1 #include "src\lib\modex16.h"
4 #include "src\lib\dos_kb.h"
5 #include "src\lib\wtest\wtest.c"
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
29 int tx; //appears to be the top left tile position on the viewable screen map
30 int ty; //appears to be the top left tile position on the viewable screen map
35 //TODO: make this into actor_t
37 int x; //player exact position on the viewable map
38 int y; //player exact position on the viewable map
39 int tx; //player tile position on the viewable map
40 int ty; //player tile position on the viewable map
41 int triggerx; //player's trigger box tile position on the viewable map
42 int triggery; //player's trigger box tile position on the viewable map
43 int hp; //hitpoints of the player
47 map_t allocMap(int w, int h);
48 void initMap(map_t *map);
49 void mapScrollRight(map_view_t *mv, byte offset);
50 void mapScrollLeft(map_view_t *mv, byte offest);
51 void mapScrollUp(map_view_t *mv, byte offset);
52 void mapScrollDown(map_view_t *mv, byte offset);
53 void mapGoTo(map_view_t *mv, int tx, int ty);
54 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
55 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
56 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
57 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
60 #define QUADWH (TILEWH/4)
63 //place holder definitions
68 //#define SWAP(a, b) tmp=a; a=b; b=tmp;
70 bitmap_t ptmp; // player sprite
73 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
74 page_t screen, screen2, screen3;
76 map_view_t mv, mv2, mv3;
77 map_view_t *bg, *spri, *mask;//, *tmp;
81 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
90 ptmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
93 modexPalUpdate(ptmp.palette);
94 screen = modexDefaultPage();
95 screen.width += (TILEWH*2);
96 screen.height += (TILEWH*2)+QUADWH;
98 screen2 = modexNextPage(mv.page);
108 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
111 //mapGoTo(mask, 0, 0);
113 //TODO: put player in starting position of spot
114 //default player position on the viewable map
115 player.tx = bg->tx + 10;
116 player.ty = bg->ty + 8;
117 player.x = player.tx*TILEWH;
118 player.y = player.ty*TILEWH;
119 player.triggerx = player.tx;
120 player.triggery = player.ty+1;
121 //TODO: erase player initial draw
122 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
123 //temp draw trigger box
124 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
125 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
126 modexShowPage(spri->page);
127 while(!keyp(1))//!keyp(1))
129 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
130 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
131 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
133 #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
136 /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10)
138 for(q=1; q<=(TILEWH/SPEED); q++)
141 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
142 //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
143 mapScrollRight(bg, SPEED);
144 //mapScrollRight(spri, SPEED);
145 //mapScrollRight(mask, SPEED);
146 modexShowPage(bg->page);
150 else if(player.tx < MAPX)
152 for(q=1; q<=(TILEWH/SPEED); q++)
156 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
157 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
158 modexShowPage(spri->page);
166 if(keyp(77) && !keyp(75))
168 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
170 for(q=1; q<=(TILEWH/SPEED); q++)
173 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
174 animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
175 mapScrollRight(bg, SPEED);
176 mapScrollRight(spri, SPEED);
177 //mapScrollRight(mask, SPEED);
178 modexShowPage(spri->page);
182 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
184 for(q=1; q<=(TILEWH/SPEED); q++)
188 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
189 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
190 modexShowPage(spri->page);
196 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
197 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
198 modexShowPage(spri->page);
200 player.triggerx = player.tx+1;
201 player.triggery = player.ty;
204 if(keyp(75) && !keyp(77))
206 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
208 for(q=1; q<=(TILEWH/SPEED); q++)
211 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
212 animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
213 mapScrollLeft(bg, SPEED);
214 mapScrollLeft(spri, SPEED);
215 //mapScrollLeft(mask, SPEED);
216 modexShowPage(spri->page);
220 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
222 for(q=1; q<=(TILEWH/SPEED); q++)
226 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
227 animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
228 modexShowPage(spri->page);
234 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
235 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
236 modexShowPage(spri->page);
238 player.triggerx = player.tx-1;
239 player.triggery = player.ty;
242 if(keyp(80) && !keyp(72))
244 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
246 for(q=1; q<=(TILEWH/SPEED); q++)
249 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
250 animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
251 mapScrollDown(bg, SPEED);
252 mapScrollDown(spri, SPEED);
253 //mapScrollDown(mask, SPEED);
254 modexShowPage(spri->page);
258 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
260 for(q=1; q<=(TILEWH/SPEED); q++)
264 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
265 animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
266 modexShowPage(spri->page);
272 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
273 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
274 modexShowPage(spri->page);
276 player.triggerx = player.tx;
277 player.triggery = player.ty+1;
280 if(keyp(72) && !keyp(80))
282 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
284 for(q=1; q<=(TILEWH/SPEED); q++)
287 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
288 animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
289 mapScrollUp(bg, SPEED);
290 mapScrollUp(spri, SPEED);
291 //mapScrollUp(mask, SPEED);
292 modexShowPage(spri->page);
