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1 #include "src/lib/dos_kb.h"\r
2 #include "src/lib/mapread.c"\r
3 //#include "16\lib\x\modex.h"\r
4 #include "src/lib/wtest/wtest.c"\r
5 #include "src/lib/planar.c"\r
6 //====#include "src\lib\ems.c"\r
7 \r
8 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
9 \r
10 /*typedef struct {\r
11         bitmap_t *data;\r
12         word tileHeight;\r
13         word tileWidth;\r
14         unsigned int rows;\r
15         unsigned int cols;\r
16 } tiles_t;\r
17 \r
18 \r
19 typedef struct {\r
20         byte    *data;\r
21         tiles_t *tiles;\r
22         int width;\r
23         int height;\r
24 } map_t;*/\r
25 \r
26 \r
27 typedef struct {\r
28         map_t *map;\r
29         page_t *page;\r
30         int tx; //appears to be the top left tile position on the viewable screen map\r
31         int ty; //appears to be the top left tile position on the viewable screen map\r
32         word dxThresh; //????\r
33         word dyThresh; //????\r
34 } map_view_t;\r
35 \r
36 typedef struct {\r
37         int x; //player exact position on the viewable map\r
38         int y; //player exact position on the viewable map\r
39         int tx; //player tile position on the viewable map\r
40         int ty; //player tile position on the viewable map\r
41         int triggerx; //player's trigger box tile position on the viewable map\r
42         int triggery; //player's trigger box tile position on the viewable map\r
43         int setx; //NOT USED YET! player sprite sheet set on the image x\r
44         int sety; //NOT USED YET! player sprite sheet set on the image y\r
45         word q; //loop variable\r
46         word d; //direction\r
47         bitmap_t data; //supposively the sprite sheet data\r
48         int hp; //hitpoints of the player\r
49 } actor_t;\r
50 \r
51 map_t allocMap(int w, int h);\r
52 void initMap(map_t *map);\r
53 void mapScrollRight(map_view_t *mv, byte offset);\r
54 void mapScrollLeft(map_view_t *mv, byte offest);\r
55 void mapScrollUp(map_view_t *mv, byte offset);\r
56 void mapScrollDown(map_view_t *mv, byte offset);\r
57 void mapGoTo(map_view_t *mv, int tx, int ty);\r
58 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
59 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
60 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
61 void qclean();\r
62 void pdump(map_view_t *pee);\r
63 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
64 \r
65 #define TILEWH 16\r
66 #define QUADWH                  TILEWH/2\r
67 #define SPEED 4\r
68 //#define LOOPMAX (TILEWH/SPEED)\r
69 \r
70 //place holder definitions\r
71 //#define MAPX 200\r
72 //#define MAPY 150\r
73 #define TRIGGX 10\r
74 #define TRIGGY 9\r
75 \r
76 void main() {\r
77         size_t oldfreemem=GetFreeSize();\r
78         long emmhandle;\r
79         long emsavail;\r
80         char teststr[80];
81         word panswitch=0, panq=1, pand=0; //for panning!\r
82         int i;\r
83         static word paloffset=0;\r
84         bitmap_t ptmp;//, npctmp; // player sprite\r
85         planar_buf_t *p;\r
86         const char *cpus;\r
87         static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
88         page_t screen, screen2, screen3;\r
89         map_t map;\r
90         map_view_t mv, mv2, mv3;\r
91         map_view_t *bg, *spri, *mask;//, *tmp;\r
92         byte *dpal, *gpal;\r
93         byte *ptr, *mappalptr;\r
94         actor_t player;\r
95         //actor_t npc0;\r
96 \r
97 //      atexit(qclean());\r
98         /*if(!emmtest())\r
99         {\r
100                 printf("Expanded memory is not present\n");\r
101                 exit(0);\r
102         }\r
103 \r
104         if(!emmok())\r
105         {\r
106                 printf("Expanded memory manager is not present\n");\r
107                 exit(0);\r
108         }\r
109 \r
110         emsavail = emmavail();\r
111         if(emsavail == -1)\r
112         {\r
113                 printf("Expanded memory manager error\n");\r
114                 exit(0);\r
115         }\r
116         printf("There are %ld pages available\n",emsavail);\r
117 \r
118         if((emmhandle = emmalloc(emsavail)) < 0)\r
119         {\r
120                 printf("Insufficient pages available\n");\r
121                 exit(0);\r
122         }*/\r
123 \r
124         /* create the map */\r
125 //0000  printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());
126         fprintf(stderr, "testing~\n");\r
127         loadmap("data/test.map", &map);\r
128 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
129         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
130 //----  initMap(&map);\r
131         mv.map = &map;\r
132         mv2.map = &map;\r
133         mv3.map = &map;\r
134 \r
135         /* draw the tiles */\r
136         ptr = map.data;\r
137         mappalptr = map.tiles->data->palette;\r
138         /* data */\r
