1 #include "src/lib/dos_kb.h"
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2 #include "src/lib/mapread.h"
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3 #include "src/lib/wtest/wtest.c"
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4 #include "src/lib/planar.c"
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5 //====#include "src\lib\ems.c"
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7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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12 int tx; //appears to be the top left tile position on the viewable screen map
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13 int ty; //appears to be the top left tile position on the viewable screen map
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14 word dxThresh; //????
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15 word dyThresh; //????
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19 int x; //player exact position on the viewable map
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20 int y; //player exact position on the viewable map
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21 int tx; //player tile position on the viewable map
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22 int ty; //player tile position on the viewable map
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23 int triggerx; //player's trigger box tile position on the viewable map
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24 int triggery; //player's trigger box tile position on the viewable map
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25 int setx; //NOT USED YET! player sprite sheet set on the image x
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26 int sety; //NOT USED YET! player sprite sheet set on the image y
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27 word q; //loop variable
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29 bitmap_t data; //supposively the sprite sheet data
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30 int hp; //hitpoints of the player
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33 map_t allocMap(int w, int h);
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34 void initMap(map_t *map);
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35 void mapScrollRight(map_view_t *mv, byte offset);
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36 void mapScrollLeft(map_view_t *mv, byte offest);
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37 void mapScrollUp(map_view_t *mv, byte offset);
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38 void mapScrollDown(map_view_t *mv, byte offset);
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39 void mapGoTo(map_view_t *mv, int tx, int ty);
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40 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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41 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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42 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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44 void pdump(map_view_t *pee);
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45 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
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48 #define QUADWH TILEWH/2
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50 //#define LOOPMAX (TILEWH/SPEED)
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52 //place holder definitions
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59 size_t oldfreemem=GetFreeSize();
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63 word panswitch=0, panq=1, pand=0; //for panning!
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65 static word paloffset=0;
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66 bitmap_t ptmp;//, npctmp; // player sprite
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69 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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70 page_t screen, screen2, screen3;
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72 map_view_t mv, mv2, mv3;
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73 map_view_t *bg, *spri, *mask;//, *tmp;
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81 // atexit(qclean());
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84 printf("Expanded memory is not present\n");
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90 printf("Expanded memory manager is not present\n");
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94 emsavail = emmavail();
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97 printf("Expanded memory manager error\n");
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100 printf("There are %ld pages available\n",emsavail);
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102 if((emmhandle = emmalloc(emsavail)) < 0)
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104 printf("Insufficient pages available\n");
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108 /* create the map */
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109 //0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
110 //0000 fprintf(stderr, "testing~\n");
111 loadmap("data/test.map", &map);
112 //0000 fprintf(stderr, "yay map loaded~~\n");
113 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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114 //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
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115 //---- initMap(&map);
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120 /* draw the tiles */
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122 mappalptr = map.tiles->data->palette;
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124 //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
125 ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
126 // font = bitmapLoadPcx("data/font.pcx");
127 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
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129 /* create the planar buffer */
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130 //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
131 p = planar_buf_from_bitmap(&ptmp);
132 //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
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137 mm.length=sizeof(map);
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139 mm.sourceOff=(long)↦
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140 mm.destH=emmhandle;
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143 ist = move_emem(&mm);
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144 printf("%d\n", coretotalEMS());
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145 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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146 //printf("%d\n", emmhandle);
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152 mm.length=emmhandle;
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154 mm.sourceOff=(long)&ptmp;
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155 mm.destH=emmhandle;
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158 ist = move_emem(&mm);
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159 printf("%d\n", coretotalEMS());
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160 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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161 //printf("%d\n", emmhandle);
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165 /* save the palette */
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166 dpal = modexNewPal();
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167 modexPalSave(dpal);
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168 modexFadeOff(4, dpal);
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172 modexPalBlack(); //reset the palette~
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173 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
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174 ptmp.offset=(paloffset/3);
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175 modexPalUpdate(&ptmp, &paloffset, 0, 0);
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176 //printf(" %d\n", sizeof(ptmp.data));
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177 //printf("1: %d\n", paloffset);
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178 map.tiles->data->offset=(paloffset/3);
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179 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
