1 #include "src\lib\modex16.h"
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5 #include "src\lib\dos_kb.h"
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6 #include "16\lib\x\modex.h"
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7 #include "src\lib\wtest\wtest.c"
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8 #include "src\lib\planar.c"
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9 //====#include "src\lib\ems.c"
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11 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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33 int tx; //appears to be the top left tile position on the viewable screen map
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34 int ty; //appears to be the top left tile position on the viewable screen map
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35 word dxThresh; //????
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36 word dyThresh; //????
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40 int x; //player exact position on the viewable map
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41 int y; //player exact position on the viewable map
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42 int tx; //player tile position on the viewable map
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43 int ty; //player tile position on the viewable map
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44 int triggerx; //player's trigger box tile position on the viewable map
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45 int triggery; //player's trigger box tile position on the viewable map
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46 int setx; //NOT USED YET! player sprite sheet set on the image x
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47 int sety; //NOT USED YET! player sprite sheet set on the image y
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48 word q; //loop variable
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50 bitmap_t data; //supposively the sprite sheet data
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51 int hp; //hitpoints of the player
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54 map_t allocMap(int w, int h);
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55 void initMap(map_t *map);
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56 void mapScrollRight(map_view_t *mv, byte offset);
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57 void mapScrollLeft(map_view_t *mv, byte offest);
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58 void mapScrollUp(map_view_t *mv, byte offset);
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59 void mapScrollDown(map_view_t *mv, byte offset);
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60 void mapGoTo(map_view_t *mv, int tx, int ty);
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61 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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62 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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63 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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65 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
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68 #define QUADWH (TILEWH/4)
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70 //#define LOOPMAX (TILEWH/SPEED)
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72 //place holder definitions
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83 bitmap_t ptmp;//, npctmp; // player sprite
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86 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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87 page_t screen, screen2, screen3;
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89 map_view_t mv, mv2, mv3;
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90 map_view_t *bg, *spri, *mask;//, *tmp;
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96 // atexit(qclean());
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99 printf("Expanded memory is not present\n");
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105 printf("Expanded memory manager is not present\n");
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109 emsavail = emmavail();
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112 printf("Expanded memory manager error\n");
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115 printf("There are %ld pages available\n",emsavail);
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117 if((emmhandle = emmalloc(emsavail)) < 0)
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119 printf("Insufficient pages available\n");
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123 /* create the map */
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124 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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125 //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
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131 /* draw the tiles */
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134 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
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135 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
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137 /* create the planar buffer */
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138 p = planar_buf_from_bitmap(&ptmp);
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143 mm.length=sizeof(map);
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145 mm.sourceOff=(long)↦
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146 mm.destH=emmhandle;
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149 ist = move_emem(&mm);
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150 printf("%d\n", coretotalEMS());
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151 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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152 //printf("%d\n", emmhandle);
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158 mm.length=emmhandle;
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160 mm.sourceOff=(long)&ptmp;
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161 mm.destH=emmhandle;
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164 ist = move_emem(&mm);
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165 printf("%d\n", coretotalEMS());
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166 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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167 //printf("%d\n", emmhandle);
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170 /* save the palette */
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171 pal = modexNewPal();
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173 modexFadeOff(4, pal);
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179 modexPalUpdate(ptmp.palette);
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180 modexFadeOn(4, ptmp.palette);
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181 screen = modexDefaultPage();
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182 screen.width += (TILEWH*2);
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183 screen.height += (TILEWH*2)+QUADWH;
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185 screen2 = modexNextPage(mv.page);
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186 mv2.page = &screen2;
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188 mv3.page = &screen3;
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190 /* set up paging */
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195 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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197 mapGoTo(spri, 0, 0);
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198 //mapGoTo(mask, 0, 0);
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200 //TODO: put player in starting position of spot
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201 //default player position on the viewable map
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202 player.tx = bg->tx + 10;
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203 player.ty = bg->ty + 8;
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204 player.x = player.tx*TILEWH;
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205 player.y = player.ty*TILEWH;
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206 player.triggerx = player.tx;
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207 player.triggery = player.ty+1;