139 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());\r
140         ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
141         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
142         \r
143         /* create the planar buffer */\r
144 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());\r
145         p = planar_buf_from_bitmap(&ptmp);\r
146 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
147 \r
148         /*if(isEMS())\r
149         {\r
150                 XMOVE mm;\r
151                 mm.length=sizeof(map);\r
152                 mm.sourceH=0;\r
153                 mm.sourceOff=(long)&map;\r
154                 mm.destH=emmhandle;\r
155                 mm.destOff=1;\r
156                 //halp!\r
157                 ist = move_emem(&mm);\r
158                 printf("%d\n", coretotalEMS());\r
159                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
160                 //printf("%d\n", emmhandle);\r
161         }\r
162 \r
163         if(isEMS())\r
164         {\r
165                 XMOVE mm;\r
166                 mm.length=emmhandle;\r
167                 mm.sourceH=0;\r
168                 mm.sourceOff=(long)&ptmp;\r
169                 mm.destH=emmhandle;\r
170                 mm.destOff=0;\r
171                 //halp!\r
172                 ist = move_emem(&mm);\r
173                 printf("%d\n", coretotalEMS());\r
174                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
175                 //printf("%d\n", emmhandle);\r
176         }\r
177 */\r
178 \r
179         /* save the palette */\r
180         dpal = modexNewPal();\r
181         modexPalSave(dpal);\r
182         modexFadeOff(4, dpal);\r
183 \r
184         setkb(1);\r
185         modexEnter();\r
186         modexPalBlack();        //reset the palette~\r
187 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());\r
188         ptmp.offset=(paloffset/3);\r
189         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
190         //printf("      %d\n", sizeof(ptmp.data));\r
191         //printf("1:    %d\n", paloffset);\r
192         map.tiles->data->offset=(paloffset/3);\r
193         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
194         printf("\n====\n");\r
195         printf("0       paloffset=      %d\n", paloffset/3);\r
196         printf("====\n\n");\r
197         gpal = modexNewPal();\r
198         modexPalSave(gpal);\r
199         modexSavePalFile("data/g.pal", gpal);\r
200         modexPalBlack();        //so player will not see loadings~\r
201 \r
202         /* setup camera and screen~ */\r
203         screen = modexDefaultPage();\r
204         screen.width += (TILEWH*2);\r
205         screen.height += (TILEWH*2)+QUADWH;\r
206         mv.page = &screen;\r
207         screen2 = modexNextPage(mv.page);\r
208         mv2.page = &screen2;\r
209         screen3 = screen2;\r
210         mv3.page = &screen3;\r
211 \r
212         /* set up paging */\r
213         bg = &mv;\r
214         spri = &mv2;\r
215         mask = &mv3;\r
216 \r
217 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
218         mapGoTo(bg, 0, 0);\r
219         mapGoTo(spri, 0, 0);\r
220         //mapGoTo(mask, 0, 0);\r
221 \r
222         //TODO: put player in starting position of spot\r
223         //default player position on the viewable map\r
224         player.tx = bg->tx + 10;\r
225         player.ty = bg->ty + 8;\r
226         player.x = player.tx*TILEWH;\r
227         player.y = player.ty*TILEWH;\r
228         player.triggerx = player.tx;\r
229         player.triggery = player.ty+1;\r
230         player.q=1;\r
231         player.d=0;\r
232         player.hp=4;\r
233         //npc\r
234         /*npc0.tx = bg->tx + 1;\r
235         npc0.ty = bg->ty + 1;\r
236         npc0.x = npc0.tx*TILEWH;\r
237         npc0.y = npc0.ty*TILEWH;\r
238         npc0.triggerx = npc0.tx;\r
239         npc0.triggery = npc0.ty+1;\r
240         npc0.q=1;\r
241         npc0.d=0;\r
242         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
243         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
244 \r
245         modexShowPage(spri->page);\r
246 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());\r
247         modexFadeOn(4, gpal);\r
248         while(!keyp(1) && player.hp>0)\r
249         {\r
250         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
251         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
252         //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
253         #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
254
255         //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!\r
256         /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
257 \r
258         if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
259         if(npc0.d>4)\r
260                 npc0.d=0;\r
261 \r
262         //right movement\r
263         if(npc0.d == 2)\r
264         {\r
