1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "src/lib/scroll16.h"
24 //#include "src/lib/mapread.h"
25 #include "src/lib/wcpu/wcpu.h"
28 #define MODEX //this is for mode x initiating
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
32 global_game_variables_t gvar;
34 player_t player[MaxPlayers];
35 page_t screen, screen2, screen3;
37 map_view_t *bg, *spri, *mask;//, *tmp;
43 // word panswitch=0, panq=1, pand=0;
44 word panpagenum=0; //for panning!
46 //static word paloffset=0;
48 //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
50 //map_view_db_t pgid[4];
56 byte *mesg=malloc(sizeof(dword));
58 player[0].persist_aniframe=0;
60 gvar.clock_start=*hwclockw;
61 //0000printf("starting timer\n");
63 //++++????start_timer(&gvar);
64 //++++ gvar.frames_per_second = 60;
65 //0000 printf("ok\n");
66 //extern struct inconfig inpu;
71 fprintf(stderr, "testing map load~\n");
72 loadmap("data/test.map", &map);
76 printf("chkmap ok\n");
77 fprintf(stderr, "yay map loaded~~\n");
85 mappalptr = map.tiles->data->palette;
88 player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
89 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
91 /* create the planar buffer */
92 p = planar_buf_from_bitmap(&player[0].data);
93 //0000 printf("planar buffer ok\n");
97 IN_Default(0,&player,ctrl_Joystick);
99 /* save the palette */
102 dpal = modexNewPal();
104 modexFadeOff(4, dpal);
110 modexPalBlack(); //reset the palette~
113 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
114 //++++ player[0].data.offset=(paloffset/3);
115 //++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0);
116 //printf(" %d\n", sizeof(ptmp->data));
117 //printf("1: %d\n", paloffset);
118 //++++ map.tiles->data->offset=(paloffset/3);
119 //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
120 // printf("\n====\n");
121 // printf("0 paloffset= %d\n", paloffset/3);
122 // printf("====\n\n");
125 gpal = modexNewPal();
127 modexSavePalFile("data/g.pal", gpal);
128 modexPalBlack(); //so player will not see loadings~
132 /* setup camera and screen~ */
133 screen = modexDefaultPage();
134 screen.width += (TILEWH*2);
135 screen.height += (TILEWH*2);//+QUADWH;
136 mv[0].page = &screen;
137 screen2 = modexNextPage(mv[0].page);
138 mv[1].page = &screen2;
139 screen3 = modexNextPageFlexibleSize(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
140 //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
141 mv[2].page = &screen3;
148 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
151 //mapGoTo(mask, 0, 0);
153 //TODO: put player in starting position of spot
154 //default player position on the viewable map
155 player[0].tx = bg->tx + 10;
156 player[0].ty = bg->ty + 8;
157 player[0].x = player[0].tx*TILEWH;
158 player[0].y = player[0].ty*TILEWH;
159 player[0].triggerx = player[0].tx;
160 player[0].triggery = player[0].ty+1;
161 /* player[0].info.x = player[0].tx;
162 player[0].info.xaxis = player[0].tx*TILEWH;
163 player[0].info.y = player[0].ty;
164 player[0].info.yaxis = player[0].ty*TILEWH;*/
168 // player[0].persist_aniframe=0;
170 /*npc0.tx = bg->tx + 1;
171 npc0.ty = bg->ty + 1;
172 npc0.x = npc0.tx*TILEWH;
173 npc0.y = npc0.ty*TILEWH;
174 npc0.triggerx = npc0.tx;
175 npc0.triggery = npc0.ty+1;
178 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
181 oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1);
183 modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
186 modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
189 modexShowPage(spri->page);
190 // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
191 modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
194 modexFadeOn(4, gpal);
197 while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
199 shinku(mv[1].page, &gvar);
200 IN_ReadControl(0,&player);
201 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
202 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
203 //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
211 if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
213 if(pand == 0){ pand = 2; }
214 if(panq<=(TILEWH/(player[0].speed)))
221 modexShowPage(bg->page);
226 modexShowPage(spri->page);
231 modexShowPage(mask->page);
235 } else { panq = 1; pand = 0; }
238 if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
240 if(pand == 0){ pand = 4; }
241 if(panq<=(TILEWH/(player[0].speed)))
248 modexShowPage(bg->page);
253 modexShowPage(spri->page);
258 modexShowPage(mask->page);
262 } else { panq = 1; pand = 0; }
265 if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
267 if(pand == 0){ pand = 3; }
268 if(panq<=(TILEWH/(player[0].speed)))
275 modexShowPage(bg->page);
280 modexShowPage(spri->page);
285 modexShowPage(mask->page);
289 } else { panq = 1; pand = 0; }
292 if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
294 if(pand == 0){ pand = 1; }
295 if(panq<=(TILEWH/(player[0].speed)))
302 modexShowPage(bg->page);
307 modexShowPage(spri->page);
312 modexShowPage(mask->page);
316 } else { panq = 1; pand = 0; }
321 //the scripting stuf....
323 //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
324 if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
327 for(i=800; i>=400; i--)
333 if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
335 //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
336 if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
337 if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
338 if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
339 if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
342 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
344 paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
345 printf("1paloffset = %d\n", paloffset/3);
346 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
347 printf("2paloffset = %d\n", paloffset/3);
348 pdump(bg->page); pdump(spri->page); }
352 //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
354 if(IN_KeyDown(87)) //f11
365 if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
370 /* fade back to text mode */
371 /* but 1st lets save the game palette~ */
375 modexSavePalFile("data/g.pal", gpal);
376 modexFadeOff(4, gpal);
381 printf("Project 16 scroll.exe. This is just a test file!\n");
382 printf("version %s\n", VERSION);
383 printf("tx: %d\n", bg->tx);
384 printf("ty: %d\n", bg->ty);
385 printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
386 //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
387 //else printf("\nplayer[0].y: %d\n", player[0].y);
388 printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
389 printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
390 printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
391 printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
392 // printf("palette offset: %d\n", paloffset/3);
393 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
394 //++++ printf("Total free: %zu\n", GetFreeSize());
395 //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
396 //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
397 // printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
398 // printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
399 // printf("map: %dx%d\n", map.width, map.height);
401 // printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
402 // printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
403 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
407 case 0: cpus = "8086/8088 or 186/88"; break;
408 case 1: cpus = "286"; break;
409 case 2: cpus = "386 or newer"; break;
410 default: cpus = "internal error"; break;
412 printf("detected CPU type: %s\n", cpus);
415 modexFadeOn(4, dpal);