp;
38 bitmap_t p;
39 word pn=0;
40 static planar_buf_t huge *pp;
41 float t;
42 sword bakapee;
43
44 //      word panswitch=0, panq=1, pand=0;
45         word panpagenum=0; //for panning!
46         unsigned int i;
47         const char *cpus;
48         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
49
50         //map_view_db_t pgid[4];
51         word pg;
52 //#ifdef FADE
53         static word paloffset=0;
54         byte *dpal, *default_pal;
55 //#endif
56         byte *gpal;
57         byte *ptr;
58         byte *mappalptr;
59
60 void main(int argc, char *argv[])
61 {
62         byte *mesg=malloc(sizeof(dword));
63
64         if(argv[1]) bakapee = atoi(argv[1]);
65         else bakapee = 1;
66
67         // DOSLIB: check our environment
68         probe_dos();
69
70         // DOSLIB: what CPU are we using?
71         // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
72         //      So this code by itself shouldn't care too much what CPU it's running on. Except that other
73         //      parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
74         //      the CPU to carry out tasks. --J.C.
75         cpu_probe();
76
77         // DOSLIB: check for VGA
78         if (!probe_vga()) {
79                 printf("VGA probe failed\n");
80                 return;
81         }
82         // hardware must be VGA or higher!
83         if (!(vga_state.vga_flags & VGA_IS_VGA)) {
84                 printf("This program requires VGA or higher graphics hardware\n");
85                 return;
86         }
87
88         player[0].persist_aniframe=0;
89         player[0].speed=4;
90         //player[0].data = &pp;
91
92         printf("starting timer  ");
93         start_timer(&gvar);
94         printf("ok\n");
95
96 //      atexit(qclean());
97
98         /* create the map */
99         fprintf(stderr, "testing map load~      ");
100         loadmap("data/test.map", &map);
101         chkmap(&map, 0);
102         printf("chkmap ok       ");
103         fprintf(stderr, "yay map loaded~~\n");
104         mv[0].map = &map;
105         mv[1].map = &map;
106         mv[2].map = &map;
107
108         /* draw the tiles */
109 #ifdef MODEX
110         ptr = map.data;
111         //mappalptr = map.tiles->btdata->palette;
112
113         /* data */
114         //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
115         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
116
117         /* create the planar buffer */
118 ////++++        (player[0].data) = *planar_buf_from_bitmap(&p);
119         /*++++printf("load pee!!        ");
120         pp = planar_buf_from_bitmap(&p);
121         printf("done!\n");*/
122
123 #endif
124         /*      input!  */
125         IN_Startup();
126         IN_Default(0,&player,ctrl_Joystick);
127
128         /* save the palette */
129 #ifdef MODEX
130 #ifdef FADE
131         dpal = modexNewPal();
132         default_pal = modexNewPal();
133         *default_pal = *dpal;
134         modexPalSave(dpal);
135         modexFadeOff(4, dpal);
136 #endif
137
138         textInit();
139         VGAmodeX(bakapee, 1, &gvar);
140 //      printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
141 #ifdef FADE
142         modexPalBlack();        //reset the palette~
143 #endif
144 #endif
145 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
146 //++++  player[0].data.offset=(paloffset/3);
147 //++++  modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
148                 //modexPalUpdate1(p.palette);
149                 modexPalUpdate1(map.tiles->btdata->palette);
150         //printf("      %d\n", sizeof(ptmp->data));
151         //printf("1:    %d\n", paloffset);
152 //++++  map.tiles->data->offset=(paloffset/3);
153         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
154 //      printf("\n====\n");
155 //      printf("0       paloffset=      %d\n", paloffset/3);
156 //      printf("====\n\n");
157 #ifdef MODEX
158 #ifdef FADE
159         gpal = modexNewPal();
160         modexPalSave(gpal);
161         modexSavePalFile("data/g.pal", gpal);
162         modexPalBlack();        //so player will not see loadings~
163 #endif
164 #endif
165
166         /* setup camera and screen~ */
167         gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
168         gvar.video.page[0].width += (TILEWH*2);
169         gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
170         mv[0].page = &gvar.video.page[0];
171         gvar.video.page[1] = modexNextPage(mv[0].page);
172         mv[1].page = &gvar.video.page[1];
173
174         gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh);       //(352*176)+1024 is the remaining amount of memory left wwww
175         //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192);      //(352*176)+1024 is the remaining amount of memory left wwww
176         mv[2].page = &gvar.video.page[2];
177
178         /* set up paging */
179         bg = &mv[0];
180         spri = &mv[1];
181         mask = &mv[2];
182 //IN_Ack();
183 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
184         mapGoTo(bg, 0, 0);
185         mapGoTo(spri, 0, 0);
186         //mapGoTo(mask, 0, 0);
187 //IN_Ack();
188         //TODO: put player in starting position of spot
189         //default player position on the viewable map
190         player[0].tx = bg->tx + bg->page->tilemidposscreenx;
191         player[0].ty = bg->ty + bg->page->tilemidposscreeny;
192         IN_initplayer(&player, 0);
193         //npc
194         /*npc0.tx = bg->tx + 1;
195         npc0.ty = bg->ty + 1;
196         npc0.x = npc0.tx*TILEWH;
197         npc0.y = npc0.ty*TILEWH;
198         npc0.triggerx = npc0.tx;
199         npc0.triggery = npc0.ty+1;
200         npc0.q=1;
201         npc0.d=0;
202         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
203
204         modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
205 #ifndef SPRITE
206         modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
207 #else
208         //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
209         PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
210 #endif
211
212         modexShowPage(spri->page);
213         //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
214 #ifdef MODEX
215 #ifdef FADE