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212 /*npc0.tx = bg->tx + 1;
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213 npc0.ty = bg->ty + 1;
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214 npc0.x = npc0.tx*TILEWH;
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215 npc0.y = npc0.ty*TILEWH;
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216 npc0.triggerx = npc0.tx;
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217 npc0.triggery = npc0.ty+1;
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220 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
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221 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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223 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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224 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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226 modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);
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227 modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);
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229 modexShowPage(spri->page);
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230 while(!keyp(1) && player.hp>0)
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232 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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233 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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234 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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235 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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236 /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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238 if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
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245 if(npc0.tx < MAPX && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
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247 if(npc0.q<=(TILEWH/SPEED))
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251 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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252 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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253 modexShowPage(spri->page);
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255 } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
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259 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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260 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
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261 modexShowPage(spri->page);
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264 npc0.triggerx = npc0.tx+1;
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265 npc0.triggery = npc0.ty;
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271 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
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273 if(npc0.q<=(TILEWH/SPEED))
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277 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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278 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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279 modexShowPage(spri->page);
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281 } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
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285 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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286 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
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287 modexShowPage(spri->page);
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290 npc0.triggerx = npc0.tx-1;
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291 npc0.triggery = npc0.ty;
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297 if(npc0.ty < MAPY && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
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299 if(npc0.q<=(TILEWH/SPEED))
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303 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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304 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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305 modexShowPage(spri->page);
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307 } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
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311 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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312 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
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313 modexShowPage(spri->page);
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316 npc0.triggerx = npc0.tx;
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317 npc0.triggery = npc0.ty+1;
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323 if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
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325 if(npc0.q<=(TILEWH/SPEED))
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329 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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330 modexShowPage(spri->page);
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331 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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333 } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
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337 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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338 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
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339 modexShowPage(spri->page);
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342 npc0.triggerx = npc0.tx;
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343 npc0.triggery = npc0.ty-1;
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346 if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
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350 //TODO: make movement into a function!
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352 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
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354 if(player.d == 0){ player.d = 2; }
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355 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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357 if(player.q<=(TILEWH/SPEED))
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360 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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361 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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362 mapScrollRight(bg, SPEED);
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363 mapScrollRight(spri, SPEED);
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364 //mapScrollRight(mask, SPEED);
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365 modexShowPage(spri->page);
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367 } else { player.q = 1; player.d = 0; player.tx++; }
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369 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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371 if(player.q<=(TILEWH/SPEED))
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375 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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376 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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377 modexShowPage(spri->page);
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379 } else { player.q = 1; player.d = 0; player.tx++; }
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383 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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384 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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385 modexShowPage(spri->page);
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388 player.triggerx = player.tx+1;
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389 player.triggery = player.ty;
