1 #include "src\lib\modex16.h"
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4 #include "src\lib\dos_kb.h"
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5 #include "src\lib\wtest\wtest.c"
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7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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29 int tx; //appears to be the top left tile position on the viewable screen map
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30 int ty; //appears to be the top left tile position on the viewable screen map
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31 word dxThresh; //????
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32 word dyThresh; //????
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35 //TODO: make this into actor_t
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37 int x; //player exact position on the viewable map
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38 int y; //player exact position on the viewable map
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39 int tx; //player tile position on the viewable map
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40 int ty; //player tile position on the viewable map
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41 int triggerx; //player's trigger box tile position on the viewable map
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42 int triggery; //player's trigger box tile position on the viewable map
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43 word q; //loop variable
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45 int hp; //hitpoints of the player
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49 map_t allocMap(int w, int h);
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50 void initMap(map_t *map);
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51 void mapScrollRight(map_view_t *mv, byte offset);
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52 void mapScrollLeft(map_view_t *mv, byte offest);
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53 void mapScrollUp(map_view_t *mv, byte offset);
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54 void mapScrollDown(map_view_t *mv, byte offset);
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55 void mapGoTo(map_view_t *mv, int tx, int ty);
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56 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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57 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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58 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
60 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
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63 #define QUADWH (TILEWH/4)
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65 //#define LOOPMAX (TILEWH/SPEED)
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67 //place holder definitions
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72 //#define SWAP(a, b) tmp=a; a=b; b=tmp;
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74 bitmap_t ptmp; // player sprite
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76 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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77 page_t screen, screen2, screen3;
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79 map_view_t mv, mv2, mv3;
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80 map_view_t *bg, *spri, *mask;//, *tmp;
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87 /* save the palette */
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88 pal = modexNewPal();
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90 modexFadeOff(4, pal);
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93 /* create the map */
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94 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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100 /* draw the tiles */
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103 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
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107 modexPalUpdate(ptmp.palette);
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108 modexFadeOn(4, ptmp.palette);
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109 screen = modexDefaultPage();
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110 screen.width += (TILEWH*2);
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111 screen.height += (TILEWH*2)+QUADWH;
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113 screen2 = modexNextPage(mv.page);
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114 mv2.page = &screen2;
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116 mv3.page = &screen3;
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118 /* set up paging */
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123 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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125 mapGoTo(spri, 0, 0);
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126 //mapGoTo(mask, 0, 0);
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128 //TODO: put player in starting position of spot
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129 //default player position on the viewable map
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130 player.tx = bg->tx + 10;
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131 player.ty = bg->ty + 8;
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132 player.x = player.tx*TILEWH;
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133 player.y = player.ty*TILEWH;
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134 player.triggerx = player.tx;
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135 player.triggery = player.ty+1;
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136 //TODO: erase player initial draw
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137 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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138 //temp draw trigger box
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139 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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140 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
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141 modexShowPage(spri->page);
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144 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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145 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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146 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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149 //TODO: make this better like rpg maker 2000 better
155 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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159 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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161 //for(q=1; q<=(TILEWH/SPEED); q++)
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162 if(player.q<=(TILEWH/SPEED))
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165 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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166 animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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167 mapScrollRight(bg, SPEED);
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168 mapScrollRight(spri, SPEED);
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169 //mapScrollRight(mask, SPEED);
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170 modexShowPage(spri->page);
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172 } else { player.q = 1; player.d = 0; player.tx++; }
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174 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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176 //for(q=1; q<=(TILEWH/SPEED); q++)
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177 if(player.q<=(TILEWH/SPEED))
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181 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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182 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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183 modexShowPage(spri->page);
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185 } else { player.q = 1; player.d = 0; player.tx++; }
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189 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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190 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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191 modexShowPage(spri->page);
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194 player.triggerx = player.tx+1;
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195 player.triggery = player.ty;
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200 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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202 //for(q=1; q<=(TILEWH/SPEED); q++)
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203 if(player.q<=(TILEWH/SPEED))
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206 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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207 animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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208 mapScrollLeft(bg, SPEED);
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209 mapScrollLeft(spri, SPEED);
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210 //mapScrollLeft(mask, SPEED);
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211 modexShowPage(spri->page);