265                 if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
266                 {\r
267                         if(npc0.q<=(TILEWH/SPEED))\r
268                         {\r
269                                 INC_PER_FRAME_NPC;\r
270                                 npc0.x+=SPEED;\r
271                                 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
272                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
273                                 modexShowPage(spri->page);\r
274                                 npc0.q++;\r
275                         } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
276                 }\r
277                 else\r
278                 {\r
279                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
280                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
281                         modexShowPage(spri->page);\r
282                         npc0.d = 0;\r
283                 }\r
284                 npc0.triggerx = npc0.tx+1;\r
285                 npc0.triggery = npc0.ty;\r
286         }\r
287 \r
288         //left movement\r
289         if(npc0.d == 4)\r
290         {\r
291                 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
292                 {\r
293                         if(npc0.q<=(TILEWH/SPEED))\r
294                         {\r
295                                 INC_PER_FRAME_NPC;\r
296                                 npc0.x-=SPEED;\r
297                                 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
298                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
299                                 modexShowPage(spri->page);\r
300                                 npc0.q++;\r
301                         } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
302                 }\r
303                 else\r
304                 {\r
305                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
306                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
307                         modexShowPage(spri->page);\r
308                         npc0.d = 0;\r
309                 }\r
310                 npc0.triggerx = npc0.tx-1;\r
311                 npc0.triggery = npc0.ty;\r
312         }\r
313 \r
314         //down movement\r
315         if(npc0.d == 3)\r
316         {\r
317                 if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
318                 {\r
319                         if(npc0.q<=(TILEWH/SPEED))\r
320                         {\r
321                                 INC_PER_FRAME_NPC;\r
322                                 npc0.y+=SPEED;\r
323                                 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
324                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
325                                 modexShowPage(spri->page);\r
326                                 npc0.q++;\r
327                         } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
328                 }\r
329                 else\r
330                 {\r
331                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
332                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
333                         modexShowPage(spri->page);\r
334                         npc0.d = 0;\r
335                 }\r
336                 npc0.triggerx = npc0.tx;\r
337                 npc0.triggery = npc0.ty+1;\r
338         }\r
339 \r
340         //up movement\r
341         if(npc0.d == 1)\r
342         {\r
343                 if(npc0.ty > 1 && !(npc0.tx == TRIGGX &&  npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
344                 {\r
345                         if(npc0.q<=(TILEWH/SPEED))\r
346                         {\r
347                                 INC_PER_FRAME_NPC;\r
348                                 npc0.y-=SPEED;\r
349                                 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
350                                 modexShowPage(spri->page);\r
351                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
352                                 npc0.q++;\r
353                         } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
354                 }\r
355                 else\r
356                 {\r
357                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
358                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
359                         modexShowPage(spri->page);\r
360                         npc0.d = 0;\r
361                 }\r
362                 npc0.triggerx = npc0.tx;\r
363                 npc0.triggery = npc0.ty-1;\r
364         }\r
365 \r
366         if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
367 */\r
368 \r
369         //player movement\r
370         //TODO: make movement into a function!
