1 #include "src\lib\modex16.h"
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4 #include "src\lib\dos_kb.h"
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5 #include "16\lib\x\modex.h"
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6 #include "src\lib\wtest\wtest.c"
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7 #include "src\lib\ems.c"
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9 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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33 int tx; //appears to be the top left tile position on the viewable screen map
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34 int ty; //appears to be the top left tile position on the viewable screen map
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35 word dxThresh; //????
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36 word dyThresh; //????
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40 int x; //player exact position on the viewable map
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41 int y; //player exact position on the viewable map
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42 int tx; //player tile position on the viewable map
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43 int ty; //player tile position on the viewable map
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44 int triggerx; //player's trigger box tile position on the viewable map
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45 int triggery; //player's trigger box tile position on the viewable map
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46 int setx; //NOT USED YET! player sprite sheet set on the image x
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47 int sety; //NOT USED YET! player sprite sheet set on the image y
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48 word q; //loop variable
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50 bitmap_t data; //supposively the sprite sheet data
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51 int hp; //hitpoints of the player
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54 map_t allocMap(int w, int h);
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55 void initMap(map_t *map);
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56 void mapScrollRight(map_view_t *mv, byte offset);
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57 void mapScrollLeft(map_view_t *mv, byte offest);
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58 void mapScrollUp(map_view_t *mv, byte offset);
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59 void mapScrollDown(map_view_t *mv, byte offset);
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60 void mapGoTo(map_view_t *mv, int tx, int ty);
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61 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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62 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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63 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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64 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
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67 #define QUADWH (TILEWH/4)
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69 //#define LOOPMAX (TILEWH/SPEED)
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71 //place holder definitions
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78 bitmap_t ptmp;//, npctmp; // player sprite
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80 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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81 page_t screen, screen2, screen3;
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83 map_view_t mv, mv2, mv3;
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84 map_view_t *bg, *spri, *mask;//, *tmp;
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90 if(isEMS() || checkEMS()){ printf("%d\n", coretotalEMS()); emmhandle = mallocEMS(coretotalEMS()); }
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92 /* create the map */
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93 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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94 //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
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100 /* draw the tiles */
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103 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
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104 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
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109 mm.length=sizeof(map);
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111 mm.sourceOff=(long)↦
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112 mm.destH=emmhandle;
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115 ist = move_emem(&mm);
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116 printf("%d\n", coretotalEMS());
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117 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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118 //printf("%d\n", emmhandle);
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124 mm.length=emmhandle;
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126 mm.sourceOff=(long)&ptmp;
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127 mm.destH=emmhandle;
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130 ist = move_emem(&mm);
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131 printf("%d\n", coretotalEMS());
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132 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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133 //printf("%d\n", emmhandle);
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136 /* save the palette */
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137 pal = modexNewPal();
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139 modexFadeOff(4, pal);
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145 modexPalUpdate(ptmp.palette);
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146 modexFadeOn(4, ptmp.palette);
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147 screen = modexDefaultPage();
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148 screen.width += (TILEWH*2);
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149 screen.height += (TILEWH*2)+QUADWH;
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151 screen2 = modexNextPage(mv.page);
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152 mv2.page = &screen2;
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154 mv3.page = &screen3;
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156 /* set up paging */
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161 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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163 mapGoTo(spri, 0, 0);
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164 //mapGoTo(mask, 0, 0);
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166 //TODO: put player in starting position of spot
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167 //default player position on the viewable map
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168 player.tx = bg->tx + 10;
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169 player.ty = bg->ty + 8;
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170 player.x = player.tx*TILEWH;
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171 player.y = player.ty*TILEWH;
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172 player.triggerx = player.tx;
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173 player.triggery = player.ty+1;
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178 /*npc0.tx = bg->tx + 1;
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179 npc0.ty = bg->ty + 1;
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180 npc0.x = npc0.tx*TILEWH;
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181 npc0.y = npc0.ty*TILEWH;
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182 npc0.triggerx = npc0.tx;
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183 npc0.triggery = npc0.ty+1;
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186 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
