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1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/mapread.h"
25 #include "src/lib/wcpu/wcpu.h"
26 //====#include "src\lib\ems.c"
27
28 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
29
30 void main()
31 {
32 //      word panswitch=0, panq=1, pand=0;
33         word panpagenum=0; //for panning!
34         int i;
35         static word paloffset=0;
36         planar_buf_t *p;
37         const char *cpus;
38         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
39         page_t screen, screen2, screen3;
40         static map_t map;
41         map_view_t mv[3];
42         map_view_t *bg, *spri, *mask;//, *tmp;
43         //map_view_db_t pgid[4];
44         byte *dpal, *gpal;
45         byte *ptr;
46         byte *mappalptr;
47         player_t player[MaxPlayers];
48
49         player[0].persist_aniframe=0;
50         player[0].speed=4;
51         //extern struct inconfig inpu;
52 \r
53         //player_t npc0;
54
55 //      atexit(qclean());
56         /*if(!emmtest())
57         {
58                 printf("Expanded memory is not present\n");
59                 exit(0);
60         }
61
62         if(!emmok())
63         {
64                 printf("Expanded memory manager is not present\n");
65                 exit(0);
66         }
67
68         emsavail = emmavail();
69         if(emsavail == -1)
70         {
71                 printf("Expanded memory manager error\n");
72                 exit(0);
73         }
74         printf("There are %ld pages available\n",emsavail);
75
76         if((emmhandle = emmalloc(emsavail)) < 0)
77         {
78                 printf("Insufficient pages available\n");
79                 exit(0);
80         }*/
81
82         /* create the map */
83         //printf("Total used @ before map load:                 %zu\n", oldfreemem-GetFreeSize());
84         printf("Total free @ before map load:                   %zu\n", GetFreeSize());
85         printf("Total far free @ before map load:                       %zu\n", GetFarFreeSize());
86         getch();
87 //0000  fprintf(stderr, "testing~\n");
88 //      loadmap("data/test.map", &map);
89 //0000  fprintf(stderr, "yay map loaded~~\n");
90 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
91         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
92 //----  initMap(&map);
93         mv[0].map = &map;
94         mv[1].map = &map;
95         mv[2].map = &map;
96
97         /* draw the tiles */
98         ptr = map.data;
99         mappalptr = map.tiles->data->palette;
100         /* data */
101 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
102         player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
103         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
104
105         /* create the planar buffer */
106 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
107         p = planar_buf_from_bitmap(&player[0].data);
108 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());
109
110         /*if(isEMS())
111         {
112                 XMOVE mm;
113                 mm.length=sizeof(map);
114                 mm.sourceH=0;
115                 mm.sourceOff=(long)&map;
116                 mm.destH=emmhandle;
117                 mm.destOff=1;
118                 //halp!
119                 ist = move_emem(&mm);
120                 printf("%d\n", coretotalEMS());
121                 if(!ist){ dealloc_emem(emmhandle); exit(5); }
122                 //printf("%d\n", emmhandle);
123         }
124
125         if(isEMS())
126         {
127                 XMOVE mm;
128                 mm.length=emmhandle;
129                 mm.sourceH=0;
130                 mm.sourceOff=(long)&ptmp;
131                 mm.destH=emmhandle;
132                 mm.destOff=0;
133                 //halp!