371         if(!panswitch){\r
372         //right movement\r
373         if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
374         {\r
375                 if(player.d == 0){ player.d = 2; }\r
376                 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
377                 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
378                 {\r
379                         if(player.q<=(TILEWH/SPEED))\r
380                         {\r
381                                 INC_PER_FRAME;\r
382                                 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
383                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
384                                 mapScrollRight(bg, SPEED);\r
385                                 mapScrollRight(spri, SPEED);\r
386                                 //mapScrollRight(mask, SPEED);\r
387                                 modexShowPage(spri->page);\r
388                                 player.q++;\r
389                         } else { player.q = 1; player.d = 0; player.tx++; }\r
390                 }\r
391                 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
392                 {\r
393                         if(player.q<=(TILEWH/SPEED))\r
394                         {\r
395                                 INC_PER_FRAME;\r
396                                 player.x+=SPEED;\r
397                                 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
398                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
399                                 modexShowPage(spri->page);\r
400                                 player.q++;\r
401                         } else { player.q = 1; player.d = 0; player.tx++; }\r
402                 }\r
403                 else\r
404                 {\r
405                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
406                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
407                         modexShowPage(spri->page);\r
408                         player.d = 0;\r
409                 }\r
410                 player.triggerx = player.tx+1;\r
411                 player.triggery = player.ty;\r
412         }\r
413 \r
414         //left movement\r
415         if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
416         {\r
417                 if(player.d == 0){ player.d = 4; }\r
418                 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
419                 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
420                 {\r
421                         if(player.q<=(TILEWH/SPEED))\r
422                         {\r
423                                 INC_PER_FRAME;\r
424                                 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
425                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
426                                 mapScrollLeft(bg, SPEED);\r
427                                 mapScrollLeft(spri, SPEED);\r
428                                 //mapScrollLeft(mask, SPEED);\r
429                                 modexShowPage(spri->page);\r
430                                 player.q++;\r
431                         } else { player.q = 1; player.d = 0; player.tx--; }\r
432                 }\r
433                 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
434                 {\r
435                         if(player.q<=(TILEWH/SPEED))\r
436                         {\r
437                                 INC_PER_FRAME;\r
438                                 player.x-=SPEED;\r
439                                 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
440                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
441                                 modexShowPage(spri->page);\r
442                                 player.q++;\r
443                         } else { player.q = 1; player.d = 0; player.tx--; }\r
444                 }\r
445                 else\r
446                 {\r
447                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
448                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
449                         modexShowPage(spri->page);\r
450                         player.d = 0;\r
451                 }\r
452                 player.triggerx = player.tx-1;\r
453                 player.triggery = player.ty;\r
454         }\r
455 \r
456         //down movement\r
457         if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
458         {\r
459                 if(player.d == 0){ player.d = 3; }\r
460                 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
461                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
462                 {\r
463                         if(player.q<=(TILEWH/SPEED))\r
464                         {\r
465                                 INC_PER_FRAME;\r
466                                 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
467                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
468                                 mapScrollDown(bg, SPEED);\r
