1 #include "src\lib\modex16.h"
4 #include "src\lib\dos_kb.h"
5 #include "src\lib\wtest\wtest.c"
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
29 int tx; //appears to be the top left tile position on the viewable screen map
30 int ty; //appears to be the top left tile position on the viewable screen map
35 //TODO: make this into actor_t
37 int x; //player exact position on the viewable map
38 int y; //player exact position on the viewable map
39 int tx; //player tile position on the viewable map
40 int ty; //player tile position on the viewable map
41 int triggerx; //player's trigger box tile position on the viewable map
42 int triggery; //player's trigger box tile position on the viewable map
43 sword q; //loop variable
45 int hp; //hitpoints of the player
49 map_t allocMap(int w, int h);
50 void initMap(map_t *map);
51 void mapScrollRight(map_view_t *mv, byte offset);
52 void mapScrollLeft(map_view_t *mv, byte offest);
53 void mapScrollUp(map_view_t *mv, byte offset);
54 void mapScrollDown(map_view_t *mv, byte offset);
55 void mapGoTo(map_view_t *mv, int tx, int ty);
56 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
57 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
58 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
59 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
62 #define QUADWH (TILEWH/4)
64 //#define LOOPMAX (TILEWH/SPEED)
66 //place holder definitions
71 //#define SWAP(a, b) tmp=a; a=b; b=tmp;
73 bitmap_t ptmp; // player sprite
76 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
77 page_t screen, screen2, screen3;
79 map_view_t mv, mv2, mv3;
80 map_view_t *bg, *spri, *mask;//, *tmp;
87 /* save the palette */
\r
88 pal = modexNewPal();
\r
90 modexFadeOff(4, pal);
\r
94 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
103 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
107 modexPalUpdate(ptmp.palette);
108 modexFadeOn(4, ptmp.palette);
109 screen = modexDefaultPage();
110 screen.width += (TILEWH*2);
111 screen.height += (TILEWH*2)+QUADWH;
113 screen2 = modexNextPage(mv.page);
123 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
126 //mapGoTo(mask, 0, 0);
128 //TODO: put player in starting position of spot
129 //default player position on the viewable map
130 player.tx = bg->tx + 10;
131 player.ty = bg->ty + 8;
132 player.x = player.tx*TILEWH;
133 player.y = player.ty*TILEWH;
134 player.triggerx = player.tx;
135 player.triggery = player.ty+1;
136 //TODO: erase player initial draw
137 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
138 //temp draw trigger box
139 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
140 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
141 modexShowPage(spri->page);
144 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
145 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
146 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
148 if(keyp(72) && !keyp(80) && player.q == 1) player.d = 1;
149 if(keyp(77) && !keyp(75) && player.q == 1) player.d = 2;
150 if(keyp(80) && !keyp(72) && player.q == 1) player.d = 3;
151 if(keyp(75) && !keyp(77) && player.q == 1) player.d = 4;
152 //if(player.d>0) player.q=1;
154 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
158 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
160 //for(q=1; q<=(TILEWH/SPEED); q++)
161 if(player.q<=(TILEWH/SPEED))
164 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
165 animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
166 mapScrollRight(bg, SPEED);
167 mapScrollRight(spri, SPEED);
168 //mapScrollRight(mask, SPEED);
169 modexShowPage(spri->page);
171 } else { player.q = 1; player.d = 0; player.tx++; }
173 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
175 //for(q=1; q<=(TILEWH/SPEED); q++)
176 if(player.q<=(TILEWH/SPEED))
180 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
181 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
182 modexShowPage(spri->page);
184 } else { player.q = 1; player.d = 0; player.tx++; }
188 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
189 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
190 modexShowPage(spri->page);
192 player.triggerx = player.tx+1;
193 player.triggery = player.ty;
198 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
200 //for(q=1; q<=(TILEWH/SPEED); q++)
201 if(player.q<=(TILEWH/SPEED))
204 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
205 animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
206 mapScrollLeft(bg, SPEED);
207 mapScrollLeft(spri, SPEED);
208 //mapScrollLeft(mask, SPEED);
209 modexShowPage(spri->page);
211 } else { player.q = 1; player.d = 0; player.tx--; }
213 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
215 //for(q=1; q<=(TILEWH/SPEED); q++)
216 if(player.q<=(TILEWH/SPEED))
220 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
221 animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
222 modexShowPage(spri->page);
224 } else { player.q = 1; player.d = 0; player.tx--; }
228 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
229 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
230 modexShowPage(spri->page);