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180 printf("\n====\n");
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181 printf("0 paloffset= %d\n", paloffset/3);
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182 printf("====\n\n");
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183 gpal = modexNewPal();
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184 modexPalSave(gpal);
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185 modexSavePalFile("data/g.pal", gpal);
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186 modexPalBlack(); //so player will not see loadings~
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188 /* setup camera and screen~ */
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189 screen = modexDefaultPage();
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190 screen.width += (TILEWH*2);
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191 screen.height += (TILEWH*2)+QUADWH;
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193 screen2 = modexNextPage(mv.page);
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195 screen3 = modexNextPage0(mv2.page, 352, 176); //(352*176)+1024 is the remaining amount of memory left wwww
196 //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
197 mv3.page = &screen3;
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199 /* set up paging */
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204 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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206 mapGoTo(spri, 0, 0);
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207 //mapGoTo(mask, 0, 0);
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209 //TODO: put player in starting position of spot
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210 //default player position on the viewable map
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211 player.tx = bg->tx + 10;
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212 player.ty = bg->ty + 8;
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213 player.x = player.tx*TILEWH;
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214 player.y = player.ty*TILEWH;
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215 player.triggerx = player.tx;
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216 player.triggery = player.ty+1;
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221 /*npc0.tx = bg->tx + 1;
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222 npc0.ty = bg->ty + 1;
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223 npc0.x = npc0.tx*TILEWH;
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224 npc0.y = npc0.ty*TILEWH;
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225 npc0.triggerx = npc0.tx;
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226 npc0.triggery = npc0.ty+1;
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229 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
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230 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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232 modexShowPage(spri->page);
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233 // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
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234 modexFadeOn(4, gpal);
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235 while(!keyp(1) && player.hp>0)
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237 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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238 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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239 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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240 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
242 //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!
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243 /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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245 if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
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252 if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
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254 if(npc0.q<=(TILEWH/SPEED))
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258 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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259 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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260 modexShowPage(spri->page);
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262 } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
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266 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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267 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
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268 modexShowPage(spri->page);
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271 npc0.triggerx = npc0.tx+1;
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272 npc0.triggery = npc0.ty;
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278 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
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280 if(npc0.q<=(TILEWH/SPEED))
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284 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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285 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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286 modexShowPage(spri->page);
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288 } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
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292 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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293 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
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294 modexShowPage(spri->page);
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297 npc0.triggerx = npc0.tx-1;
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298 npc0.triggery = npc0.ty;
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304 if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
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306 if(npc0.q<=(TILEWH/SPEED))
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310 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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311 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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312 modexShowPage(spri->page);
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314 } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
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318 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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319 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
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320 modexShowPage(spri->page);
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323 npc0.triggerx = npc0.tx;
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324 npc0.triggery = npc0.ty+1;
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330 if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
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332 if(npc0.q<=(TILEWH/SPEED))
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336 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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337 modexShowPage(spri->page);
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338 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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340 } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
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344 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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345 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
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346 modexShowPage(spri->page);
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349 npc0.triggerx = npc0.tx;
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350 npc0.triggery = npc0.ty-1;
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353 if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
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357 //TODO: make movement into a function!