469                                 mapScrollDown(spri, SPEED);\r
470                                 //mapScrollDown(mask, SPEED);\r
471                                 modexShowPage(spri->page);\r
472                                 player.q++;\r
473                         } else { player.q = 1; player.d = 0; player.ty++; }\r
474                 }\r
475                 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
476                 {\r
477                         if(player.q<=(TILEWH/SPEED))\r
478                         {\r
479                                 INC_PER_FRAME;\r
480                                 player.y+=SPEED;\r
481                                 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
482                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
483                                 modexShowPage(spri->page);\r
484                                 player.q++;\r
485                         } else { player.q = 1; player.d = 0; player.ty++; }\r
486                 }\r
487                 else\r
488                 {\r
489                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
490                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
491                         modexShowPage(spri->page);\r
492                         player.d = 0;\r
493                 }\r
494                 player.triggerx = player.tx;\r
495                 player.triggery = player.ty+1;\r
496         }\r
497 \r
498         //up movement\r
499         if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
500         {\r
501                 if(player.d == 0){ player.d = 1; }\r
502                 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
503                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
504                 {\r
505                         if(player.q<=(TILEWH/SPEED))\r
506                         {\r
507                                 INC_PER_FRAME;\r
508                                 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
509                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
510                                 mapScrollUp(bg, SPEED);\r
511                                 mapScrollUp(spri, SPEED);\r
512                                 //mapScrollUp(mask, SPEED);\r
513                                 modexShowPage(spri->page);\r
514                                 player.q++;\r
515                         } else { player.q = 1; player.d = 0; player.ty--; }\r
516                 }\r
517                 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
518                 {\r
519                         if(player.q<=(TILEWH/SPEED))\r
520                         {\r
521                                 INC_PER_FRAME;\r
522                                 player.y-=SPEED;\r
523                                 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
524                                 modexShowPage(spri->page);\r
525                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
526                                 player.q++;\r
527                         } else { player.q = 1; player.d = 0; player.ty--; }\r
528                 }\r
529                 else\r
530                 {\r
531                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
532                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
533                         modexShowPage(spri->page);\r
534                         player.d = 0;\r
535                 }\r
536                 player.triggerx = player.tx;\r
537                 player.triggery = player.ty-1;\r
538         }\r
539 }else{
540 //88 switch!
541         //right movement\r
542         if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
543         {\r
544                 if(pand == 0){ pand = 2; }\r
545                         if(panq<=(TILEWH/SPEED))\r
546                         {
547                                 bg->page->dx++;
548                                 spri->page->dx++;
549                                 modexShowPage(bg->page);
550                                 modexShowPage(spri->page);
551                                 panq++;\r
552                         } else { panq = 1; pand = 0; }\r
553         }\r
554         //left movement\r
555         if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
556         {\r
557                 if(pand == 0){ pand = 4; }\r
558                         if(panq<=(TILEWH/SPEED))\r
559                         {\r
560                                 bg->page->dx--;
561                                 spri->page->dx--;
562                                 modexShowPage(bg->page);
563                                 modexShowPage(spri->page);
564                                 panq++;\r
565                         } else { panq = 1; pand = 0; }\r
566         }\r
567         //down movement\r
568         if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
569         {\r
570                 if(pand == 0){ pand = 3; }\r
571                         if(panq<=(TILEWH/SPEED))\r
572                         {\r
573                                 bg->page->dy--;
