1 #include "src\lib\modex16.h"
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4 #include "src\lib\dos_kb.h"
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5 #include "src\lib\wtest\wtest.c"
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6 #include "src\lib\ems.c"
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8 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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30 int tx; //appears to be the top left tile position on the viewable screen map
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31 int ty; //appears to be the top left tile position on the viewable screen map
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32 word dxThresh; //????
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33 word dyThresh; //????
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37 int x; //player exact position on the viewable map
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38 int y; //player exact position on the viewable map
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39 int tx; //player tile position on the viewable map
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40 int ty; //player tile position on the viewable map
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41 int triggerx; //player's trigger box tile position on the viewable map
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42 int triggery; //player's trigger box tile position on the viewable map
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43 int setx; //NOT USED YET! player sprite sheet set on the image x
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44 int sety; //NOT USED YET! player sprite sheet set on the image y
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45 word q; //loop variable
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47 int hp; //hitpoints of the player
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51 map_t allocMap(int w, int h);
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52 void initMap(map_t *map);
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53 void mapScrollRight(map_view_t *mv, byte offset);
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54 void mapScrollLeft(map_view_t *mv, byte offest);
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55 void mapScrollUp(map_view_t *mv, byte offset);
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56 void mapScrollDown(map_view_t *mv, byte offset);
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57 void mapGoTo(map_view_t *mv, int tx, int ty);
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58 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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59 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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60 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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61 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
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64 #define QUADWH (TILEWH/4)
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66 //#define LOOPMAX (TILEWH/SPEED)
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68 //place holder definitions
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75 bitmap_t ptmp;//, npctmp; // player sprite
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77 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
79 page_t screen, screen2, screen3;
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81 map_view_t mv, mv2, mv3;
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82 map_view_t *bg, *spri, *mask;//, *tmp;
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88 if(isEMS()) printf("%d\n", coretotalEMS());
91 emmhandle = alloc_emem(1024);
92 mapEMS(emmhandle, 0, 0);
93 move_emem((XMOVE *)&map);
94 // printf("%d\n", emmhandle);
95 printf("%d\n", coretotalEMS());
98 /* create the map */
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99 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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105 /* draw the tiles */
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108 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
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109 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
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111 /* save the palette */
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112 pal = modexNewPal();
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114 modexFadeOff(4, pal);
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120 modexPalUpdate(ptmp.palette);
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121 modexFadeOn(4, ptmp.palette);
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122 screen = modexDefaultPage();
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123 screen.width += (TILEWH*2);
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124 screen.height += (TILEWH*2)+QUADWH;
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126 screen2 = modexNextPage(mv.page);
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127 mv2.page = &screen2;
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129 mv3.page = &screen3;
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131 /* set up paging */
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136 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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138 mapGoTo(spri, 0, 0);
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139 //mapGoTo(mask, 0, 0);
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141 //TODO: put player in starting position of spot
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142 //default player position on the viewable map
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143 player.tx = bg->tx + 10;
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144 player.ty = bg->ty + 8;
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145 player.x = player.tx*TILEWH;
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146 player.y = player.ty*TILEWH;
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147 player.triggerx = player.tx;
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148 player.triggery = player.ty+1;
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153 /*npc0.tx = bg->tx + 1;
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154 npc0.ty = bg->ty + 1;
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155 npc0.x = npc0.tx*TILEWH;
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156 npc0.y = npc0.ty*TILEWH;
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157 npc0.triggerx = npc0.tx;
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158 npc0.triggery = npc0.ty+1;
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161 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
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162 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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164 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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165 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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167 modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);
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168 modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);
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170 modexShowPage(spri->page);
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171 while(!keyp(1) && player.hp!=0)
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173 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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174 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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175 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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176 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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177 /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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179 if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
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186 if(npc0.tx < MAPX && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
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188 if(npc0.q<=(TILEWH/SPEED))
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192 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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193 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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194 modexShowPage(spri->page);
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196 } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
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200 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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201 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
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202 modexShowPage(spri->page);
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205 npc0.triggerx = npc0.tx+1;
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206 npc0.triggery = npc0.ty;
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212 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
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214 if(npc0.q<=(TILEWH/SPEED))
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218 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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219 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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220 modexShowPage(spri->page);
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222 } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
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226 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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227 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
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228 modexShowPage(spri->page);
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231 npc0.triggerx = npc0.tx-1;
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232 npc0.triggery = npc0.ty;
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238 if(npc0.ty < MAPY && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
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240 if(npc0.q<=(TILEWH/SPEED))
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244 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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245 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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246 modexShowPage(spri->page);
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248 } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
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252 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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253 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
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254 modexShowPage(spri->page);
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257 npc0.triggerx = npc0.tx;
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258 npc0.triggery = npc0.ty+1;
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264 if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
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266 if(npc0.q<=(TILEWH/SPEED))
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270 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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271 modexShowPage(spri->page);
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272 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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274 } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
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278 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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279 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
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280 modexShowPage(spri->page);
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283 npc0.triggerx = npc0.tx;
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284 npc0.triggery = npc0.ty-1;
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287 if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
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291 //TODO: make movement into a function!
