1 #include "src\lib\modex16.h"
4 #include "src\lib\dos_kb.h"
5 #include "src\lib\wtest\wtest.c"
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
29 int tx; //appears to be the top left tile position on the viewable screen map
30 int ty; //appears to be the top left tile position on the viewable screen map
35 //TODO: make this into actor_t
37 int x; //player exact position on the viewable map
38 int y; //player exact position on the viewable map
39 int tx; //player tile position on the viewable map
40 int ty; //player tile position on the viewable map
41 int triggerx; //player's trigger box tile position on the viewable map
42 int triggery; //player's trigger box tile position on the viewable map
43 int hp; //hitpoints of the player
47 map_t allocMap(int w, int h);
48 void initMap(map_t *map);
49 void mapScrollRight(map_view_t *mv, byte offset);
50 void mapScrollLeft(map_view_t *mv, byte offest);
51 void mapScrollUp(map_view_t *mv, byte offset);
52 void mapScrollDown(map_view_t *mv, byte offset);
53 void mapGoTo(map_view_t *mv, int tx, int ty);
54 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
55 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
56 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
57 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
60 #define QUADWH (TILEWH/4)
63 //place holder definitions
68 //#define SWAP(a, b) tmp=a; a=b; b=tmp;
70 bitmap_t ptmp; // player sprite
73 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
74 page_t screen, screen2, screen3;
76 map_view_t mv, mv2, mv3;
77 map_view_t *bg, *spri, *mask;//, *tmp;
81 /* save the palette */
\r
82 pal = modexNewPal();
\r
84 modexFadeOff(4, pal);
\r
88 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
97 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
101 modexPalUpdate(ptmp.palette);
102 modexFadeOn(4, ptmp.palette);
103 screen = modexDefaultPage();
104 screen.width += (TILEWH*2);
105 screen.height += (TILEWH*2)+QUADWH;
107 screen2 = modexNextPage(mv.page);
117 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
120 //mapGoTo(mask, 0, 0);
122 //TODO: put player in starting position of spot
123 //default player position on the viewable map
124 player.tx = bg->tx + 10;
125 player.ty = bg->ty + 8;
126 player.x = player.tx*TILEWH;
127 player.y = player.ty*TILEWH;
128 player.triggerx = player.tx;
129 player.triggery = player.ty+1;
130 //TODO: erase player initial draw
131 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
132 //temp draw trigger box
133 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
134 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
135 modexShowPage(spri->page);
138 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
139 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
140 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
142 #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
144 if(keyp(77) && !keyp(75))
146 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
148 for(q=1; q<=(TILEWH/SPEED); q++)
151 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
152 animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
153 mapScrollRight(bg, SPEED);
154 mapScrollRight(spri, SPEED);
155 //mapScrollRight(mask, SPEED);
156 modexShowPage(spri->page);
160 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
162 for(q=1; q<=(TILEWH/SPEED); q++)
166 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
167 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
168 modexShowPage(spri->page);
174 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
175 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
176 modexShowPage(spri->page);
178 player.triggerx = player.tx+1;
179 player.triggery = player.ty;
182 if(keyp(75) && !keyp(77))
184 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
186 for(q=1; q<=(TILEWH/SPEED); q++)
189 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
190 animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
191 mapScrollLeft(bg, SPEED);
192 mapScrollLeft(spri, SPEED);
193 //mapScrollLeft(mask, SPEED);
194 modexShowPage(spri->page);
198 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
200 for(q=1; q<=(TILEWH/SPEED); q++)
204 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
205 animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
206 modexShowPage(spri->page);
212 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
213 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
214 modexShowPage(spri->page);
216 player.triggerx = player.tx-1;
217 player.triggery = player.ty;
220 if(keyp(80) && !keyp(72))
222 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
224 for(q=1; q<=(TILEWH/SPEED); q++)
227 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
228 animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
229 mapScrollDown(bg, SPEED);
230 mapScrollDown(spri, SPEED);
231 //mapScrollDown(mask, SPEED);
232 modexShowPage(spri->page);
236 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
238 for(q=1; q<=(TILEWH/SPEED); q++)
242 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
243 animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
244 modexShowPage(spri->page);
250 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
251 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
252 modexShowPage(spri->page);
254 player.triggerx = player.tx;
255 player.triggery = player.ty+1;
258 if(keyp(72) && !keyp(80))
260 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
262 for(q=1; q<=(TILEWH/SPEED); q++)
265 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
266 animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
267 mapScrollUp(bg, SPEED);
268 mapScrollUp(spri, SPEED);
269 //mapScrollUp(mask, SPEED);
270 modexShowPage(spri->page);
274 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
276 for(q=1; q<=(TILEWH/SPEED); q++)
280 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
281 modexShowPage(spri->page);
282 animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