574                                 spri->page->dy--;
575                                 modexShowPage(bg->page);
576                                 modexShowPage(spri->page);
577                                 panq++;\r
578                         } else { panq = 1; pand = 0; }\r
579         }\r
580         //up movement\r
581         if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
582         {\r
583                 if(pand == 0){ pand = 1; }\r
584                         if(panq<=(TILEWH/SPEED))\r
585                         {\r
586                                 bg->page->dy++;
587                                 spri->page->dy++;
588                                 modexShowPage(bg->page);
589                                 modexShowPage(spri->page);\r
590                                 panq++;\r
591                         } else { panq = 1; pand = 0; }\r
592         }
593 }\r
594         //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
595         if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
596         {\r
597                 short i;\r
598                 for(i=800; i>=400; i--)\r
599                 {\r
600                         sound(i);\r
601                 }\r
602                 nosound();\r
603         }\r
604         if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
605         //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
606         if(keyp(25)){ pdump(bg); pdump(spri); }\r
607         if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
608         if(keyp(22)){\r
609         paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
610         printf("1paloffset      =       %d\n", paloffset/3);\r
611          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
612         printf("2paloffset      =       %d\n", paloffset/3);\r
613          pdump(bg); pdump(spri); }
614 \r
615         if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }\r
616         if(keyp(87))\r
617         {\r
618                 modexLeave();\r
619                 setkb(0);\r
620                 __asm\r
621                 {\r
622                         mov ah,31h\r
623                         int 21h\r
624                 }\r
625         }
626
627         if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
628 \r
629         }\r
630 \r
631         /* fade back to text mode */\r
632         /* but 1st lets save the game palette~ */\r
633         modexPalSave(gpal);\r
634         modexSavePalFile("data/g.pal", gpal);\r
635         modexFadeOff(4, gpal);\r
636         modexLeave();\r
637         setkb(0);\r
638         printf("Project 16 scroll.exe\n");\r
639         printf("tx: %d\n", bg->tx);\r
640         printf("ty: %d\n", bg->ty);
641         printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
642         //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
643         //else printf("\nplayer.y: %d\n", player.y);\r
644         printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
645         printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
646         printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);
647         printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
648         printf("palette offset: %d\n", paloffset/3);\r
649         printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
650         printf("Total free: %zu\n", GetFreeSize());\r
651         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
652         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
653         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
654         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);\r
655         //xmsfree(&map);\r
656         //xmsfree(bg);\r
657         //xmsfree(spri);\r
658         //xmsfree(mask);\r
659         //xmsreport();\r
660         //emmclose(emmhandle);\r
661         switch(detectcpu())\r
662         {\r
663                 case 0: cpus = "8086/8088 or 186/88"; break;\r
664                 case 1: cpus = "286"; break;\r
665                 case 2: cpus = "386 or newer"; break;\r
666                 default: cpus = "internal error"; break;\r
667         }\r
668         printf("detected CPU type: %s\n", cpus);\r
669         modexFadeOn(4, dpal);\r
670 }\r
671 \r
672 \r
673 map_t\r
674 allocMap(int w, int h) {\r
675         map_t result;\r
676 \r
677         result.width =w;\r
678         result.height=h;\r
679         result.data = malloc(sizeof(byte) * w * h);\r
680         //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
681         /*if(isEMS() || checkEMS())\r
682         {\r
683                 XMOVE mm;\r
684                 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
685                 mm.length=sizeof(result);\r
686                 mm.sourceH=0;\r
687                 mm.sourceOff=ptr2long(&result);\r
688                 mm.destH=emmhandle;\r
689                 mm.destOff=0;\r
690                 ist = move_emem(&mm);\r
691                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
692                 printf("%d\n", coretotalEMS());\r
693         }*/\r
694 \r
695         return result;\r
696 }\r
697 \r
698 void\r