134                 ist = move_emem(&mm);
135                 printf("%d\n", coretotalEMS());
136                 if(!ist){ dealloc_emem(emmhandle); exit(5); }
137                 //printf("%d\n", emmhandle);
138         }
139 */
140
141         /*      input!  */
142         IN_Startup();
143         IN_Default(0,&player,ctrl_Joystick);
144
145         /* save the palette */
146         dpal = modexNewPal();
147         modexPalSave(dpal);
148         modexFadeOff(4, dpal);
149
150         VGAmodeX(1);
151         modexPalBlack();        //reset the palette~
152 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
153         player[0].data.offset=(paloffset/3);
154         modexPalUpdate(&player[0].data, &paloffset, 0, 0);
155         //printf("      %d\n", sizeof(ptmp->data));
156         //printf("1:    %d\n", paloffset);
157         map.tiles->data->offset=(paloffset/3);
158         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
159         printf("\n====\n");
160         printf("0       paloffset=      %d\n", paloffset/3);
161         printf("====\n\n");
162         gpal = modexNewPal();
163         modexPalSave(gpal);
164         modexSavePalFile("data/g.pal", gpal);
165         modexPalBlack();        //so player will not see loadings~
166
167         /* setup camera and screen~ */
168         screen = modexDefaultPage();
169         screen.width += (TILEWH*2);
170         screen.height += (TILEWH*2);//+QUADWH;
171         mv[0].page = &screen;
172         screen2 = modexNextPage(mv[0].page);
173         mv[1].page = &screen2;
174         screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
175         //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
176         mv[2].page = &screen3;
177
178         /* set up paging */
179         bg = &mv[0];
180         spri = &mv[1];
181         mask = &mv[2];
182
183 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
184         mapGoTo(bg, 0, 0);
185         mapGoTo(spri, 0, 0);
186         //mapGoTo(mask, 0, 0);
187
188         //TODO: put player in starting position of spot
189         //default player position on the viewable map
190         player[0].tx = bg->tx + 10;
191         player[0].ty = bg->ty + 8;
192         player[0].x = player[0].tx*TILEWH;
193         player[0].y = player[0].ty*TILEWH;
194         player[0].triggerx = player[0].tx;
195         player[0].triggery = player[0].ty+1;
196         player[0].q=1;
197         player[0].info.dir=2;
198         player[0].hp=4;
199         //npc
200         /*npc0.tx = bg->tx + 1;
201         npc0.ty = bg->ty + 1;
202         npc0.x = npc0.tx*TILEWH;
203         npc0.y = npc0.ty*TILEWH;
204         npc0.triggerx = npc0.tx;
205         npc0.triggery = npc0.ty+1;
206         npc0.q=1;
207         npc0.d=0;
208         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
209         modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
210
211         modexShowPage(spri->page);
212 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
213         modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
214         modexFadeOn(4, gpal);
215         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)\r
216         {
217                 IN_ReadControl(0,&player);
218         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
219         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
220         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
221
222         //player movement
223         //if(!panswitch){
224                 walk(mv, player, 0);
225         /*}else{
226 //88 switch!
227         //right movement
228         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
229         {
230                 if(pand == 0){ pand = 2; }
231                         if(panq<=(TILEWH/(player[0].speed)))
232                         {
233                                 switch(panpagenum)
234                                 {
235                                         case 0:
236                                                 //bg
237                                                 bg->page->dx++;
238                                                 modexShowPage(bg->page);
239                                         break;
240                                         case 1:
241                                                 //spri
242                                                 spri->page->dx++;
243                                                 modexShowPage(spri->page);
244                                         break;
245                                         case 2:
246                                                 //fg
247                                                 mask->page->dx++;
248                                                 modexShowPage(mask->page);
249                                         break;
250                                 }
251                                 panq++;
252                         } else { panq = 1; pand = 0; }
253         }
254         //left movement
255         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
256         {
257                 if(pand == 0){ pand = 4; }
258                         if(panq<=(TILEWH/(player[0].speed)))
259                         {
260                                 switch(panpagenum)
261                                 {
262                                         case 0:
263                                                 //bg
264                                                 bg->page->dx--;
265                                                 modexShowPage(bg->page);
266                                         break;
267                                         case 1:
268                                                 //spri
269                                                 spri->page->dx--;
270                                                 modexShowPage(spri->page);
271                                         break;
272                                         case 2:
273                                                 //fg
274                                                 mask->page->dx--;
275                                                 modexShowPage(mask->page);
276                                         break;
277                                 }
278                                 panq++;
279                         } else { panq = 1; pand = 0; }
280         }
281         //down movement
282         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