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187 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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189 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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190 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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192 modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);
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193 modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);
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195 modexShowPage(spri->page);
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196 while(!keyp(1) && player.hp>0)
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198 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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199 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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200 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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201 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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202 /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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204 if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;
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211 if(npc0.tx < MAPX && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))
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213 if(npc0.q<=(TILEWH/SPEED))
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217 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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218 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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219 modexShowPage(spri->page);
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221 } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }
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225 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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226 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);
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227 modexShowPage(spri->page);
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230 npc0.triggerx = npc0.tx+1;
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231 npc0.triggery = npc0.ty;
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237 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))
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239 if(npc0.q<=(TILEWH/SPEED))
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243 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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244 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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245 modexShowPage(spri->page);
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247 } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }
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251 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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252 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);
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253 modexShowPage(spri->page);
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256 npc0.triggerx = npc0.tx-1;
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257 npc0.triggery = npc0.ty;
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263 if(npc0.ty < MAPY && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))
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265 if(npc0.q<=(TILEWH/SPEED))
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269 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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270 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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271 modexShowPage(spri->page);
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273 } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }
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277 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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278 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);
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279 modexShowPage(spri->page);
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282 npc0.triggerx = npc0.tx;
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283 npc0.triggery = npc0.ty+1;
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289 if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))
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291 if(npc0.q<=(TILEWH/SPEED))
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295 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);
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296 modexShowPage(spri->page);
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297 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);
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299 } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }
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303 modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);
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304 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);
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305 modexShowPage(spri->page);
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308 npc0.triggerx = npc0.tx;
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309 npc0.triggery = npc0.ty-1;
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312 if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }
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316 //TODO: make movement into a function!
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318 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
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320 if(player.d == 0){ player.d = 2; }
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321 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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323 if(player.q<=(TILEWH/SPEED))
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326 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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327 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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328 mapScrollRight(bg, SPEED);
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329 mapScrollRight(spri, SPEED);
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330 //mapScrollRight(mask, SPEED);
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331 modexShowPage(spri->page);
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333 } else { player.q = 1; player.d = 0; player.tx++; }
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335 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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337 if(player.q<=(TILEWH/SPEED))
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341 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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342 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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343 modexShowPage(spri->page);
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345 } else { player.q = 1; player.d = 0; player.tx++; }
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349 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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350 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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351 modexShowPage(spri->page);
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354 player.triggerx = player.tx+1;
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355 player.triggery = player.ty;
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359 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
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361 if(player.d == 0){ player.d = 4; }
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362 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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364 if(player.q<=(TILEWH/SPEED))