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213 } else { player.q = 1; player.d = 0; player.tx--; }
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215 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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217 //for(q=1; q<=(TILEWH/SPEED); q++)
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218 if(player.q<=(TILEWH/SPEED))
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222 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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223 animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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224 modexShowPage(spri->page);
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226 } else { player.q = 1; player.d = 0; player.tx--; }
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230 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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231 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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232 modexShowPage(spri->page);
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235 player.triggerx = player.tx-1;
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236 player.triggery = player.ty;
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241 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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243 //for(q=1; q<=(TILEWH/SPEED); q++)
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244 if(player.q<=(TILEWH/SPEED))
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247 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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248 animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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249 mapScrollDown(bg, SPEED);
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250 mapScrollDown(spri, SPEED);
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251 //mapScrollDown(mask, SPEED);
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252 modexShowPage(spri->page);
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254 } else { player.q = 1; player.d = 0; player.ty++; }
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256 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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258 //for(q=1; q<=(TILEWH/SPEED); q++)
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259 if(player.q<=(TILEWH/SPEED))
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263 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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264 animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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265 modexShowPage(spri->page);
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267 } else { player.q = 1; player.d = 0; player.ty++; }
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271 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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272 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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273 modexShowPage(spri->page);
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276 player.triggerx = player.tx;
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277 player.triggery = player.ty+1;
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282 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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284 //for(q=1; q<=(TILEWH/SPEED); q++)
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285 if(player.q<=(TILEWH/SPEED))
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288 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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289 animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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290 mapScrollUp(bg, SPEED);
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291 mapScrollUp(spri, SPEED);
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292 //mapScrollUp(mask, SPEED);
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293 modexShowPage(spri->page);
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295 } else { player.q = 1; player.d = 0; player.ty--; }
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297 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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299 //for(q=1; q<=(TILEWH/SPEED); q++)
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300 if(player.q<=(TILEWH/SPEED))
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304 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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305 modexShowPage(spri->page);
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306 animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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308 } else { player.q = 1; player.d = 0; player.ty--; }
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312 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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313 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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314 modexShowPage(spri->page);
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317 player.triggerx = player.tx;
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318 player.triggery = player.ty-1;
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320 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
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322 if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
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325 for(i=600; i>=400; i--)
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333 /* fade back to text mode */
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334 modexFadeOff(4, ptmp.palette);
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338 printf("Project 16 scroll.exe\n");
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339 printf("tx: %d\n", bg->tx);
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340 printf("ty: %d\n", bg->ty);
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341 printf("player.x: %d\n", player.x);
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342 printf("player.y: %d\n", player.y);
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343 printf("player.tx: %d\n", player.tx);
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344 printf("player.ty: %d\n", player.ty);
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345 printf("player.triggx: %d\n", player.triggerx);
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346 printf("player.triggy: %d\n", player.triggery);
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347 printf("player.q: %d\n", player.q);
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348 printf("player.d: %d\n", player.d);
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349 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
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350 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
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352 switch(detectcpu())
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354 case 0: cpus = "8086/8088 or 186/88"; break;
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355 case 1: cpus = "286"; break;
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356 case 2: cpus = "386 or newer"; break;
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357 default: cpus = "internal error"; break;
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359 printf("detected CPU type: %s\n", cpus);
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361 modexFadeOn(4, pal);
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366 allocMap(int w, int h) {
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371 result.data = malloc(sizeof(byte) * w * h);
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378 initMap(map_t *map) {
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379 /* just a place holder to fill out an alternating pattern */
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383 map->tiles = malloc(sizeof(tiles_t));
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385 /* create the tile set */
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386 map->tiles->data = malloc(sizeof(bitmap_t));
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387 map->tiles->data->width = (TILEWH*2);
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388 map->tiles->data->height= TILEWH;
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389 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
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390 map->tiles->tileHeight = TILEWH;
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391 map->tiles->tileWidth =TILEWH;
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392 map->tiles->rows = 1;
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393 map->tiles->cols = 2;
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396 for(y=0; y<TILEWH; y++) {
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397 for(x=0; x<(TILEWH*2); x++) {
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399 map->tiles->data->data[i] = 28;//0x24;
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401 map->tiles->data->data[i] = 0;//0x34;
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407 for(y=0; y<map->height; y++) {
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408 for(x=0; x<map->width; x++) {
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409 map->data[i] = tile;
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410 tile = tile ? 0 : 1;
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413 tile = tile ? 0 : 1;