360 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
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362 if(player.d == 0){ player.d = 2; }
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363 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
364 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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366 if(player.q<=(TILEWH/SPEED))
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369 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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370 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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371 mapScrollRight(bg, SPEED);
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372 mapScrollRight(spri, SPEED);
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373 //mapScrollRight(mask, SPEED);
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374 modexShowPage(spri->page);
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376 } else { player.q = 1; player.d = 0; player.tx++; }
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378 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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380 if(player.q<=(TILEWH/SPEED))
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384 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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385 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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386 modexShowPage(spri->page);
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388 } else { player.q = 1; player.d = 0; player.tx++; }
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392 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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393 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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394 modexShowPage(spri->page);
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397 player.triggerx = player.tx+1;
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398 player.triggery = player.ty;
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402 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
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404 if(player.d == 0){ player.d = 4; }
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405 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
406 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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408 if(player.q<=(TILEWH/SPEED))
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411 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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412 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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413 mapScrollLeft(bg, SPEED);
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414 mapScrollLeft(spri, SPEED);
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415 //mapScrollLeft(mask, SPEED);
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416 modexShowPage(spri->page);
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418 } else { player.q = 1; player.d = 0; player.tx--; }
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420 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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422 if(player.q<=(TILEWH/SPEED))
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426 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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427 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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428 modexShowPage(spri->page);
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430 } else { player.q = 1; player.d = 0; player.tx--; }
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434 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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435 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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436 modexShowPage(spri->page);
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439 player.triggerx = player.tx-1;
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440 player.triggery = player.ty;
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444 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
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446 if(player.d == 0){ player.d = 3; }
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447 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
448 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
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450 if(player.q<=(TILEWH/SPEED))
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453 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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454 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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455 mapScrollDown(bg, SPEED);
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456 mapScrollDown(spri, SPEED);
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457 //mapScrollDown(mask, SPEED);
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458 modexShowPage(spri->page);
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460 } else { player.q = 1; player.d = 0; player.ty++; }
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462 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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464 if(player.q<=(TILEWH/SPEED))
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468 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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469 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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470 modexShowPage(spri->page);
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472 } else { player.q = 1; player.d = 0; player.ty++; }
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476 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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477 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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478 modexShowPage(spri->page);
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481 player.triggerx = player.tx;
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482 player.triggery = player.ty+1;
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486 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
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488 if(player.d == 0){ player.d = 1; }
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489 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
490 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
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492 if(player.q<=(TILEWH/SPEED))
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495 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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496 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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497 mapScrollUp(bg, SPEED);
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498 mapScrollUp(spri, SPEED);
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499 //mapScrollUp(mask, SPEED);
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500 modexShowPage(spri->page);
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502 } else { player.q = 1; player.d = 0; player.ty--; }
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504 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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506 if(player.q<=(TILEWH/SPEED))
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510 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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511 modexShowPage(spri->page);
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512 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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514 } else { player.q = 1; player.d = 0; player.ty--; }
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518 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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519 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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520 modexShowPage(spri->page);
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523 player.triggerx = player.tx;
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524 player.triggery = player.ty-1;
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529 if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
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531 if(pand == 0){ pand = 2; }
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532 if(panq<=(TILEWH/SPEED))
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537 modexShowPage(bg->page);
538 modexShowPage(spri->page);
539 modexShowPage(mask->page);
541 } else { panq = 1; pand = 0; }
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544 if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
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546 if(pand == 0){ pand = 4; }
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547 if(panq<=(TILEWH/SPEED))
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552 modexShowPage(bg->page);
553 modexShowPage(spri->page);
554 modexShowPage(mask->page);
556 } else { panq = 1; pand = 0; }
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559 if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
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561 if(pand == 0){ pand = 3; }
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562 if(panq<=(TILEWH/SPEED))
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567 modexShowPage(bg->page);
568 modexShowPage(spri->page);
569 modexShowPage(mask->page);
571 } else { panq = 1; pand = 0; }
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574 if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
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576 if(pand == 0){ pand = 1; }
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577 if(panq<=(TILEWH/SPEED))
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582 modexShowPage(bg->page);
583 modexShowPage(spri->page);
584 modexShowPage(mask->page);
\r
586 } else { panq = 1; pand = 0; }
\r
590 //the scripting stuf....
