1 #include "src\lib\dos_kb.h"
2 #include "src\lib\mapread.c"
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3 //#include "16\lib\x\modex.h"
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4 #include "src\lib\wtest\wtest.c"
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5 #include "src\lib\planar.c"
6 //====#include "src\lib\ems.c"
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8 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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30 int tx; //appears to be the top left tile position on the viewable screen map
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31 int ty; //appears to be the top left tile position on the viewable screen map
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32 word dxThresh; //????
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33 word dyThresh; //????
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37 int x; //player exact position on the viewable map
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38 int y; //player exact position on the viewable map
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39 int tx; //player tile position on the viewable map
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40 int ty; //player tile position on the viewable map
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41 int triggerx; //player's trigger box tile position on the viewable map
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42 int triggery; //player's trigger box tile position on the viewable map
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43 int setx; //NOT USED YET! player sprite sheet set on the image x
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44 int sety; //NOT USED YET! player sprite sheet set on the image y
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45 word q; //loop variable
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47 bitmap_t data; //supposively the sprite sheet data
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48 int hp; //hitpoints of the player
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51 map_t allocMap(int w, int h);
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52 void initMap(map_t *map);
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53 void mapScrollRight(map_view_t *mv, byte offset);
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54 void mapScrollLeft(map_view_t *mv, byte offest);
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55 void mapScrollUp(map_view_t *mv, byte offset);
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56 void mapScrollDown(map_view_t *mv, byte offset);
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57 void mapGoTo(map_view_t *mv, int tx, int ty);
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58 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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59 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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60 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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62 void pdump(map_view_t *pee);
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63 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
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66 #define QUADWH TILEWH/2
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68 //#define LOOPMAX (TILEWH/SPEED)
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70 //place holder definitions
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81 static word paloffset=0;
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82 bitmap_t ptmp;//, npctmp; // player sprite
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85 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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86 page_t screen, screen2, screen3;
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88 map_view_t mv, mv2, mv3;
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89 map_view_t *bg, *spri, *mask;//, *tmp;
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91 byte *ptr, *mappalptr;
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95 // atexit(qclean());
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98 printf("Expanded memory is not present\n");
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104 printf("Expanded memory manager is not present\n");
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108 emsavail = emmavail();
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111 printf("Expanded memory manager error\n");
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114 printf("There are %ld pages available\n",emsavail);
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116 if((emmhandle = emmalloc(emsavail)) < 0)
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118 printf("Insufficient pages available\n");
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123 loadmap("data/test.map", &map);
124 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
125 //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
126 //---- initMap(&map);
133 mappalptr = map.tiles->data->palette;
135 ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
136 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
137 /* create the planar buffer */
138 p = planar_buf_from_bitmap(&ptmp);
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143 mm.length=sizeof(map);
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145 mm.sourceOff=(long)↦
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146 mm.destH=emmhandle;
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149 ist = move_emem(&mm);
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150 printf("%d\n", coretotalEMS());
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151 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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152 //printf("%d\n", emmhandle);
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158 mm.length=emmhandle;
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160 mm.sourceOff=(long)&ptmp;
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161 mm.destH=emmhandle;
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164 ist = move_emem(&mm);
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165 printf("%d\n", coretotalEMS());
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166 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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167 //printf("%d\n", emmhandle);
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171 /* save the palette */
172 dpal = modexNewPal();
174 modexFadeOff(4, dpal);
178 modexPalBlack(); //reset the palette~
179 ptmp.offset=(paloffset/3);
180 modexPalUpdate(&ptmp, &paloffset, 0, 0);
181 //printf(" %d\n", sizeof(ptmp.data));
182 //printf("1: %d\n", paloffset);
183 map.tiles->data->offset=(paloffset/3);
184 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
185 gpal = modexNewPal();
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187 modexSavePalFile("data/g.pal", gpal);
188 modexPalBlack(); //so player will not see loadings~
190 /* setup camera and screen~ */
191 screen = modexDefaultPage();
192 screen.width += (TILEWH*2);
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193 screen.height += (TILEWH*2)+QUADWH;
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195 screen2 = modexNextPage(mv.page);
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196 mv2.page = &screen2;
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198 mv3.page = &screen3;
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200 /* set up paging */
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205 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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207 mapGoTo(spri, 0, 0);
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208 //mapGoTo(mask, 0, 0);
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210 //TODO: put player in starting position of spot
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211 //default player position on the viewable map
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212 player.tx = bg->tx + 10;
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213 player.ty = bg->ty + 8;
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214 player.x = player.tx*TILEWH;
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215 player.y = player.ty*TILEWH;
