1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "src/lib/scroll16.h"
24 #include "src/lib/16_timer.h"
25 #include "src/lib/wcpu/wcpu.h"
28 #define MODEX //this is for mode x initiating
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
32 global_game_variables_t gvar;
34 player_t player[MaxPlayers];
35 //page_t screen, gvar.video.page[1], gvar.video.page[2];
37 map_view_t *bg, *spri, *mask;//, *tmp;
40 static planar_buf_t huge *pp;
44 // word panswitch=0, panq=1, pand=0;
45 word panpagenum=0; //for panning!
48 //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
50 //map_view_db_t pgid[4];
53 static word paloffset=0;
54 byte *dpal, *default_pal;
60 void main(int argc, char *argv[])
62 byte *mesg=malloc(sizeof(dword));
64 if(argv[1]) bakapee = atoi(argv[1]);
69 player[0].persist_aniframe=0;
71 //player[0].data = &pp;
73 printf("starting timer ");
76 //extern struct inconfig inpu;
81 fprintf(stderr, "testing map load~ ");
82 loadmap("data/test.map", &map);
85 fprintf(stderr, "yay map loaded~~\n");
93 //mappalptr = map.tiles->btdata->palette;
96 p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
97 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
99 /* create the planar buffer */
100 ////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
101 printf("load pee!! ");
102 pp = planar_buf_from_bitmap(&p);
108 IN_Default(0,&player,ctrl_Joystick);
110 /* save the palette */
113 dpal = modexNewPal();
114 default_pal = modexNewPal();
115 *default_pal = *dpal;
117 modexFadeOff(4, dpal);
121 VGAmodeX(bakapee, &gvar);
122 // printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
124 modexPalBlack(); //reset the palette~
127 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
128 //++++ player[0].data.offset=(paloffset/3);
129 //++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
130 //modexPalUpdate1(p.palette);
131 modexPalUpdate1(map.tiles->btdata->palette);
132 //printf(" %d\n", sizeof(ptmp->data));
133 //printf("1: %d\n", paloffset);
134 //++++ map.tiles->data->offset=(paloffset/3);
135 //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
136 // printf("\n====\n");
137 // printf("0 paloffset= %d\n", paloffset/3);
138 // printf("====\n\n");
141 gpal = modexNewPal();
143 modexSavePalFile("data/g.pal", gpal);
144 modexPalBlack(); //so player will not see loadings~
148 /* setup camera and screen~ */
149 gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
150 gvar.video.page[0].width += (TILEWH*2);
151 gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
152 mv[0].page = &gvar.video.page[0];
153 gvar.video.page[1] = modexNextPage(mv[0].page);
154 mv[1].page = &gvar.video.page[1];
156 gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh); //(352*176)+1024 is the remaining amount of memory left wwww
157 //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
158 mv[2].page = &gvar.video.page[2];
165 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
168 //mapGoTo(mask, 0, 0);
170 //TODO: put player in starting position of spot
171 //default player position on the viewable map
172 player[0].tx = bg->tx + bg->page->tilemidposscreenx;
173 player[0].ty = bg->ty + bg->page->tilemidposscreeny;
174 player[0].x = player[0].tx*TILEWH;
175 player[0].y = player[0].ty*TILEWH;
176 player[0].triggerx = player[0].tx;
177 player[0].triggery = player[0].ty+1;
178 /* player[0].info.x = player[0].tx;
179 player[0].info.xaxis = player[0].tx*TILEWH;
180 player[0].info.y = player[0].ty;
181 player[0].info.yaxis = player[0].ty*TILEWH;*/
185 // player[0].persist_aniframe=0;
187 /*npc0.tx = bg->tx + 1;
188 npc0.ty = bg->ty + 1;
189 npc0.x = npc0.tx*TILEWH;
190 npc0.y = npc0.ty*TILEWH;
191 npc0.triggerx = npc0.tx;
192 npc0.triggery = npc0.ty+1;
195 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
197 modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
199 modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
201 //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
202 PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
205 modexShowPage(spri->page);
206 //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
209 modexFadeOn(4, gpal);
212 while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
215 IN_ReadControl(0,&player);
216 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
217 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
218 //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
226 if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
228 if(pand == 0){ pand = 2; }
229 if(panq<=(TILEWH/(player[0].speed)))
236 modexShowPage(bg->page);
241 modexShowPage(spri->page);
246 modexShowPage(mask->page);
250 } else { panq = 1; pand = 0; }
253 if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
255 if(pand == 0){ pand = 4; }
256 if(panq<=(TILEWH/(player[0].speed)))
263 modexShowPage(bg->page);
268 modexShowPage(spri->page);
273 modexShowPage(mask->page);
277 } else { panq = 1; pand = 0; }
280 if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
282 if(pand == 0){ pand = 3; }
283 if(panq<=(TILEWH/(player[0].speed)))
290 modexShowPage(bg->page);
295 modexShowPage(spri->page);
300 modexShowPage(mask->page);
304 } else { panq = 1; pand = 0; }
307 if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
309 if(pand == 0){ pand = 1; }
310 if(panq<=(TILEWH/(player[0].speed)))
317 modexShowPage(bg->page);
322 modexShowPage(spri->page);
327 modexShowPage(mask->page);
331 } else { panq = 1; pand = 0; }
336 //the scripting stuf....
338 //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
339 if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
342 for(i=800; i>=400; i--)
348 if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
350 //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
351 if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
352 if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
353 if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
354 if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
357 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
359 paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
360 printf("1paloffset = %d\n", paloffset/3);
361 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
362 printf("2paloffset = %d\n", paloffset/3);
363 pdump(bg->page); pdump(spri->page); }
367 //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
369 if(IN_KeyDown(87)) //f11
379 if(IN_KeyDown(88)) //s
381 switch(gvar.kurokku.fpscap)
384 gvar.kurokku.fpscap=1;
387 gvar.kurokku.fpscap=0;
392 //TODO fmemtest into page
393 if(IN_KeyDown(4+1)) //4
397 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
401 if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
402 //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
403 if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
406 /* fade back to text mode */
407 /* but 1st lets save the game palette~ */
411 modexSavePalFile("data/g.pal", gpal);
412 modexFadeOff(4, gpal);
417 printf("Project 16 scroll.exe. This is just a test file!\n");
418 printf("version %s\n", VERSION);
419 printf("tx: %d\n", bg->tx);
420 printf("ty: %d\n", bg->ty);
421 printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
422 //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
423 //else printf("\nplayer[0].y: %d\n", player[0].y);
424 printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
425 printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
426 printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
427 printf("pdir=%d\n", player[0].pdir);
428 printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
429 // printf("palette offset: %d\n", paloffset/3);
430 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
431 //++++ printf("Total free: %zu\n", GetFreeSize());
432 //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
433 //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
434 printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height);
435 printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
436 printf("tile resolution: %dx", gvar.video.page[0].tilesh); printf("%d\n", gvar.video.page[0].tilesh);
437 printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
438 // printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height);
439 // printf("map: %dx%d\n", map.width, map.height);
441 // printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
442 // printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
443 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
447 case 0: cpus = "8086/8088 or 186/88"; break;
448 case 1: cpus = "286"; break;
449 case 2: cpus = "386 or newer"; break;
450 default: cpus = "internal error"; break;
452 printf("detected CPU type: %s\n", cpus);
455 modexFadeOn(4, dpal);