1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "src/lib/scroll16.h"
24 #include "src/lib/mapread.h"
25 #include "src/lib/wcpu/wcpu.h"
26 //====#include "src\lib\ems.c"
28 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
32 // word panswitch=0, panq=1, pand=0;
33 word panpagenum=0; //for panning!
35 static word paloffset=0;
38 //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
39 page_t screen, screen2, screen3;
42 map_view_t *bg, *spri, *mask;//, *tmp;
43 //map_view_db_t pgid[4];
47 player_t player[MaxPlayers];
49 player[0].persist_aniframe=0;
51 //extern struct inconfig inpu;
58 printf("Expanded memory is not present\n");
64 printf("Expanded memory manager is not present\n");
68 emsavail = emmavail();
71 printf("Expanded memory manager error\n");
74 printf("There are %ld pages available\n",emsavail);
76 if((emmhandle = emmalloc(emsavail)) < 0)
78 printf("Insufficient pages available\n");
83 //0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
84 fprintf(stderr, "testing~\n");
85 loadmap("data/test.map", &map);
86 fprintf(stderr, "yay map loaded~~\n");
87 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
88 //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
96 mappalptr = map.tiles->data->palette;
98 //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
99 player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
100 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
102 /* create the planar buffer */
103 //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
104 p = planar_buf_from_bitmap(&player[0].data);
105 //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
110 mm.length=sizeof(map);
112 mm.sourceOff=(long)↦
116 ist = move_emem(&mm);
117 printf("%d\n", coretotalEMS());
118 if(!ist){ dealloc_emem(emmhandle); exit(5); }
119 //printf("%d\n", emmhandle);
127 mm.sourceOff=(long)&ptmp;
131 ist = move_emem(&mm);
132 printf("%d\n", coretotalEMS());
133 if(!ist){ dealloc_emem(emmhandle); exit(5); }
134 //printf("%d\n", emmhandle);
140 IN_Default(0,&player,ctrl_Joystick);
142 /* save the palette */
143 dpal = modexNewPal();
145 modexFadeOff(4, dpal);
148 modexPalBlack(); //reset the palette~
149 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
150 player[0].data.offset=(paloffset/3);
151 modexPalUpdate(&player[0].data, &paloffset, 0, 0);
152 //printf(" %d\n", sizeof(ptmp->data));
153 //printf("1: %d\n", paloffset);
154 map.tiles->data->offset=(paloffset/3);
155 //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
157 printf("0 paloffset= %d\n", paloffset/3);
159 gpal = modexNewPal();
161 modexSavePalFile("data/g.pal", gpal);
162 modexPalBlack(); //so player will not see loadings~
164 /* setup camera and screen~ */
165 screen = modexDefaultPage();
166 screen.width += (TILEWH*2);
167 screen.height += (TILEWH*2);//+QUADWH;
168 mv[0].page = &screen;
169 screen2 = modexNextPage(mv[0].page);
170 mv[1].page = &screen2;
171 screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
172 //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
173 mv[2].page = &screen3;
180 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
183 //mapGoTo(mask, 0, 0);
185 //TODO: put player in starting position of spot
186 //default player position on the viewable map
187 player[0].tx = bg->tx + 10;
188 player[0].ty = bg->ty + 8;
189 player[0].x = player[0].tx*TILEWH;
190 player[0].y = player[0].ty*TILEWH;
191 player[0].triggerx = player[0].tx;
192 player[0].triggery = player[0].ty+1;
194 player[0].info.dir=2;
197 /*npc0.tx = bg->tx + 1;
198 npc0.ty = bg->ty + 1;
199 npc0.x = npc0.tx*TILEWH;
200 npc0.y = npc0.ty*TILEWH;
201 npc0.triggerx = npc0.tx;
202 npc0.triggery = npc0.ty+1;
205 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
206 modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
208 modexShowPage(spri->page);
209 // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
210 modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
211 modexFadeOn(4, gpal);
212 while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
\r
214 IN_ReadControl(0,&player);
215 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
216 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
217 //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
225 if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
227 if(pand == 0){ pand = 2; }
228 if(panq<=(TILEWH/(player[0].speed)))
235 modexShowPage(bg->page);
240 modexShowPage(spri->page);
245 modexShowPage(mask->page);
249 } else { panq = 1; pand = 0; }
252 if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
254 if(pand == 0){ pand = 4; }
255 if(panq<=(TILEWH/(player[0].speed)))
262 modexShowPage(bg->page);
267 modexShowPage(spri->page);
272 modexShowPage(mask->page);
276 } else { panq = 1; pand = 0; }
279 if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
281 if(pand == 0){ pand = 3; }
282 if(panq<=(TILEWH/(player[0].speed)))
289 modexShowPage(bg->page);
294 modexShowPage(spri->page);
299 modexShowPage(mask->page);
303 } else { panq = 1; pand = 0; }
306 if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
308 if(pand == 0){ pand = 1; }
309 if(panq<=(TILEWH/(player[0].speed)))
316 modexShowPage(bg->page);
321 modexShowPage(spri->page);
326 modexShowPage(mask->page);
330 } else { panq = 1; pand = 0; }
335 //the scripting stuf....
337 //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
338 if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
341 for(i=800; i>=400; i--)
347 if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
349 //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
350 if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
351 if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
352 if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
353 if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
354 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
356 paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
357 printf("1paloffset = %d\n", paloffset/3);
358 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
359 printf("2paloffset = %d\n", paloffset/3);
360 pdump(bg->page); pdump(spri->page); }
362 //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
364 if(IN_KeyDown(87)) //f11
375 if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
379 /* fade back to text mode */
380 /* but 1st lets save the game palette~ */
382 modexSavePalFile("data/g.pal", gpal);
383 modexFadeOff(4, gpal);
386 printf("Project 16 scroll.exe\n");
387 printf("tx: %d\n", bg->tx);
388 printf("ty: %d\n", bg->ty);
389 printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
390 //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
391 //else printf("\nplayer[0].y: %d\n", player[0].y);
392 printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
393 printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
394 printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d\n", player[0].info.dir);
395 printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
396 printf("palette offset: %d\n", paloffset/3);
397 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
398 //++++ printf("Total free: %zu\n", GetFreeSize());
399 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
400 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
401 printf("Screen: %d", screen.width); printf("%d\n", screen.height);
402 printf("Screen2: %d", screen2.width); printf("%d\n", screen2.height);
403 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
409 //emmclose(emmhandle);
412 case 0: cpus = "8086/8088 or 186/88"; break;
413 case 1: cpus = "286"; break;
414 case 2: cpus = "386 or newer"; break;
415 default: cpus = "internal error"; break;
417 printf("detected CPU type: %s\n", cpus);
418 modexFadeOn(4, dpal);