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216 player.triggerx = player.tx;
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217 player.triggery = player.ty+1;
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222 /*npc0.tx = bg->tx + 1;
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223 npc0.ty = bg->ty + 1;
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224 npc0.x = npc0.tx*TILEWH;
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225 npc0.y = npc0.ty*TILEWH;
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226 npc0.triggerx = npc0.tx;
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227 npc0.triggery = npc0.ty+1;
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230 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
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231 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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233 //----modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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234 //----modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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236 //----modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);
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237 //----modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);
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238 modexShowPage(spri->page);
239 modexFadeOn(4, gpal);
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240 while(!keyp(1) && player.hp>0)
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242 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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243 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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244 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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245 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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246 /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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248 if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
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255 if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
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257 if(npc0.q<=(TILEWH/SPEED))
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261 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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262 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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263 modexShowPage(spri->page);
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265 } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
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269 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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270 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
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271 modexShowPage(spri->page);
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274 npc0.triggerx = npc0.tx+1;
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275 npc0.triggery = npc0.ty;
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281 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
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283 if(npc0.q<=(TILEWH/SPEED))
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287 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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288 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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289 modexShowPage(spri->page);
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291 } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
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295 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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296 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
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297 modexShowPage(spri->page);
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300 npc0.triggerx = npc0.tx-1;
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301 npc0.triggery = npc0.ty;
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307 if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
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309 if(npc0.q<=(TILEWH/SPEED))
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313 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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314 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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315 modexShowPage(spri->page);
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317 } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
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321 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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322 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
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323 modexShowPage(spri->page);
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326 npc0.triggerx = npc0.tx;
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327 npc0.triggery = npc0.ty+1;
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333 if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
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335 if(npc0.q<=(TILEWH/SPEED))
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339 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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340 modexShowPage(spri->page);
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341 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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343 } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
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347 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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348 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
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349 modexShowPage(spri->page);
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352 npc0.triggerx = npc0.tx;
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353 npc0.triggery = npc0.ty-1;
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356 if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
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360 //TODO: make movement into a function!
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362 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
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364 if(player.d == 0){ player.d = 2; }
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365 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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367 if(player.q<=(TILEWH/SPEED))
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370 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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371 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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372 mapScrollRight(bg, SPEED);
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373 mapScrollRight(spri, SPEED);
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374 //mapScrollRight(mask, SPEED);
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375 modexShowPage(spri->page);
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377 } else { player.q = 1; player.d = 0; player.tx++; }
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379 else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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381 if(player.q<=(TILEWH/SPEED))
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385 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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386 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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387 modexShowPage(spri->page);
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389 } else { player.q = 1; player.d = 0; player.tx++; }