592 //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
593 if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
\r
596 for(i=800; i>=400; i--)
\r
602 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
604 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
605 if(keyp(2)) modexShowPage(bg->page);
606 if(keyp(3)) modexShowPage(spri->page);
607 if(keyp(4)) modexShowPage(mask->page);
608 if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10
609 if(keyp(25)){ pdump(bg); pdump(spri); } //p
\r
610 if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
\r
612 paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
\r
613 printf("1paloffset = %d\n", paloffset/3);
\r
614 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
\r
615 printf("2paloffset = %d\n", paloffset/3);
\r
616 pdump(bg); pdump(spri); }
618 if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
631 if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
635 /* fade back to text mode */
\r
636 /* but 1st lets save the game palette~ */
\r
637 modexPalSave(gpal);
\r
638 modexSavePalFile("data/g.pal", gpal);
\r
639 modexFadeOff(4, gpal);
\r
642 printf("Project 16 scroll.exe\n");
\r
643 printf("tx: %d\n", bg->tx);
\r
644 printf("ty: %d\n", bg->ty);
645 printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
\r
646 //if(player.hp==0) printf("%d wwww\n", player.y+8);
\r
647 //else printf("\nplayer.y: %d\n", player.y);
\r
648 printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
\r
649 printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
\r
650 printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
651 printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
\r
652 printf("palette offset: %d\n", paloffset/3);
\r
653 printf("Total used: %zu\n", oldfreemem-GetFreeSize());
\r
654 printf("Total free: %zu\n", GetFreeSize());
\r
655 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
\r
656 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
\r
657 printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
\r
658 printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
659 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
\r
665 //emmclose(emmhandle);
666 printf("%Fp\n", bios_8x8_font());
667 //printf("%c\n", *bios_8x8_font());
\r
668 switch(detectcpu())
\r
670 case 0: cpus = "8086/8088 or 186/88"; break;
\r
671 case 1: cpus = "286"; break;
\r
672 case 2: cpus = "386 or newer"; break;
\r
673 default: cpus = "internal error"; break;
\r
675 printf("detected CPU type: %s\n", cpus);
\r
676 modexFadeOn(4, dpal);
\r
681 allocMap(int w, int h) {
\r
686 result.data = malloc(sizeof(byte) * w * h);
\r
687 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
\r
688 /*if(isEMS() || checkEMS())
\r
691 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
\r
692 mm.length=sizeof(result);
\r
694 mm.sourceOff=ptr2long(&result);
\r
695 mm.destH=emmhandle;
\r
697 ist = move_emem(&mm);
\r
698 if(!ist){ dealloc_emem(emmhandle); exit(5); }
\r
699 printf("%d\n", coretotalEMS());
\r
706 initMap(map_t *map) {
\r
707 /* just a place holder to fill out an alternating pattern */
\r
711 //if(!isEMS() || !checkEMS())
\r
712 // map->tiles = malloc(sizeof(tiles_t));
\r
714 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
\r
716 /* create the tile set */
\r
717 //if(!isEMS() || !checkEMS())
\r
718 // map->tiles->data = malloc(sizeof(bitmap_t));
\r
720 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
\r
721 // map->tiles->data->width = (TILEWH/**2*/);
\r
722 // map->tiles->data->height= TILEWH;
\r
723 //if(!isEMS() || !checkEMS())
\r
724 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
\r
726 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
\r
727 // map->tiles->tileHeight = TILEWH;
\r
728 // map->tiles->tileWidth =TILEWH;
\r
729 // map->tiles->rows = 1;
\r
730 // map->tiles->cols = 1;//2;
\r
733 //for(y=0; y<map->height; y++) {
\r
734 //for(x=0; x<map->width; x++) {
\r
736 for(yy=0; yy<TILEWH; yy++) {
\r
737 for(xx=0; xx<(TILEWH); xx++) {
\r
739 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
\r
740 // printf("[%d]", map->tiles->data->data[i]);
\r
742 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
\r
743 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
\r
749 // printf("[%d]", map->data[q]);
\r
756 for(y=0; y<map->height; y++) {
\r
757 for(x=0; x<map->width; x++) {
\r
758 // map->data[i]=255;
\r
759 printf("[%d]", map->data[i]);
\r
760 //tile = tile ? 0 : 1;
\r
763 //tile = tile ? 0 : 1;
\r
769 mapScrollRight(map_view_t *mv, byte offset) {
\r
770 word x, y; /* coordinate for drawing */
\r
772 /* increment the pixel position and update the page */
\r
773 mv->page->dx += offset;
\r