288 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
289 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
290 modexShowPage(spri->page);
292 player.triggerx = player.tx;
293 player.triggery = player.ty-1;
295 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
297 if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
300 for(i=600; i>=400; i--)
308 /* fade back to text mode */
\r
309 modexFadeOff(4, ptmp.palette);
\r
313 printf("Project 16 scroll.exe\n");
314 printf("tx: %d\n", bg->tx);
315 printf("ty: %d\n", bg->ty);
316 printf("player.x: %d\n", player.x);
317 printf("player.y: %d\n", player.y);
318 printf("player.tx: %d\n", player.tx);
319 printf("player.ty: %d\n", player.ty);
320 printf("player.triggx: %d\n", player.triggerx);
321 printf("player.triggy: %d\n", player.triggery);
322 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
323 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
327 case 0: cpus = "8086/8088 or 186/88"; break;
328 case 1: cpus = "286"; break;
329 case 2: cpus = "386 or newer"; break;
330 default: cpus = "internal error"; break;
332 printf("detected CPU type: %s\n", cpus);
339 allocMap(int w, int h) {
344 result.data = malloc(sizeof(byte) * w * h);
351 initMap(map_t *map) {
352 /* just a place holder to fill out an alternating pattern */
356 map->tiles = malloc(sizeof(tiles_t));
358 /* create the tile set */
359 map->tiles->data = malloc(sizeof(bitmap_t));
360 map->tiles->data->width = (TILEWH*2);
361 map->tiles->data->height= TILEWH;
362 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
363 map->tiles->tileHeight = TILEWH;
364 map->tiles->tileWidth =TILEWH;
365 map->tiles->rows = 1;
366 map->tiles->cols = 2;
369 for(y=0; y<TILEWH; y++) {
370 for(x=0; x<(TILEWH*2); x++) {
372 map->tiles->data->data[i] = 28;//0x24;
374 map->tiles->data->data[i] = 0;//0x34;
380 for(y=0; y<map->height; y++) {
381 for(x=0; x<map->width; x++) {
392 mapScrollRight(map_view_t *mv, byte offset) {
393 word x, y; /* coordinate for drawing */
395 /* increment the pixel position and update the page */
396 mv->page->dx += offset;
398 /* check to see if this changes the tile */
399 if(mv->page->dx >= mv->dxThresh ) {
400 /* go forward one tile */
402 /* Snap the origin forward */
404 mv->page->dx = mv->map->tiles->tileWidth;
407 /* draw the next column */
408 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
409 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
415 mapScrollLeft(map_view_t *mv, byte offset) {
416 word x, y; /* coordinate for drawing */
418 /* increment the pixel position and update the page */
419 mv->page->dx -= offset;
421 /* check to see if this changes the tile */
422 if(mv->page->dx == 0) {
423 /* go backward one tile */
426 /* Snap the origin backward */
428 mv->page->dx = mv->map->tiles->tileWidth;
430 /* draw the next column */
431 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
437 mapScrollUp(map_view_t *mv, byte offset) {
438 word x, y; /* coordinate for drawing */
440 /* increment the pixel position and update the page */
441 mv->page->dy -= offset;
443 /* check to see if this changes the tile */
444 if(mv->page->dy == 0 ) {
445 /* go down one tile */
447 /* Snap the origin downward */
448 mv->page->data -= mv->page->width*4;
449 mv->page->dy = mv->map->tiles->tileHeight;
452 /* draw the next row */
454 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
460 mapScrollDown(map_view_t *mv, byte offset) {
461 word x, y; /* coordinate for drawing */
463 /* increment the pixel position and update the page */
464 mv->page->dy += offset;
466 /* check to see if this changes the tile */
467 if(mv->page->dy >= mv->dyThresh ) {
468 /* go down one tile */
470 /* Snap the origin downward */
471 mv->page->data += mv->page->width*4;
472 mv->page->dy = mv->map->tiles->tileHeight;
475 /* draw the next row */
476 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
477 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
484 mapGoTo(map_view_t *mv, int tx, int ty) {
488 /* set up the coordinates */
491 mv->page->dx = mv->map->tiles->tileWidth;
492 mv->page->dy = mv->map->tiles->tileHeight;
494 /* set up the thresholds */
495 mv->dxThresh = mv->map->tiles->tileWidth * 2;
496 mv->dyThresh = mv->map->tiles->tileHeight * 2;
499 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
501 i=mv->ty * mv->map->width + mv->tx;
502 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
503 mapDrawRow(mv, tx-1, ty, py);
504 i+=mv->map->width - tx;
510 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
513 rx = (i % t->cols) * t->tileWidth;
514 ry = (i / t->cols) * t->tileHeight;
515 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
520 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
524 /* the position within the map array */
525 i=ty * mv->map->width + tx;
526 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
528 /* we are in the map, so copy! */
529 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
536 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
540 /* location in the map array */
541 i=ty * mv->map->width + tx;
543 /* We'll copy all of the columns in the screen,
544 i + 1 row above and one below */
545 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
547 /* we are in the map, so copy away! */
548 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
555 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
557 short dire=32*d1; //direction
558 short qq; //scroll offset
561 else qq = ((lp)*SPEED);
585 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
586 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
587 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
588 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
589 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
590 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
591 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
592 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
593 //turn this off if XT
594 if(detectcpu() > 0) modexWaitBorder();