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393 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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394 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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395 modexShowPage(spri->page);
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398 player.triggerx = player.tx+1;
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399 player.triggery = player.ty;
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403 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
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405 if(player.d == 0){ player.d = 4; }
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406 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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408 if(player.q<=(TILEWH/SPEED))
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411 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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412 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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413 mapScrollLeft(bg, SPEED);
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414 mapScrollLeft(spri, SPEED);
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415 //mapScrollLeft(mask, SPEED);
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416 modexShowPage(spri->page);
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418 } else { player.q = 1; player.d = 0; player.tx--; }
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420 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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422 if(player.q<=(TILEWH/SPEED))
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426 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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427 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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428 modexShowPage(spri->page);
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430 } else { player.q = 1; player.d = 0; player.tx--; }
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434 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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435 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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436 modexShowPage(spri->page);
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439 player.triggerx = player.tx-1;
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440 player.triggery = player.ty;
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444 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
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446 if(player.d == 0){ player.d = 3; }
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447 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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449 if(player.q<=(TILEWH/SPEED))
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452 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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453 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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454 mapScrollDown(bg, SPEED);
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455 mapScrollDown(spri, SPEED);
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456 //mapScrollDown(mask, SPEED);
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457 modexShowPage(spri->page);
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459 } else { player.q = 1; player.d = 0; player.ty++; }
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461 else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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463 if(player.q<=(TILEWH/SPEED))
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467 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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468 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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469 modexShowPage(spri->page);
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471 } else { player.q = 1; player.d = 0; player.ty++; }
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475 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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476 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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477 modexShowPage(spri->page);
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480 player.triggerx = player.tx;
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481 player.triggery = player.ty+1;
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485 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
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487 if(player.d == 0){ player.d = 1; }
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488 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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490 if(player.q<=(TILEWH/SPEED))
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493 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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494 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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495 mapScrollUp(bg, SPEED);
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496 mapScrollUp(spri, SPEED);
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497 //mapScrollUp(mask, SPEED);
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498 modexShowPage(spri->page);
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500 } else { player.q = 1; player.d = 0; player.ty--; }
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502 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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504 if(player.q<=(TILEWH/SPEED))
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508 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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509 modexShowPage(spri->page);
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510 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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512 } else { player.q = 1; player.d = 0; player.ty--; }
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516 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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517 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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518 modexShowPage(spri->page);
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521 player.triggerx = player.tx;
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522 player.triggery = player.ty-1;
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524 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
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526 if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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529 for(i=800; i>=400; i--)
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535 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
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536 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
537 if(keyp(25)){ pdump(bg); pdump(spri); }
551 /* fade back to text mode */
552 modexFadeOff(4, gpal);
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555 //system("mem /E /P");
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556 printf("Project 16 scroll.exe\n");
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557 printf("tx: %d\n", bg->tx);
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558 printf("ty: %d\n", bg->ty);
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559 printf("player.x: %d", player.x);
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560 if(player.hp==0) printf("%d wwww\n", player.y+8);
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561 else printf("\nplayer.y: %d\n", player.y);
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562 printf("player.tx: %d\n", player.tx);
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563 printf("player.ty: %d\n", player.ty);
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564 printf("player.triggx: %d\n", player.triggerx);
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565 printf("player.triggy: %d\n", player.triggery);
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566 printf("player.hp: %d\n", player.hp);