775 /* check to see if this changes the tile */
\r
776 if(mv->page->dx >= mv->dxThresh ) {
\r
777 /* go forward one tile */
\r
779 /* Snap the origin forward */
\r
780 mv->page->data += 4;
\r
781 mv->page->dx = mv->map->tiles->tileWidth;
\r
784 /* draw the next column */
\r
785 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
\r
786 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
\r
792 mapScrollLeft(map_view_t *mv, byte offset) {
\r
793 word x, y; /* coordinate for drawing */
\r
795 /* increment the pixel position and update the page */
\r
796 mv->page->dx -= offset;
\r
798 /* check to see if this changes the tile */
\r
799 if(mv->page->dx == 0) {
\r
800 /* go backward one tile */
\r
803 /* Snap the origin backward */
\r
804 mv->page->data -= 4;
\r
805 mv->page->dx = mv->map->tiles->tileWidth;
\r
807 /* draw the next column */
\r
808 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
\r
814 mapScrollUp(map_view_t *mv, byte offset) {
\r
815 word x, y; /* coordinate for drawing */
\r
817 /* increment the pixel position and update the page */
\r
818 mv->page->dy -= offset;
\r
820 /* check to see if this changes the tile */
\r
821 if(mv->page->dy == 0 ) {
\r
822 /* go down one tile */
\r
824 /* Snap the origin downward */
\r
825 mv->page->data -= mv->page->width*4;
\r
826 mv->page->dy = mv->map->tiles->tileHeight;
\r
829 /* draw the next row */
\r
831 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
\r
837 mapScrollDown(map_view_t *mv, byte offset) {
\r
838 word x, y; /* coordinate for drawing */
\r
840 /* increment the pixel position and update the page */
\r
841 mv->page->dy += offset;
\r
843 /* check to see if this changes the tile */
\r
844 if(mv->page->dy >= mv->dyThresh ) {
\r
845 /* go down one tile */
\r
847 /* Snap the origin downward */
\r
848 mv->page->data += mv->page->width*4;
\r
849 mv->page->dy = mv->map->tiles->tileHeight;
\r
852 /* draw the next row */
\r
853 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
\r
854 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
\r
861 mapGoTo(map_view_t *mv, int tx, int ty) {
\r
865 /* set up the coordinates */
\r
868 mv->page->dx = mv->map->tiles->tileWidth;
\r
869 mv->page->dy = mv->map->tiles->tileHeight;
\r
871 /* set up the thresholds */
\r
872 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
873 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
875 /* draw the tiles */
\r
876 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
878 i=mv->ty * mv->map->width + mv->tx;
879 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
880 mapDrawRow(mv, tx-1, ty, py);
\r
881 i+=mv->map->width - tx;
\r
887 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
\r
894 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
\r
898 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
899 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
900 ////0000 printf("i=%d\n", i);
\r
901 //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
\r
902 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
908 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
912 /* the position within the map array */
\r
913 i=ty * mv->map->width + tx;
914 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
916 /* we are in the map, so copy! */
\r
917 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
924 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
928 /* location in the map array */
\r
929 i=ty * mv->map->width + tx;
\r
931 /* We'll copy all of the columns in the screen,
\r
932 i + 1 row above and one below */
\r
933 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
935 /* we are in the map, so copy away! */
\r
936 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
938 i += mv->map->width;
\r
948 void pdump(map_view_t *pee)
\r
951 int palq=(mult)*TILEWH;
\r
954 for(paly=0; paly<palq; paly+=mult){
\r
955 for(palx=0; palx<palq; palx+=mult){
\r
956 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
\r
963 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
965 sword dire=32*d; //direction
\r
966 sword qq; //scroll offset
\r
968 if(scrolloffsetswitch==0) qq = 0;
\r
969 else qq = ((lp)*SPEED);
\r
993 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
994 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
995 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
996 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
997 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
998 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
999 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
1000 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
1001 //turn this off if XT
\r
1002 if(detectcpu() > 0) modexWaitBorder();
\r