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367 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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368 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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369 mapScrollLeft(bg, SPEED);
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370 mapScrollLeft(spri, SPEED);
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371 //mapScrollLeft(mask, SPEED);
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372 modexShowPage(spri->page);
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374 } else { player.q = 1; player.d = 0; player.tx--; }
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376 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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378 if(player.q<=(TILEWH/SPEED))
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382 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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383 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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384 modexShowPage(spri->page);
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386 } else { player.q = 1; player.d = 0; player.tx--; }
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390 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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391 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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392 modexShowPage(spri->page);
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395 player.triggerx = player.tx-1;
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396 player.triggery = player.ty;
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400 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
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402 if(player.d == 0){ player.d = 3; }
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403 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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405 if(player.q<=(TILEWH/SPEED))
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408 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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409 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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410 mapScrollDown(bg, SPEED);
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411 mapScrollDown(spri, SPEED);
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412 //mapScrollDown(mask, SPEED);
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413 modexShowPage(spri->page);
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415 } else { player.q = 1; player.d = 0; player.ty++; }
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417 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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419 if(player.q<=(TILEWH/SPEED))
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423 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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424 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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425 modexShowPage(spri->page);
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427 } else { player.q = 1; player.d = 0; player.ty++; }
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431 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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432 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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433 modexShowPage(spri->page);
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436 player.triggerx = player.tx;
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437 player.triggery = player.ty+1;
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441 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
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443 if(player.d == 0){ player.d = 1; }
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444 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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446 if(player.q<=(TILEWH/SPEED))
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449 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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450 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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451 mapScrollUp(bg, SPEED);
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452 mapScrollUp(spri, SPEED);
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453 //mapScrollUp(mask, SPEED);
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454 modexShowPage(spri->page);
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456 } else { player.q = 1; player.d = 0; player.ty--; }
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458 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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460 if(player.q<=(TILEWH/SPEED))
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464 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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465 modexShowPage(spri->page);
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466 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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468 } else { player.q = 1; player.d = 0; player.ty--; }
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472 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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473 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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474 modexShowPage(spri->page);
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477 player.triggerx = player.tx;
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478 player.triggery = player.ty-1;
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480 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
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482 if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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485 for(i=800; i>=400; i--)
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491 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
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492 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
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495 /* fade back to text mode */
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496 modexFadeOff(4, ptmp.palette);
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500 //system("mem /E /P");
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501 printf("Project 16 scroll.exe\n");
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502 printf("tx: %d\n", bg->tx);
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503 printf("ty: %d\n", bg->ty);
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504 printf("player.x: %d", player.x);
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505 if(player.hp==0) printf("%d wwww\n", player.y+8);
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506 else printf("\nplayer.y: %d\n", player.y);
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507 printf("player.tx: %d\n", player.tx);
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508 printf("player.ty: %d\n", player.ty);
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509 printf("player.triggx: %d\n", player.triggerx);
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510 printf("player.triggy: %d\n", player.triggery);
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511 printf("player.hp: %d\n", player.hp);
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512 printf("player.q: %d\n", player.q);
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513 printf("player.d: %d\n", player.d);
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514 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
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515 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
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524 printf("%d\n", get_emem());