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293 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
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295 if(player.d == 0){ player.d = 2; }
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296 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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298 if(player.q<=(TILEWH/SPEED))
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301 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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302 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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303 mapScrollRight(bg, SPEED);
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304 mapScrollRight(spri, SPEED);
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305 //mapScrollRight(mask, SPEED);
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306 modexShowPage(spri->page);
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308 } else { player.q = 1; player.d = 0; player.tx++; }
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310 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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312 if(player.q<=(TILEWH/SPEED))
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316 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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317 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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318 modexShowPage(spri->page);
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320 } else { player.q = 1; player.d = 0; player.tx++; }
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324 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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325 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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326 modexShowPage(spri->page);
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329 player.triggerx = player.tx+1;
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330 player.triggery = player.ty;
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334 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
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336 if(player.d == 0){ player.d = 4; }
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337 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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339 if(player.q<=(TILEWH/SPEED))
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342 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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343 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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344 mapScrollLeft(bg, SPEED);
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345 mapScrollLeft(spri, SPEED);
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346 //mapScrollLeft(mask, SPEED);
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347 modexShowPage(spri->page);
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349 } else { player.q = 1; player.d = 0; player.tx--; }
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351 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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353 if(player.q<=(TILEWH/SPEED))
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357 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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358 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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359 modexShowPage(spri->page);
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361 } else { player.q = 1; player.d = 0; player.tx--; }
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365 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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366 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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367 modexShowPage(spri->page);
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370 player.triggerx = player.tx-1;
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371 player.triggery = player.ty;
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375 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
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377 if(player.d == 0){ player.d = 3; }
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378 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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380 if(player.q<=(TILEWH/SPEED))
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383 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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384 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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385 mapScrollDown(bg, SPEED);
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386 mapScrollDown(spri, SPEED);
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387 //mapScrollDown(mask, SPEED);
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388 modexShowPage(spri->page);
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390 } else { player.q = 1; player.d = 0; player.ty++; }
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392 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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394 if(player.q<=(TILEWH/SPEED))
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398 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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399 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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400 modexShowPage(spri->page);
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402 } else { player.q = 1; player.d = 0; player.ty++; }
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406 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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407 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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408 modexShowPage(spri->page);
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411 player.triggerx = player.tx;
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412 player.triggery = player.ty+1;
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416 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
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418 if(player.d == 0){ player.d = 1; }
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419 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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421 if(player.q<=(TILEWH/SPEED))
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424 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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425 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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426 mapScrollUp(bg, SPEED);
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427 mapScrollUp(spri, SPEED);
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428 //mapScrollUp(mask, SPEED);
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429 modexShowPage(spri->page);
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431 } else { player.q = 1; player.d = 0; player.ty--; }
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433 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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435 if(player.q<=(TILEWH/SPEED))
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439 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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440 modexShowPage(spri->page);
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441 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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443 } else { player.q = 1; player.d = 0; player.ty--; }
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447 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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448 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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449 modexShowPage(spri->page);
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452 player.triggerx = player.tx;
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453 player.triggery = player.ty-1;
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455 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
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457 if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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460 for(i=800; i>=400; i--)
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466 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
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467 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
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470 /* fade back to text mode */
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471 modexFadeOff(4, ptmp.palette);
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475 printf("Project 16 scroll.exe\n");
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476 printf("tx: %d\n", bg->tx);
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477 printf("ty: %d\n", bg->ty);
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478 printf("player.x: %d", player.x);
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479 if(player.hp==0) printf("%d wwww\n", player.y+8);
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480 else printf("\nplayer.y: %d\n", player.y);