216         modexFadeOn(4, gpal);
217 #endif
218 #endif
219         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
220         {
221                 shinku(mv, &gvar);
222                 IN_ReadControl(0,&player);
223         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
224         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
225         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
226
227         //player movement
228         //if(!panswitch){
229                 walk(mv, player, 0);
230         /*}else{
231 //88 switch!
232         //right movement
233         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
234         {
235                 if(pand == 0){ pand = 2; }
236                         if(panq<=(TILEWH/(player[0].speed)))
237                         {
238                                 switch(panpagenum)
239                                 {
240                                         case 0:
241                                                 //bg
242                                                 bg->page->dx++;
243                                                 modexShowPage(bg->page);
244                                         break;
245                                         case 1:
246                                                 //spri
247                                                 spri->page->dx++;
248                                                 modexShowPage(spri->page);
249                                         break;
250                                         case 2:
251                                                 //fg
252                                                 mask->page->dx++;
253                                                 modexShowPage(mask->page);
254                                         break;
255                                 }
256                                 panq++;
257                         } else { panq = 1; pand = 0; }
258         }
259         //left movement
260         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
261         {
262                 if(pand == 0){ pand = 4; }
263                         if(panq<=(TILEWH/(player[0].speed)))
264                         {
265                                 switch(panpagenum)
266                                 {
267                                         case 0:
268                                                 //bg
269                                                 bg->page->dx--;
270                                                 modexShowPage(bg->page);
271                                         break;
272                                         case 1:
273                                                 //spri
274                                                 spri->page->dx--;
275                                                 modexShowPage(spri->page);
276                                         break;
277                                         case 2:
278                                                 //fg
279                                                 mask->page->dx--;
280                                                 modexShowPage(mask->page);
281                                         break;
282                                 }
283                                 panq++;
284                         } else { panq = 1; pand = 0; }
285         }
286         //down movement
287         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
288         {
289                 if(pand == 0){ pand = 3; }
290                         if(panq<=(TILEWH/(player[0].speed)))
291                         {
292                                 switch(panpagenum)
293                                 {
294                                         case 0:
295                                                 //bg
296                                                 bg->page->dy--;
297                                                 modexShowPage(bg->page);
298                                         break;
299                                         case 1:
300                                                 //spri
301                                                 spri->page->dy--;
302                                                 modexShowPage(spri->page);
303                                         break;
304                                         case 2:
305                                                 //fg
306                                                 mask->page->dy--;
307                                                 modexShowPage(mask->page);
308                                         break;
309                                 }
310                                 panq++;
311                         } else { panq = 1; pand = 0; }
312         }
313         //up movement
314         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
315         {
316                 if(pand == 0){ pand = 1; }
317                         if(panq<=(TILEWH/(player[0].speed)))
318                         {
319                                 switch(panpagenum)
320                                 {
321                                         case 0:
322                                                 //bg
323                                                 bg->page->dy++;
324                                                 modexShowPage(bg->page);
325                                         break;
326                                         case 1:
327                                                 //spri
328                                                 spri->page->dy++;
329                                                 modexShowPage(spri->page);
330                                         break;
331                                         case 2:
332                                                 //fg
333                                                 mask->page->dy++;
334                                                 modexShowPage(mask->page);
335                                         break;
336                                 }
337                                 panq++;
338                         } else { panq = 1; pand = 0; }
339         }
340 }*/
341
342
343         //the scripting stuf....