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393 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
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395 if(player.d == 0){ player.d = 4; }
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396 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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398 if(player.q<=(TILEWH/SPEED))
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401 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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402 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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403 mapScrollLeft(bg, SPEED);
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404 mapScrollLeft(spri, SPEED);
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405 //mapScrollLeft(mask, SPEED);
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406 modexShowPage(spri->page);
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408 } else { player.q = 1; player.d = 0; player.tx--; }
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410 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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412 if(player.q<=(TILEWH/SPEED))
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416 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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417 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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418 modexShowPage(spri->page);
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420 } else { player.q = 1; player.d = 0; player.tx--; }
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424 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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425 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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426 modexShowPage(spri->page);
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429 player.triggerx = player.tx-1;
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430 player.triggery = player.ty;
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434 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
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436 if(player.d == 0){ player.d = 3; }
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437 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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439 if(player.q<=(TILEWH/SPEED))
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442 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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443 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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444 mapScrollDown(bg, SPEED);
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445 mapScrollDown(spri, SPEED);
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446 //mapScrollDown(mask, SPEED);
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447 modexShowPage(spri->page);
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449 } else { player.q = 1; player.d = 0; player.ty++; }
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451 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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453 if(player.q<=(TILEWH/SPEED))
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457 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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458 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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459 modexShowPage(spri->page);
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461 } else { player.q = 1; player.d = 0; player.ty++; }
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465 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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466 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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467 modexShowPage(spri->page);
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470 player.triggerx = player.tx;
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471 player.triggery = player.ty+1;
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475 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
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477 if(player.d == 0){ player.d = 1; }
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478 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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480 if(player.q<=(TILEWH/SPEED))
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483 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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484 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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485 mapScrollUp(bg, SPEED);
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486 mapScrollUp(spri, SPEED);
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487 //mapScrollUp(mask, SPEED);
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488 modexShowPage(spri->page);
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490 } else { player.q = 1; player.d = 0; player.ty--; }
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492 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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494 if(player.q<=(TILEWH/SPEED))
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498 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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499 modexShowPage(spri->page);
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500 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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502 } else { player.q = 1; player.d = 0; player.ty--; }
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506 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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507 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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508 modexShowPage(spri->page);
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511 player.triggerx = player.tx;
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512 player.triggery = player.ty-1;
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514 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
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516 if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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519 for(i=800; i>=400; i--)
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525 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
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526 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
539 /* fade back to text mode */
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540 modexFadeOff(4, ptmp.palette);
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544 //system("mem /E /P");
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545 printf("Project 16 scroll.exe\n");
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546 printf("tx: %d\n", bg->tx);
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547 printf("ty: %d\n", bg->ty);
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548 printf("player.x: %d", player.x);
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549 if(player.hp==0) printf("%d wwww\n", player.y+8);
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550 else printf("\nplayer.y: %d\n", player.y);
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551 printf("player.tx: %d\n", player.tx);
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552 printf("player.ty: %d\n", player.ty);
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553 printf("player.triggx: %d\n", player.triggerx);
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554 printf("player.triggy: %d\n", player.triggery);
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555 printf("player.hp: %d\n", player.hp);
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556 printf("player.q: %d\n", player.q);
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557 printf("player.d: %d\n", player.d);
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558 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
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559 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
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566 //emmclose(emmhandle);