283         {
284                 if(pand == 0){ pand = 3; }
285                         if(panq<=(TILEWH/(player[0].speed)))
286                         {
287                                 switch(panpagenum)
288                                 {
289                                         case 0:
290                                                 //bg
291                                                 bg->page->dy--;
292                                                 modexShowPage(bg->page);
293                                         break;
294                                         case 1:
295                                                 //spri
296                                                 spri->page->dy--;
297                                                 modexShowPage(spri->page);
298                                         break;
299                                         case 2:
300                                                 //fg
301                                                 mask->page->dy--;
302                                                 modexShowPage(mask->page);
303                                         break;
304                                 }
305                                 panq++;
306                         } else { panq = 1; pand = 0; }
307         }
308         //up movement
309         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
310         {
311                 if(pand == 0){ pand = 1; }
312                         if(panq<=(TILEWH/(player[0].speed)))
313                         {
314                                 switch(panpagenum)
315                                 {
316                                         case 0:
317                                                 //bg
318                                                 bg->page->dy++;
319                                                 modexShowPage(bg->page);
320                                         break;
321                                         case 1:
322                                                 //spri
323                                                 spri->page->dy++;
324                                                 modexShowPage(spri->page);
325                                         break;
326                                         case 2:
327                                                 //fg
328                                                 mask->page->dy++;
329                                                 modexShowPage(mask->page);
330                                         break;
331                                 }
332                                 panq++;
333                         } else { panq = 1; pand = 0; }
334         }
335 }*/
336
337
338         //the scripting stuf....
339
340         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
341         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
342         {
343                 short i;
344                 for(i=800; i>=400; i--)
345                 {
346                         sound(i);
347                 }
348                 nosound();
349         }
350         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
351         //debugging binds!
352         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
353         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
354         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
355         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
356         if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
357         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
358         if(IN_KeyDown(22)){
359         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
360         printf("1paloffset      =       %d\n", paloffset/3);
361          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
362         printf("2paloffset      =       %d\n", paloffset/3);
363          pdump(bg->page); pdump(spri->page); }
364         //pan switch
365         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
366         //TSR
367         if(IN_KeyDown(87))      //f11
368         {
369                 VGAmodeX(0);
370                 IN_Shutdown();
371                 __asm
372                 {
373                         mov ah,31h
374                         int 21h
375                 }
376         }
377
378         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
379
380         }
381
382         /* fade back to text mode */
383         /* but 1st lets save the game palette~ */
384         modexPalSave(gpal);
385         modexSavePalFile("data/g.pal", gpal);
386         modexFadeOff(4, gpal);
387         VGAmodeX(0);
388         IN_Shutdown();
389         printf("Project 16 scroll.exe\n");
390         printf("tx: %d\n", bg->tx);
391         printf("ty: %d\n", bg->ty);
392         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
393         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
394         //else printf("\nplayer[0].y: %d\n", player[0].y);
395         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
396         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
397         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d\n", player[0].info.dir);
398         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
399         printf("palette offset: %d\n", paloffset/3);
400 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
401 //++++  printf("Total free: %zu\n", GetFreeSize());
402         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
403         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
404         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);
405         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
406         printf("map: %dx%d\n", map.width, map.height);
407         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
408         //xmsfree(&map);
409         //xmsfree(bg);
410         //xmsfree(spri);
411         //xmsfree(mask);
412         //xmsreport();
413         //emmclose(emmhandle);
414         switch(detectcpu())
415         {
416                 case 0: cpus = "8086/8088 or 186/88"; break;
417                 case 1: cpus = "286"; break;
418                 case 2: cpus = "386 or newer"; break;
419                 default: cpus = "internal error"; break;
420         }
421         printf("detected CPU type: %s\n", cpus);
422         modexFadeOn(4, dpal);
423 }