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419 mapScrollRight(map_view_t *mv, byte offset) {
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420 word x, y; /* coordinate for drawing */
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422 /* increment the pixel position and update the page */
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423 mv->page->dx += offset;
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425 /* check to see if this changes the tile */
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426 if(mv->page->dx >= mv->dxThresh ) {
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427 /* go forward one tile */
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429 /* Snap the origin forward */
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430 mv->page->data += 4;
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431 mv->page->dx = mv->map->tiles->tileWidth;
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434 /* draw the next column */
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435 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
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436 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
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442 mapScrollLeft(map_view_t *mv, byte offset) {
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443 word x, y; /* coordinate for drawing */
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445 /* increment the pixel position and update the page */
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446 mv->page->dx -= offset;
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448 /* check to see if this changes the tile */
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449 if(mv->page->dx == 0) {
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450 /* go backward one tile */
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453 /* Snap the origin backward */
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454 mv->page->data -= 4;
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455 mv->page->dx = mv->map->tiles->tileWidth;
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457 /* draw the next column */
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458 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
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464 mapScrollUp(map_view_t *mv, byte offset) {
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465 word x, y; /* coordinate for drawing */
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467 /* increment the pixel position and update the page */
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468 mv->page->dy -= offset;
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470 /* check to see if this changes the tile */
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471 if(mv->page->dy == 0 ) {
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472 /* go down one tile */
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474 /* Snap the origin downward */
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475 mv->page->data -= mv->page->width*4;
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476 mv->page->dy = mv->map->tiles->tileHeight;
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479 /* draw the next row */
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481 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
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487 mapScrollDown(map_view_t *mv, byte offset) {
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488 word x, y; /* coordinate for drawing */
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490 /* increment the pixel position and update the page */
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491 mv->page->dy += offset;
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493 /* check to see if this changes the tile */
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494 if(mv->page->dy >= mv->dyThresh ) {
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495 /* go down one tile */
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497 /* Snap the origin downward */
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498 mv->page->data += mv->page->width*4;
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499 mv->page->dy = mv->map->tiles->tileHeight;
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502 /* draw the next row */
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503 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
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504 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
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511 mapGoTo(map_view_t *mv, int tx, int ty) {
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515 /* set up the coordinates */
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518 mv->page->dx = mv->map->tiles->tileWidth;
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519 mv->page->dy = mv->map->tiles->tileHeight;
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521 /* set up the thresholds */
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522 mv->dxThresh = mv->map->tiles->tileWidth * 2;
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523 mv->dyThresh = mv->map->tiles->tileHeight * 2;
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525 /* draw the tiles */
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526 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
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528 i=mv->ty * mv->map->width + mv->tx;
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529 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
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530 mapDrawRow(mv, tx-1, ty, py);
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531 i+=mv->map->width - tx;
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537 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
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540 rx = (i % t->cols) * t->tileWidth;
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541 ry = (i / t->cols) * t->tileHeight;
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542 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
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547 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
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551 /* the position within the map array */
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552 i=ty * mv->map->width + tx;
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553 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
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555 /* we are in the map, so copy! */
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556 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
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563 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
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567 /* location in the map array */
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568 i=ty * mv->map->width + tx;
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570 /* We'll copy all of the columns in the screen,
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571 i + 1 row above and one below */
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572 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
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574 /* we are in the map, so copy away! */
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575 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
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577 i += mv->map->width;
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583 dpad(sword k/*, sword q*/)
585 //printf("p1: %d\n", k);
587 //if(q>1){ q=0; return q; }
588 //if(keypressed>1){ keypressed=0; return keypressed; }
591 if(keyp(75) && !keyp(77)){ player.d = 4; k--; }
592 if(keyp(80) && !keyp(72)){ player.d = 3; k--; }
593 if(keyp(77) && !keyp(75)){ player.d = 2; k++; }
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594 if(keyp(72) && !keyp(80)){ player.d = 1; k++; }
598 if(keyp(72) && !keyp(80)){ player.d = 1; k++; }
599 if(keyp(77) && !keyp(75)){ player.d = 2; k++; }
600 if(keyp(80) && !keyp(72)){ player.d = 3; k--; }
601 if(keyp(75) && !keyp(77)){ player.d = 4; k--; }
603 //printf("p2: %d\n", k);
604 //if(k>1 || k<-1){ dpad(0); }
605 //return keypressed=0;
609 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
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611 short dire=32*d1; //direction
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612 short qq; //scroll offset
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615 else qq = ((lp)*SPEED);
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639 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
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640 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
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641 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
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642 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
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643 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
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644 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
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645 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
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646 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
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647 //turn this off if XT
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648 if(detectcpu() > 0) modexWaitBorder();
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