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567 switch(detectcpu())
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569 case 0: cpus = "8086/8088 or 186/88"; break;
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570 case 1: cpus = "286"; break;
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571 case 2: cpus = "386 or newer"; break;
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572 default: cpus = "internal error"; break;
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574 printf("detected CPU type: %s\n", cpus);
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576 modexFadeOn(4, pal);
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581 allocMap(int w, int h) {
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586 result.data = malloc(sizeof(byte) * w * h);
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587 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
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588 /*if(isEMS() || checkEMS())
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591 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
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592 mm.length=sizeof(result);
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594 mm.sourceOff=ptr2long(&result);
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595 mm.destH=emmhandle;
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597 ist = move_emem(&mm);
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598 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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599 printf("%d\n", coretotalEMS());
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606 initMap(map_t *map) {
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607 /* just a place holder to fill out an alternating pattern */
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611 //if(!isEMS() || !checkEMS())
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612 map->tiles = malloc(sizeof(tiles_t));
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614 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
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616 /* create the tile set */
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617 //if(!isEMS() || !checkEMS())
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618 map->tiles->data = malloc(sizeof(bitmap_t));
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620 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
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621 map->tiles->data->width = (TILEWH*2);
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622 map->tiles->data->height= TILEWH;
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623 //if(!isEMS() || !checkEMS())
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624 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
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626 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
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627 map->tiles->tileHeight = TILEWH;
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628 map->tiles->tileWidth =TILEWH;
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629 map->tiles->rows = 1;
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630 map->tiles->cols = 2;
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633 for(y=0; y<TILEWH; y++) {
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634 for(x=0; x<(TILEWH*2); x++) {
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636 map->tiles->data->data[i] = 28;//0x24;
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638 map->tiles->data->data[i] = 0;//0x34;
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644 for(y=0; y<map->height; y++) {
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645 for(x=0; x<map->width; x++) {
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646 map->data[i] = tile;
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647 tile = tile ? 0 : 1;
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650 tile = tile ? 0 : 1;
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656 mapScrollRight(map_view_t *mv, byte offset) {
\r
657 word x, y; /* coordinate for drawing */
\r
659 /* increment the pixel position and update the page */
\r
660 mv->page->dx += offset;
\r
662 /* check to see if this changes the tile */
\r
663 if(mv->page->dx >= mv->dxThresh ) {
\r
664 /* go forward one tile */
\r
666 /* Snap the origin forward */
\r
667 mv->page->data += 4;
\r
668 mv->page->dx = mv->map->tiles->tileWidth;
\r
671 /* draw the next column */
\r
672 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
\r
673 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
\r
679 mapScrollLeft(map_view_t *mv, byte offset) {
\r
680 word x, y; /* coordinate for drawing */
\r
682 /* increment the pixel position and update the page */
\r
683 mv->page->dx -= offset;
\r
685 /* check to see if this changes the tile */
\r
686 if(mv->page->dx == 0) {
\r
687 /* go backward one tile */
\r
690 /* Snap the origin backward */
\r
691 mv->page->data -= 4;
\r
692 mv->page->dx = mv->map->tiles->tileWidth;
\r
694 /* draw the next column */
\r
695 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
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701 mapScrollUp(map_view_t *mv, byte offset) {
\r
702 word x, y; /* coordinate for drawing */
\r
704 /* increment the pixel position and update the page */
\r
705 mv->page->dy -= offset;
\r
707 /* check to see if this changes the tile */
\r
708 if(mv->page->dy == 0 ) {
\r
709 /* go down one tile */
\r
711 /* Snap the origin downward */
\r
712 mv->page->data -= mv->page->width*4;
\r
713 mv->page->dy = mv->map->tiles->tileHeight;
\r
716 /* draw the next row */
\r
718 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
\r
724 mapScrollDown(map_view_t *mv, byte offset) {
\r
725 word x, y; /* coordinate for drawing */
\r
727 /* increment the pixel position and update the page */
\r
728 mv->page->dy += offset;
\r
730 /* check to see if this changes the tile */
\r
731 if(mv->page->dy >= mv->dyThresh ) {
\r
732 /* go down one tile */
\r
734 /* Snap the origin downward */
\r
735 mv->page->data += mv->page->width*4;
\r
736 mv->page->dy = mv->map->tiles->tileHeight;
\r
739 /* draw the next row */
\r
740 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
\r
741 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
\r
748 mapGoTo(map_view_t *mv, int tx, int ty) {
\r
752 /* set up the coordinates */
\r
755 mv->page->dx = mv->map->tiles->tileWidth;
\r
756 mv->page->dy = mv->map->tiles->tileHeight;
\r
758 /* set up the thresholds */
\r
759 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
760 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
762 /* draw the tiles */
\r
763 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
765 i=mv->ty * mv->map->width + mv->tx;
\r
766 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
767 mapDrawRow(mv, tx-1, ty, py);
\r
768 i+=mv->map->width - tx;
\r
774 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
\r
777 rx = (i % t->cols) * t->tileWidth;
\r
778 ry = (i / t->cols) * t->tileHeight;
\r
779 //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
\r
780 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
\r
785 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
789 /* the position within the map array */
\r
790 i=ty * mv->map->width + tx;
\r
791 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
793 /* we are in the map, so copy! */
\r
794 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
801 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
805 /* location in the map array */
\r
806 i=ty * mv->map->width + tx;
\r
808 /* We'll copy all of the columns in the screen,
\r
809 i + 1 row above and one below */
\r
810 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
812 /* we are in the map, so copy away! */
\r
813 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
815 i += mv->map->width;
\r
826 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
828 sword dire=32*d; //direction
\r
829 sword qq; //scroll offset
\r
831 if(scrolloffsetswitch==0) qq = 0;
\r
832 else qq = ((lp)*SPEED);
\r
856 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
857 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
858 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
859 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
860 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
861 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
862 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
863 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
864 //turn this off if XT
\r
865 if(detectcpu() > 0) modexWaitBorder();
\r