296 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
298 for(q=1; q<=(TILEWH/SPEED); q++)
302 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
303 modexShowPage(spri->page);
304 animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
310 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
311 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
312 modexShowPage(spri->page);
314 player.triggerx = player.tx;
315 player.triggery = player.ty-1;
317 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
319 if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
322 for(i=600; i>=400; i--)
332 printf("Project 16 scroll.exe\n");
333 printf("tx: %d\n", bg->tx);
334 printf("ty: %d\n", bg->ty);
335 printf("player.x: %d\n", player.x);
336 printf("player.y: %d\n", player.y);
337 printf("player.tx: %d\n", player.tx);
338 printf("player.ty: %d\n", player.ty);
339 printf("player.triggx: %d\n", player.triggerx);
340 printf("player.triggy: %d\n", player.triggery);
341 printf("dxThresh: %d\n", bg->dxThresh);
342 printf("dyThresh: %d\n", bg->dyThresh);
343 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
344 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
347 case 0: cpus = "8086/8088 or 186/88"; break;
348 case 1: cpus = "286"; break;
349 case 2: cpus = "386 or newer"; break;
350 default: cpus = "internal error"; break;
352 printf("detected CPU type: %s\n", cpus);
357 allocMap(int w, int h) {
362 result.data = malloc(sizeof(byte) * w * h);
369 initMap(map_t *map) {
370 /* just a place holder to fill out an alternating pattern */
374 map->tiles = malloc(sizeof(tiles_t));
376 /* create the tile set */
377 map->tiles->data = malloc(sizeof(bitmap_t));
378 map->tiles->data->width = (TILEWH*2);
379 map->tiles->data->height= TILEWH;
380 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
381 map->tiles->tileHeight = TILEWH;
382 map->tiles->tileWidth =TILEWH;
383 map->tiles->rows = 1;
384 map->tiles->cols = 2;
387 for(y=0; y<TILEWH; y++) {
388 for(x=0; x<(TILEWH*2); x++) {
390 map->tiles->data->data[i] = 0x00;//0x24;
392 map->tiles->data->data[i] = 28;//0x34;
398 for(y=0; y<map->height; y++) {
399 for(x=0; x<map->width; x++) {
410 mapScrollRight(map_view_t *mv, byte offset) {
411 word x, y; /* coordinate for drawing */
413 /* increment the pixel position and update the page */
414 mv->page->dx += offset;
416 /* check to see if this changes the tile */
417 if(mv->page->dx >= mv->dxThresh ) {
418 /* go forward one tile */
420 /* Snap the origin forward */
422 mv->page->dx = mv->map->tiles->tileWidth;
425 /* draw the next column */
426 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
427 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
433 mapScrollLeft(map_view_t *mv, byte offset) {
434 word x, y; /* coordinate for drawing */
436 /* increment the pixel position and update the page */
437 mv->page->dx -= offset;
439 /* check to see if this changes the tile */
440 if(mv->page->dx == 0) {
441 /* go backward one tile */
444 /* Snap the origin backward */
446 mv->page->dx = mv->map->tiles->tileWidth;
448 /* draw the next column */
449 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
455 mapScrollUp(map_view_t *mv, byte offset) {
456 word x, y; /* coordinate for drawing */
458 /* increment the pixel position and update the page */
459 mv->page->dy -= offset;
461 /* check to see if this changes the tile */
462 if(mv->page->dy == 0 ) {
463 /* go down one tile */
465 /* Snap the origin downward */
466 mv->page->data -= mv->page->width*4;
467 mv->page->dy = mv->map->tiles->tileHeight;
470 /* draw the next row */
472 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
478 mapScrollDown(map_view_t *mv, byte offset) {
479 word x, y; /* coordinate for drawing */
481 /* increment the pixel position and update the page */
482 mv->page->dy += offset;
484 /* check to see if this changes the tile */
485 if(mv->page->dy >= mv->dyThresh ) {
486 /* go down one tile */
488 /* Snap the origin downward */
489 mv->page->data += mv->page->width*4;
490 mv->page->dy = mv->map->tiles->tileHeight;
493 /* draw the next row */
494 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
495 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
502 mapGoTo(map_view_t *mv, int tx, int ty) {
506 /* set up the coordinates */
509 mv->page->dx = mv->map->tiles->tileWidth;
510 mv->page->dy = mv->map->tiles->tileHeight;
512 /* set up the thresholds */
513 mv->dxThresh = mv->map->tiles->tileWidth * 2;
514 mv->dyThresh = mv->map->tiles->tileHeight * 2;
517 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
519 i=mv->ty * mv->map->width + mv->tx;
520 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
521 mapDrawRow(mv, tx-1, ty, py);
522 i+=mv->map->width - tx;
528 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
531 rx = (i % t->cols) * t->tileWidth;
532 ry = (i / t->cols) * t->tileHeight;
533 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
538 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
542 /* the position within the map array */
543 i=ty * mv->map->width + tx;
544 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
546 /* we are in the map, so copy! */
547 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
555 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
559 /* location in the map array */
560 i=ty * mv->map->width + tx;
562 /* We'll copy all of the columns in the screen,
563 i + 1 row above and one below */
564 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
566 /* we are in the map, so copy away! */
567 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
574 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
576 short dire=32*d1; //direction
577 short qq; //scroll offset
580 else qq = ((lp)*SPEED);
604 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
605 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
606 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
607 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
608 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
609 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
610 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
611 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
612 //turn this off if XT
613 if(detectcpu() > 0) modexWaitBorder();