1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "src/lib/scroll16.h"
24 #include "src/lib/timer.h"
25 #include "src/lib/wcpu/wcpu.h"
28 #define MODEX //this is for mode x initiating
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
32 global_game_variables_t gvar;
34 player_t player[MaxPlayers];
35 page_t screen, screen2, screen3;
37 map_view_t *bg, *spri, *mask;//, *tmp;
43 // word panswitch=0, panq=1, pand=0;
44 word panpagenum=0; //for panning!
46 //static word paloffset=0;
48 //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
50 //map_view_db_t pgid[4];
57 byte *mesg=malloc(sizeof(dword));
59 player[0].persist_aniframe=0;
62 printf("starting timer\n");
65 //extern struct inconfig inpu;
70 fprintf(stderr, "testing map load~\n");
71 loadmap("data/test.map", &map);
75 printf("chkmap ok\n");
76 fprintf(stderr, "yay map loaded~~\n");
84 mappalptr = map.tiles->data->palette;
87 player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
88 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
90 /* create the planar buffer */
91 p = planar_buf_from_bitmap(&player[0].data);
92 //0000 printf("planar buffer ok\n");
96 IN_Default(0,&player,ctrl_Joystick);
98 /* save the palette */
101 dpal = modexNewPal();
103 modexFadeOff(4, dpal);
109 modexPalBlack(); //reset the palette~
112 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
113 //++++ player[0].data.offset=(paloffset/3);
114 //++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0);
115 //printf(" %d\n", sizeof(ptmp->data));
116 //printf("1: %d\n", paloffset);
117 //++++ map.tiles->data->offset=(paloffset/3);
118 //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
119 // printf("\n====\n");
120 // printf("0 paloffset= %d\n", paloffset/3);
121 // printf("====\n\n");
124 gpal = modexNewPal();
126 modexSavePalFile("data/g.pal", gpal);
127 modexPalBlack(); //so player will not see loadings~
131 /* setup camera and screen~ */
132 screen = modexDefaultPage();
133 screen.width += (TILEWH*2);
134 screen.height += (TILEWH*2);//+QUADWH;
135 mv[0].page = &screen;
136 screen2 = modexNextPage(mv[0].page);
137 mv[1].page = &screen2;
138 screen3 = modexNextPageFlexibleSize(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
139 //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
140 mv[2].page = &screen3;
147 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
150 //mapGoTo(mask, 0, 0);
152 //TODO: put player in starting position of spot
153 //default player position on the viewable map
154 player[0].tx = bg->tx + 10;
155 player[0].ty = bg->ty + 8;
156 player[0].x = player[0].tx*TILEWH;
157 player[0].y = player[0].ty*TILEWH;
158 player[0].triggerx = player[0].tx;
159 player[0].triggery = player[0].ty+1;
160 /* player[0].info.x = player[0].tx;
161 player[0].info.xaxis = player[0].tx*TILEWH;
162 player[0].info.y = player[0].ty;
163 player[0].info.yaxis = player[0].ty*TILEWH;*/
167 // player[0].persist_aniframe=0;
169 /*npc0.tx = bg->tx + 1;
170 npc0.ty = bg->ty + 1;
171 npc0.x = npc0.tx*TILEWH;
172 npc0.y = npc0.ty*TILEWH;
173 npc0.triggerx = npc0.tx;
174 npc0.triggery = npc0.ty+1;
177 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
180 oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1);
182 modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
185 modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
188 modexShowPage(spri->page);
189 modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
192 modexFadeOn(4, gpal);
195 while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
198 IN_ReadControl(0,&player);
199 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
200 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
201 //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
209 if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
211 if(pand == 0){ pand = 2; }
212 if(panq<=(TILEWH/(player[0].speed)))
219 modexShowPage(bg->page);
224 modexShowPage(spri->page);
229 modexShowPage(mask->page);
233 } else { panq = 1; pand = 0; }
236 if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
238 if(pand == 0){ pand = 4; }
239 if(panq<=(TILEWH/(player[0].speed)))
246 modexShowPage(bg->page);
251 modexShowPage(spri->page);
256 modexShowPage(mask->page);
260 } else { panq = 1; pand = 0; }
263 if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
265 if(pand == 0){ pand = 3; }
266 if(panq<=(TILEWH/(player[0].speed)))
273 modexShowPage(bg->page);
278 modexShowPage(spri->page);
283 modexShowPage(mask->page);
287 } else { panq = 1; pand = 0; }
290 if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
292 if(pand == 0){ pand = 1; }
293 if(panq<=(TILEWH/(player[0].speed)))
300 modexShowPage(bg->page);
305 modexShowPage(spri->page);
310 modexShowPage(mask->page);
314 } else { panq = 1; pand = 0; }
319 //the scripting stuf....
321 //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
322 if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
325 for(i=800; i>=400; i--)
331 if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
333 //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
334 if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
335 if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
336 if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
337 if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
340 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
342 paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
343 printf("1paloffset = %d\n", paloffset/3);
344 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
345 printf("2paloffset = %d\n", paloffset/3);
346 pdump(bg->page); pdump(spri->page); }
350 //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
352 if(IN_KeyDown(87)) //f11
362 if(IN_KeyDown(88)) //s
364 switch(gvar.kurokku.fpscap)
367 gvar.kurokku.fpscap=1;
370 gvar.kurokku.fpscap=0;
375 //TODO fmemtest into page
376 if(IN_KeyDown(4+1)) //4
380 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
383 if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
386 /* fade back to text mode */
387 /* but 1st lets save the game palette~ */
391 modexSavePalFile("data/g.pal", gpal);
392 modexFadeOff(4, gpal);
397 printf("Project 16 scroll.exe. This is just a test file!\n");
398 printf("version %s\n", VERSION);
399 printf("tx: %d\n", bg->tx);
400 printf("ty: %d\n", bg->ty);
401 printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
402 //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
403 //else printf("\nplayer[0].y: %d\n", player[0].y);
404 printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
405 printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
406 printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
407 printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
408 // printf("palette offset: %d\n", paloffset/3);
409 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
410 //++++ printf("Total free: %zu\n", GetFreeSize());
411 //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
412 //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
413 // printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
414 // printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
415 // printf("map: %dx%d\n", map.width, map.height);
417 // printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
418 // printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
419 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
423 case 0: cpus = "8086/8088 or 186/88"; break;
424 case 1: cpus = "286"; break;
425 case 2: cpus = "386 or newer"; break;
426 default: cpus = "internal error"; break;
428 printf("detected CPU type: %s\n", cpus);
431 modexFadeOn(4, dpal);