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481 printf("player.tx: %d\n", player.tx);
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482 printf("player.ty: %d\n", player.ty);
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483 printf("player.triggx: %d\n", player.triggerx);
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484 printf("player.triggy: %d\n", player.triggery);
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485 printf("player.hp: %d\n", player.hp);
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486 printf("player.q: %d\n", player.q);
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487 printf("player.d: %d\n", player.d);
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488 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
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489 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
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498 printf("%d\n", coretotalEMS());
499 dealloc_emem(emmhandle);
500 printf("%d\n", coretotalEMS());
502 switch(detectcpu())
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504 case 0: cpus = "8086/8088 or 186/88"; break;
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505 case 1: cpus = "286"; break;
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506 case 2: cpus = "386 or newer"; break;
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507 default: cpus = "internal error"; break;
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509 printf("detected CPU type: %s\n", cpus);
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511 modexFadeOn(4, pal);
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516 allocMap(int w, int h) {
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521 //if(!isEMS() || !checkEMS())
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522 result.data = malloc(sizeof(byte) * w * h);
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524 // result.data = (byte *)alloc_emem(sizeof(byte) * w * h);
531 initMap(map_t *map) {
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532 /* just a place holder to fill out an alternating pattern */
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536 //if(!isEMS() || !checkEMS())
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537 map->tiles = malloc(sizeof(tiles_t));
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539 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
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541 /* create the tile set */
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542 //if(!isEMS() || !checkEMS())
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543 map->tiles->data = malloc(sizeof(bitmap_t));
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545 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
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546 map->tiles->data->width = (TILEWH*2);
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547 map->tiles->data->height= TILEWH;
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548 //if(!isEMS() || !checkEMS())
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549 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
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551 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
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552 map->tiles->tileHeight = TILEWH;
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553 map->tiles->tileWidth =TILEWH;
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554 map->tiles->rows = 1;
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555 map->tiles->cols = 2;
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558 for(y=0; y<TILEWH; y++) {
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559 for(x=0; x<(TILEWH*2); x++) {
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561 map->tiles->data->data[i] = 28;//0x24;
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563 map->tiles->data->data[i] = 0;//0x34;
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569 for(y=0; y<map->height; y++) {
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570 for(x=0; x<map->width; x++) {
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571 map->data[i] = tile;
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572 tile = tile ? 0 : 1;
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575 tile = tile ? 0 : 1;
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581 mapScrollRight(map_view_t *mv, byte offset) {
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582 word x, y; /* coordinate for drawing */
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584 /* increment the pixel position and update the page */
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585 mv->page->dx += offset;
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587 /* check to see if this changes the tile */
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588 if(mv->page->dx >= mv->dxThresh ) {
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589 /* go forward one tile */
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591 /* Snap the origin forward */
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592 mv->page->data += 4;
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593 mv->page->dx = mv->map->tiles->tileWidth;
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596 /* draw the next column */
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597 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
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598 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
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604 mapScrollLeft(map_view_t *mv, byte offset) {
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605 word x, y; /* coordinate for drawing */
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607 /* increment the pixel position and update the page */
\r
608 mv->page->dx -= offset;
\r
610 /* check to see if this changes the tile */
\r
611 if(mv->page->dx == 0) {
\r
612 /* go backward one tile */
\r
615 /* Snap the origin backward */
\r
616 mv->page->data -= 4;
\r
617 mv->page->dx = mv->map->tiles->tileWidth;
\r
619 /* draw the next column */
\r
620 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
\r
626 mapScrollUp(map_view_t *mv, byte offset) {
\r
627 word x, y; /* coordinate for drawing */
\r
629 /* increment the pixel position and update the page */
\r
630 mv->page->dy -= offset;
\r
632 /* check to see if this changes the tile */
\r
633 if(mv->page->dy == 0 ) {
\r
634 /* go down one tile */
\r
636 /* Snap the origin downward */
\r
637 mv->page->data -= mv->page->width*4;
\r
638 mv->page->dy = mv->map->tiles->tileHeight;
\r
641 /* draw the next row */
\r
643 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
\r
649 mapScrollDown(map_view_t *mv, byte offset) {
\r
650 word x, y; /* coordinate for drawing */
\r
652 /* increment the pixel position and update the page */
\r
653 mv->page->dy += offset;
\r
655 /* check to see if this changes the tile */
\r
656 if(mv->page->dy >= mv->dyThresh ) {
\r
657 /* go down one tile */
\r
659 /* Snap the origin downward */
\r
660 mv->page->data += mv->page->width*4;
\r
661 mv->page->dy = mv->map->tiles->tileHeight;
\r
664 /* draw the next row */
\r
665 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
\r
666 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
\r
673 mapGoTo(map_view_t *mv, int tx, int ty) {
\r
677 /* set up the coordinates */
\r
680 mv->page->dx = mv->map->tiles->tileWidth;
\r
681 mv->page->dy = mv->map->tiles->tileHeight;
\r
683 /* set up the thresholds */
\r
684 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
685 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
687 /* draw the tiles */
\r
688 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
690 i=mv->ty * mv->map->width + mv->tx;
\r
691 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
692 mapDrawRow(mv, tx-1, ty, py);
\r
693 i+=mv->map->width - tx;
\r
699 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
\r
702 rx = (i % t->cols) * t->tileWidth;
\r
703 ry = (i / t->cols) * t->tileHeight;
\r
704 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
\r
709 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
713 /* the position within the map array */
\r
714 i=ty * mv->map->width + tx;
\r
715 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
717 /* we are in the map, so copy! */
\r
718 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
725 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
729 /* location in the map array */
\r
730 i=ty * mv->map->width + tx;
\r
732 /* We'll copy all of the columns in the screen,
\r
733 i + 1 row above and one below */
\r
734 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
736 /* we are in the map, so copy away! */
\r
737 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
739 i += mv->map->width;
\r
743 /*void npcmove(map_view_t bg, map_view_t fg, )
\r
749 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
751 sword dire=32*d; //direction
\r
752 sword qq; //scroll offset
\r
754 if(scrolloffsetswitch==0) qq = 0;
\r
755 else qq = ((lp)*SPEED);
\r
779 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
780 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
781 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
782 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
783 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
784 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
785 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
786 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
787 //turn this off if XT
\r
788 if(detectcpu() > 0) modexWaitBorder();
\r