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525 printf("%d\n", coretotalEMS());
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526 dealloc_emem(emmhandle);
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527 printf("%d\n", coretotalEMS());
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529 switch(detectcpu())
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531 case 0: cpus = "8086/8088 or 186/88"; break;
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532 case 1: cpus = "286"; break;
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533 case 2: cpus = "386 or newer"; break;
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534 default: cpus = "internal error"; break;
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536 printf("detected CPU type: %s\n", cpus);
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538 modexFadeOn(4, pal);
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543 allocMap(int w, int h) {
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548 result.data = malloc(sizeof(byte) * w * h);
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549 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
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550 /*if(isEMS() || checkEMS())
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553 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
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554 mm.length=sizeof(result);
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556 mm.sourceOff=ptr2long(&result);
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557 mm.destH=emmhandle;
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559 ist = move_emem(&mm);
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560 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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561 printf("%d\n", coretotalEMS());
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568 initMap(map_t *map) {
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569 /* just a place holder to fill out an alternating pattern */
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573 //if(!isEMS() || !checkEMS())
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574 map->tiles = malloc(sizeof(tiles_t));
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576 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
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578 /* create the tile set */
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579 //if(!isEMS() || !checkEMS())
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580 map->tiles->data = malloc(sizeof(bitmap_t));
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582 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
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583 map->tiles->data->width = (TILEWH*2);
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584 map->tiles->data->height= TILEWH;
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585 //if(!isEMS() || !checkEMS())
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586 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
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588 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
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589 map->tiles->tileHeight = TILEWH;
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590 map->tiles->tileWidth =TILEWH;
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591 map->tiles->rows = 1;
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592 map->tiles->cols = 2;
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595 for(y=0; y<TILEWH; y++) {
\r
596 for(x=0; x<(TILEWH*2); x++) {
\r
598 map->tiles->data->data[i] = 28;//0x24;
\r
600 map->tiles->data->data[i] = 0;//0x34;
\r
606 for(y=0; y<map->height; y++) {
\r
607 for(x=0; x<map->width; x++) {
\r
608 map->data[i] = tile;
\r
609 tile = tile ? 0 : 1;
\r
612 tile = tile ? 0 : 1;
\r
618 mapScrollRight(map_view_t *mv, byte offset) {
\r
619 word x, y; /* coordinate for drawing */
\r
621 /* increment the pixel position and update the page */
\r
622 mv->page->dx += offset;
\r
624 /* check to see if this changes the tile */
\r
625 if(mv->page->dx >= mv->dxThresh ) {
\r
626 /* go forward one tile */
\r
628 /* Snap the origin forward */
\r
629 mv->page->data += 4;
\r
630 mv->page->dx = mv->map->tiles->tileWidth;
\r
633 /* draw the next column */
\r
634 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
\r
635 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
\r
641 mapScrollLeft(map_view_t *mv, byte offset) {
\r
642 word x, y; /* coordinate for drawing */
\r
644 /* increment the pixel position and update the page */
\r
645 mv->page->dx -= offset;
\r
647 /* check to see if this changes the tile */
\r
648 if(mv->page->dx == 0) {
\r
649 /* go backward one tile */
\r
652 /* Snap the origin backward */
\r
653 mv->page->data -= 4;
\r
654 mv->page->dx = mv->map->tiles->tileWidth;
\r
656 /* draw the next column */
\r
657 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
\r
663 mapScrollUp(map_view_t *mv, byte offset) {
\r
664 word x, y; /* coordinate for drawing */
\r
666 /* increment the pixel position and update the page */
\r
667 mv->page->dy -= offset;
\r
669 /* check to see if this changes the tile */
\r
670 if(mv->page->dy == 0 ) {
\r
671 /* go down one tile */
\r
673 /* Snap the origin downward */
\r
674 mv->page->data -= mv->page->width*4;
\r
675 mv->page->dy = mv->map->tiles->tileHeight;
\r
678 /* draw the next row */
\r
680 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
\r
686 mapScrollDown(map_view_t *mv, byte offset) {
\r
687 word x, y; /* coordinate for drawing */
\r
689 /* increment the pixel position and update the page */
\r
690 mv->page->dy += offset;
\r
692 /* check to see if this changes the tile */
\r
693 if(mv->page->dy >= mv->dyThresh ) {
\r
694 /* go down one tile */
\r
696 /* Snap the origin downward */
\r
697 mv->page->data += mv->page->width*4;
\r
698 mv->page->dy = mv->map->tiles->tileHeight;
\r
701 /* draw the next row */
\r
702 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
\r
703 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
\r
710 mapGoTo(map_view_t *mv, int tx, int ty) {
\r
714 /* set up the coordinates */
\r
717 mv->page->dx = mv->map->tiles->tileWidth;
\r
718 mv->page->dy = mv->map->tiles->tileHeight;
\r
720 /* set up the thresholds */
\r
721 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
722 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
724 /* draw the tiles */
\r
725 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
727 i=mv->ty * mv->map->width + mv->tx;
\r
728 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
729 mapDrawRow(mv, tx-1, ty, py);
\r
730 i+=mv->map->width - tx;
\r
736 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
\r
739 rx = (i % t->cols) * t->tileWidth;
\r
740 ry = (i / t->cols) * t->tileHeight;
\r
741 //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
\r
742 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
\r
747 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
751 /* the position within the map array */
\r
752 i=ty * mv->map->width + tx;
\r
753 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
755 /* we are in the map, so copy! */
\r
756 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
763 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
767 /* location in the map array */
\r
768 i=ty * mv->map->width + tx;
\r
770 /* We'll copy all of the columns in the screen,
\r
771 i + 1 row above and one below */
\r
772 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
774 /* we are in the map, so copy away! */
\r
775 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
777 i += mv->map->width;
\r
781 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
783 sword dire=32*d; //direction
\r
784 sword qq; //scroll offset
\r
786 if(scrolloffsetswitch==0) qq = 0;
\r
787 else qq = ((lp)*SPEED);
\r
811 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
812 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
813 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
814 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
815 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
816 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
817 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
818 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
819 //turn this off if XT
\r
820 if(detectcpu() > 0) modexWaitBorder();
\r