699 initMap(map_t *map) {\r
700         /* just a place holder to fill out an alternating pattern */\r
701         int x, y, xx, yy;\r
702         int i, q;\r
703 //      int tile = 1;\r
704         //if(!isEMS() || !checkEMS())\r
705 //              map->tiles = malloc(sizeof(tiles_t));\r
706         //else\r
707         //      map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
708 \r
709         /* create the tile set */\r
710         //if(!isEMS() || !checkEMS())\r
711 //              map->tiles->data = malloc(sizeof(bitmap_t));\r
712         //else\r
713         //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
714 //      map->tiles->data->width = (TILEWH/**2*/);\r
715 //      map->tiles->data->height= TILEWH;\r
716         //if(!isEMS() || !checkEMS())\r
717 //              map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
718         //else\r
719         //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
720 //      map->tiles->tileHeight = TILEWH;\r
721 //      map->tiles->tileWidth =TILEWH;\r
722 //      map->tiles->rows = 1;\r
723 //      map->tiles->cols = 1;//2;\r
724 \r
725         /*q=0;\r
726         //for(y=0; y<map->height; y++) {\r
727         //for(x=0; x<map->width; x++) {\r
728         i=0;\r
729         for(yy=0; yy<TILEWH; yy++) {\r
730         for(xx=0; xx<(TILEWH); xx++) {\r
731                 //if(x<TILEWH){\r
732                   map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
733 //                printf("[%d]", map->tiles->data->data[i]);\r
734                 //}else{\r
735                   //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
736                   //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
737                 //}\r
738                 i++;\r
739         }\r
740 //      printf("\n");\r
741         }\r
742 //      printf("[%d]", map->data[q]);\r
743         q++;\r
744 //      }\r
745         //printf("\n\n");\r
746 //      }*/\r
747 \r
748         /*i=0;\r
749         for(y=0; y<map->height; y++) {\r
750                 for(x=0; x<map->width; x++) {\r
751 //                      map->data[i]=255;\r
752                         printf("[%d]", map->data[i]);\r
753                         //tile = tile ? 0 : 1;\r
754                         i++;\r
755                 }\r
756                 //tile = tile ? 0 : 1;\r
757         }*/\r
758 }\r
759 \r
760 \r
761 void\r
762 mapScrollRight(map_view_t *mv, byte offset) {\r
763         word x, y;  /* coordinate for drawing */\r
764 \r
765         /* increment the pixel position and update the page */\r
766         mv->page->dx += offset;\r
767 \r
768         /* check to see if this changes the tile */\r
769         if(mv->page->dx >= mv->dxThresh ) {\r
770         /* go forward one tile */\r
771         mv->tx++;\r
772         /* Snap the origin forward */\r
773         mv->page->data += 4;\r
774         mv->page->dx = mv->map->tiles->tileWidth;\r
775         //}\r
776 \r
777         /* draw the next column */\r
778         x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
779                 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
780         }\r
781 }\r
782 \r
783 \r
784 void\r
785 mapScrollLeft(map_view_t *mv, byte offset) {\r
786         word x, y;  /* coordinate for drawing */\r
787 \r
788         /* increment the pixel position and update the page */\r
789         mv->page->dx -= offset;\r
790 \r
791         /* check to see if this changes the tile */\r
792         if(mv->page->dx == 0) {\r
793         /* go backward one tile */\r
794         mv->tx--;\r
795 \r
796         /* Snap the origin backward */\r
797         mv->page->data -= 4;\r
798         mv->page->dx = mv->map->tiles->tileWidth;\r
799         //}\r
800         /* draw the next column */\r
801                 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
802         }\r
803 }\r
804 \r
805 \r
806 void\r
807 mapScrollUp(map_view_t *mv, byte offset) {\r
808         word x, y;  /* coordinate for drawing */\r
809 \r
810         /* increment the pixel position and update the page */\r
811         mv->page->dy -= offset;\r
812 \r
813         /* check to see if this changes the tile */\r
814         if(mv->page->dy == 0 ) {\r
815         /* go down one tile */\r
816         mv->ty--;\r
817         /* Snap the origin downward */\r
818         mv->page->data -= mv->page->width*4;\r
819         mv->page->dy = mv->map->tiles->tileHeight;\r
820         //}\r
821 \r
822         /* draw the next row */\r
823         y= 0;\r
824                 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
825         }\r
826 }\r
827 \r
828 \r
829 void\r
830 mapScrollDown(map_view_t *mv, byte offset) {\r
831         word x, y;  /* coordinate for drawing */\r
832 \r
833         /* increment the pixel position and update the page */\r
834         mv->page->dy += offset;\r
835 \r
836         /* check to see if this changes the tile */\r
837         if(mv->page->dy >= mv->dyThresh ) {\r
838         /* go down one tile */\r
839         mv->ty++;\r
840         /* Snap the origin downward */\r
841         mv->page->data += mv->page->width*4;\r
842         mv->page->dy = mv->map->tiles->tileHeight;\r