344
345         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
346         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
347         {
348                 short i;
349                 for(i=800; i>=400; i--)
350                 {
351                         sound(i);
352                 }
353                 nosound();
354         }
355         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
356         //debugging binds!
357         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
358         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
359         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
360         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
361         if(IN_KeyDown(25)){ modexpdump(bg->page); modexpdump(spri->page); }     //p
362 #ifdef MODEX
363 #ifdef FADE
364         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(bg->page); modexpdump(spri->page); }
365         if(IN_KeyDown(22)){
366         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
367         printf("1paloffset      =       %d\n", paloffset/3);
368          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
369         printf("2paloffset      =       %d\n", paloffset/3);
370          modexpdump(bg->page); modexpdump(spri->page); }
371 #endif
372 #endif
373         //pan switch
374         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
375         //TSR
376         if(IN_KeyDown(87))      //f11
377         {
378                 VGAmodeX(0, 0, &gvar);
379                 IN_Shutdown();
380                 __asm
381                 {
382                         mov ah,31h
383                         int 21h
384                 }
385         }
386         if(IN_KeyDown(88))      //s
387         {
388                 switch(gvar.kurokku.fpscap)
389                 {
390                         case 0:
391                                 gvar.kurokku.fpscap=1;
392                         break;
393                         case 1:
394                                 gvar.kurokku.fpscap=0;
395                         break;
396                 }
397                 IN_Ack();
398         }
399         //TODO fmemtest into page
400         if(IN_KeyDown(4+1))     //4
401         {
402                 pg=1;
403                 SELECT_ALL_PLANES();
404                 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
405         }
406
407         //9
408         if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
409         //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
410         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
411         }
412
413         /* fade back to text mode */
414         /* but 1st lets save the game palette~ */
415 #ifdef MODEX
416 #ifdef FADE
417         modexPalSave(gpal);
418         modexSavePalFile("data/g.pal", gpal);
419         modexFadeOff(4, gpal);
420 #endif
421         VGAmodeX(0, 1, &gvar);
422 #endif
423         IN_Shutdown();
424         printf("Project 16 scroll.exe. This is just a test file!\n");
425         printf("version %s\n", VERSION);
426         printf("tx: %d\n", bg->tx);
427         printf("ty: %d\n", bg->ty);
428         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
429         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
430         //else printf("\nplayer[0].y: %d\n", player[0].y);
431         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
432         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
433         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
434                 printf("pdir=%d\n", player[0].pdir);
435         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
436 //      printf("palette offset: %d\n", paloffset/3);
437 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
438 //++++  printf("Total free: %zu\n", GetFreeSize());
439 //not used now  printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
440 //not used now  printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
441         printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d\n", gvar.video.page[0].height);
442         printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);
443         printf("tile resolution: %dx", gvar.video.page[0].tilesh);      printf("%d\n", gvar.video.page[0].tilesh);
444         printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
445 //      printf("Screen2: %dx", gvar.video.page[1].width);       printf("%d\n", gvar.video.page[1].height);
446 //      printf("map: %dx%d\n", map.width, map.height);
447 //      printf("\n");
448 //      printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
449 //      printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
450         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
451
452         switch(detectcpu())
453         {
454                 case 0: cpus = "8086/8088 or 186/88"; break;
455                 case 1: cpus = "286"; break;
456                 case 2: cpus = "386 or newer"; break;
457                 default: cpus = "internal error"; break;
458         }
459         printf("detected CPU type: %s\n", cpus);
460 #ifdef MODEX
461 #ifdef FADE
462         modexFadeOn(4, dpal);
463 #endif
464 #endif
465 }