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567 printf("player.q: %d\n", player.q);
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568 printf("player.d: %d\n", player.d);
569 printf("palette offset: %d\n", paloffset/3);
570 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
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571 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
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578 //emmclose(emmhandle);
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579 switch(detectcpu())
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581 case 0: cpus = "8086/8088 or 186/88"; break;
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582 case 1: cpus = "286"; break;
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583 case 2: cpus = "386 or newer"; break;
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584 default: cpus = "internal error"; break;
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586 printf("detected CPU type: %s\n", cpus);
587 modexFadeOn(4, dpal);
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592 allocMap(int w, int h) {
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597 result.data = malloc(sizeof(byte) * w * h);
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598 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
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599 /*if(isEMS() || checkEMS())
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602 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
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603 mm.length=sizeof(result);
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605 mm.sourceOff=ptr2long(&result);
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606 mm.destH=emmhandle;
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608 ist = move_emem(&mm);
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609 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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610 printf("%d\n", coretotalEMS());
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617 initMap(map_t *map) {
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618 /* just a place holder to fill out an alternating pattern */
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622 //if(!isEMS() || !checkEMS())
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623 // map->tiles = malloc(sizeof(tiles_t));
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625 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
\r
627 /* create the tile set */
\r
628 //if(!isEMS() || !checkEMS())
\r
629 // map->tiles->data = malloc(sizeof(bitmap_t));
\r
631 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
\r
632 // map->tiles->data->width = (TILEWH/**2*/);
\r
633 // map->tiles->data->height= TILEWH;
\r
634 //if(!isEMS() || !checkEMS())
\r
635 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
\r
637 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
\r
638 // map->tiles->tileHeight = TILEWH;
\r
639 // map->tiles->tileWidth =TILEWH;
\r
640 // map->tiles->rows = 1;
\r
641 // map->tiles->cols = 1;//2;
\r
644 //for(y=0; y<map->height; y++) {
\r
645 //for(x=0; x<map->width; x++) {
647 for(yy=0; yy<TILEWH; yy++) {
\r
648 for(xx=0; xx<(TILEWH); xx++) {
\r
650 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
651 // printf("[%d]", map->tiles->data->data[i]);
\r
653 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
654 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
660 // printf("[%d]", map->data[q]);
667 for(y=0; y<map->height; y++) {
\r
668 for(x=0; x<map->width; x++) {
669 // map->data[i]=255;
\r
670 printf("[%d]", map->data[i]);
\r
671 //tile = tile ? 0 : 1;
\r
674 //tile = tile ? 0 : 1;
\r
680 mapScrollRight(map_view_t *mv, byte offset) {
\r
681 word x, y; /* coordinate for drawing */
\r
683 /* increment the pixel position and update the page */
\r
684 mv->page->dx += offset;
\r
686 /* check to see if this changes the tile */
\r
687 if(mv->page->dx >= mv->dxThresh ) {
\r
688 /* go forward one tile */
\r
690 /* Snap the origin forward */
\r
691 mv->page->data += 4;
\r
692 mv->page->dx = mv->map->tiles->tileWidth;
\r
695 /* draw the next column */
\r
696 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
\r
697 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
\r
703 mapScrollLeft(map_view_t *mv, byte offset) {
\r
704 word x, y; /* coordinate for drawing */
\r
706 /* increment the pixel position and update the page */
\r
707 mv->page->dx -= offset;
\r
709 /* check to see if this changes the tile */
\r
710 if(mv->page->dx == 0) {
\r
711 /* go backward one tile */
\r
714 /* Snap the origin backward */
\r
715 mv->page->data -= 4;
\r
716 mv->page->dx = mv->map->tiles->tileWidth;
\r
718 /* draw the next column */
\r
719 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
\r
725 mapScrollUp(map_view_t *mv, byte offset) {
\r
726 word x, y; /* coordinate for drawing */
\r
728 /* increment the pixel position and update the page */
\r
729 mv->page->dy -= offset;
\r
731 /* check to see if this changes the tile */
\r
732 if(mv->page->dy == 0 ) {
\r
733 /* go down one tile */
\r
735 /* Snap the origin downward */
\r
736 mv->page->data -= mv->page->width*4;
\r
737 mv->page->dy = mv->map->tiles->tileHeight;
\r
740 /* draw the next row */
\r
742 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
\r
748 mapScrollDown(map_view_t *mv, byte offset) {
\r
749 word x, y; /* coordinate for drawing */
\r
751 /* increment the pixel position and update the page */
\r
752 mv->page->dy += offset;
\r
754 /* check to see if this changes the tile */
\r
755 if(mv->page->dy >= mv->dyThresh ) {
\r
756 /* go down one tile */
\r
758 /* Snap the origin downward */
\r
759 mv->page->data += mv->page->width*4;
\r
760 mv->page->dy = mv->map->tiles->tileHeight;
\r
763 /* draw the next row */
\r
764 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
\r
765 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
\r
772 mapGoTo(map_view_t *mv, int tx, int ty) {
\r
776 /* set up the coordinates */
\r
779 mv->page->dx = mv->map->tiles->tileWidth;
\r
780 mv->page->dy = mv->map->tiles->tileHeight;
\r
782 /* set up the thresholds */
\r
783 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
784 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
786 /* draw the tiles */
\r
787 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
789 i=mv->ty * mv->map->width + mv->tx;
\r
790 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
791 mapDrawRow(mv, tx-1, ty, py);
\r
792 i+=mv->map->width - tx;
\r
798 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
\r
808 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
809 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
810 //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
\r
811 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
817 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
821 /* the position within the map array */
\r
822 i=ty * mv->map->width + tx;
\r
823 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
825 /* we are in the map, so copy! */
826 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
833 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
837 /* location in the map array */
\r
838 i=ty * mv->map->width + tx;
\r
840 /* We'll copy all of the columns in the screen,
\r
841 i + 1 row above and one below */
\r
842 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
844 /* we are in the map, so copy away! */
845 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
847 i += mv->map->width;
\r
857 void pdump(map_view_t *pee)
860 int palq=(mult)*TILEWH;
\r
863 for(paly=0; paly<palq; paly+=mult){
\r
864 for(palx=0; palx<palq; palx+=mult){
865 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
\r
872 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
874 sword dire=32*d; //direction
\r
875 sword qq; //scroll offset
\r
877 if(scrolloffsetswitch==0) qq = 0;
\r
878 else qq = ((lp)*SPEED);
\r
902 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
903 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
904 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
905 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
906 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
907 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
908 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
909 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
910 //turn this off if XT
\r
911 if(detectcpu() > 0) modexWaitBorder();
\r