843         //}\r
844 \r
845         /* draw the next row */\r
846         y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
847                 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
848         }\r
849 \r
850 }\r
851 \r
852 \r
853 void\r
854 mapGoTo(map_view_t *mv, int tx, int ty) {\r
855         int px, py;\r
856         unsigned int i;\r
857 \r
858         /* set up the coordinates */\r
859         mv->tx = tx;\r
860         mv->ty = ty;\r
861         mv->page->dx = mv->map->tiles->tileWidth;\r
862         mv->page->dy = mv->map->tiles->tileHeight;\r
863 \r
864         /* set up the thresholds */\r
865         mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
866         mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
867 \r
868         /* draw the tiles */\r
869         modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
870         py=0;\r
871         i=mv->ty * mv->map->width + mv->tx;\r
872         for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
873                 mapDrawRow(mv, tx-1, ty, py);\r
874         i+=mv->map->width - tx;\r
875         }\r
876 }\r
877 \r
878 \r
879 void\r
880 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
881         word rx;\r
882         word ry;\r
883         //if(i==0) i=2;\r
884         if(i==0)\r
885         {\r
886                 //wwww
887                 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
888         }\r
889         else\r
890         {\r
891         rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
892         ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
893         //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
894         modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
895         }\r
896 }\r
897 \r
898 \r
899 void\r
900 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
901         word x;\r
902         int i;\r
903 \r
904         /* the position within the map array */\r
905         i=ty * mv->map->width + tx;\r
906         for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
907         if(i>=0) {\r
908                 /* we are in the map, so copy! */\r
909                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
910         }\r
911         i++; /* next! */\r
912         }\r
913 }\r
914 \r
915 void\r
916 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
917         int y;\r
918         int i;\r
919 \r
920         /* location in the map array */\r
921         i=ty * mv->map->width + tx;\r
922 \r
923         /* We'll copy all of the columns in the screen, \r
924            i + 1 row above and one below */\r
925         for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
926         if(i>=0) {\r
927                 /* we are in the map, so copy away! */\r
928                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
929         }\r
930         i += mv->map->width;\r
931         }\r
932 }\r
933 \r
934 void qclean()\r
935 {\r
936         modexLeave();\r
937         setkb(0);\r
938 }\r
939 \r
940 void pdump(map_view_t *pee)\r
941 {\r
942         int mult=(QUADWH);\r
943         int palq=(mult)*TILEWH;\r
944         int palcol=0;\r
945         int palx, paly;\r
946         for(paly=0; paly<palq; paly+=mult){\r
947                 for(palx=0; palx<palq; palx+=mult){\r
948                                 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
949                         palcol++;\r
950                 }\r
951         }\r
952 }\r
953 \r
954 void\r
955 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
956 {\r
957         sword dire=32*d; //direction\r
958         sword qq; //scroll offset\r
959 \r
960         if(scrolloffsetswitch==0) qq = 0;\r
961         else qq = ((lp)*SPEED);\r
962         switch (d)\r
963         {\r
964                 case 0:\r
965                         //up\r
966                         x=x-4;\r
967                         y=y-qq-TILEWH;\r
968                 break;\r
969                 case 1:\r
970                         // right\r
971                         x=x+qq-4;\r
972                         y=y-TILEWH;\r
973                 break;\r
974                 case 2:\r
975                         //down\r
976                         x=x-4;\r
977                         y=y+qq-TILEWH;\r
978                 break;\r
979                 case 3:\r
980                         //left\r
981                         x=x-qq-4;\r
982                         y=y-TILEWH;\r
983                 break;\r
984         }\r
985         modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
986         if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
987         if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
988         if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
989         if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
990         //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
991         //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
992         //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
993         //turn this off if XT\r
994         if(detectcpu() > 0) modexWaitBorder();\r
995 }\r