232 player.triggerx = player.tx-1;
233 player.triggery = player.ty;
238 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
240 //for(q=1; q<=(TILEWH/SPEED); q++)
241 if(player.q<=(TILEWH/SPEED))
244 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
245 animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
246 mapScrollDown(bg, SPEED);
247 mapScrollDown(spri, SPEED);
248 //mapScrollDown(mask, SPEED);
249 modexShowPage(spri->page);
251 } else { player.q = 1; player.d = 0; player.ty++; }
253 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
255 //for(q=1; q<=(TILEWH/SPEED); q++)
256 if(player.q<=(TILEWH/SPEED))
260 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
261 animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
262 modexShowPage(spri->page);
264 } else { player.q = 1; player.d = 0; player.ty++; }
268 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
269 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
270 modexShowPage(spri->page);
272 player.triggerx = player.tx;
273 player.triggery = player.ty+1;
278 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
280 //for(q=1; q<=(TILEWH/SPEED); q++)
281 if(player.q<=(TILEWH/SPEED))
284 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
285 animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
286 mapScrollUp(bg, SPEED);
287 mapScrollUp(spri, SPEED);
288 //mapScrollUp(mask, SPEED);
289 modexShowPage(spri->page);
291 } else { player.q = 1; player.d = 0; player.ty--; }
293 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
295 //for(q=1; q<=(TILEWH/SPEED); q++)
296 if(player.q<=(TILEWH/SPEED))
300 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
301 modexShowPage(spri->page);
302 animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
304 } else { player.q = 1; player.d = 0; player.ty--; }
308 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
309 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
310 modexShowPage(spri->page);
312 player.triggerx = player.tx;
313 player.triggery = player.ty-1;
315 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
317 if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
320 for(i=600; i>=400; i--)
328 /* fade back to text mode */
\r
329 modexFadeOff(4, ptmp.palette);
\r
333 printf("Project 16 scroll.exe\n");
334 printf("tx: %d\n", bg->tx);
335 printf("ty: %d\n", bg->ty);
336 printf("player.x: %d\n", player.x);
337 printf("player.y: %d\n", player.y);
338 printf("player.tx: %d\n", player.tx);
339 printf("player.ty: %d\n", player.ty);
340 printf("player.triggx: %d\n", player.triggerx);
341 printf("player.triggy: %d\n", player.triggery);
342 printf("player.q: %d\n", player.q);
343 printf("player.d: %d\n", player.d);
344 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
345 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
349 case 0: cpus = "8086/8088 or 186/88"; break;
350 case 1: cpus = "286"; break;
351 case 2: cpus = "386 or newer"; break;
352 default: cpus = "internal error"; break;
354 printf("detected CPU type: %s\n", cpus);
361 allocMap(int w, int h) {
366 result.data = malloc(sizeof(byte) * w * h);
373 initMap(map_t *map) {
374 /* just a place holder to fill out an alternating pattern */
378 map->tiles = malloc(sizeof(tiles_t));
380 /* create the tile set */
381 map->tiles->data = malloc(sizeof(bitmap_t));
382 map->tiles->data->width = (TILEWH*2);
383 map->tiles->data->height= TILEWH;
384 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
385 map->tiles->tileHeight = TILEWH;
386 map->tiles->tileWidth =TILEWH;
387 map->tiles->rows = 1;
388 map->tiles->cols = 2;
391 for(y=0; y<TILEWH; y++) {
392 for(x=0; x<(TILEWH*2); x++) {
394 map->tiles->data->data[i] = 28;//0x24;
396 map->tiles->data->data[i] = 0;//0x34;
402 for(y=0; y<map->height; y++) {
403 for(x=0; x<map->width; x++) {
414 mapScrollRight(map_view_t *mv, byte offset) {
415 word x, y; /* coordinate for drawing */
417 /* increment the pixel position and update the page */
418 mv->page->dx += offset;
420 /* check to see if this changes the tile */
421 if(mv->page->dx >= mv->dxThresh ) {
422 /* go forward one tile */
424 /* Snap the origin forward */
426 mv->page->dx = mv->map->tiles->tileWidth;
429 /* draw the next column */
430 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
431 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
437 mapScrollLeft(map_view_t *mv, byte offset) {
438 word x, y; /* coordinate for drawing */
440 /* increment the pixel position and update the page */
441 mv->page->dx -= offset;
443 /* check to see if this changes the tile */
444 if(mv->page->dx == 0) {
445 /* go backward one tile */
448 /* Snap the origin backward */
450 mv->page->dx = mv->map->tiles->tileWidth;
452 /* draw the next column */
453 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
459 mapScrollUp(map_view_t *mv, byte offset) {
460 word x, y; /* coordinate for drawing */
462 /* increment the pixel position and update the page */
463 mv->page->dy -= offset;
465 /* check to see if this changes the tile */
466 if(mv->page->dy == 0 ) {
467 /* go down one tile */
469 /* Snap the origin downward */
470 mv->page->data -= mv->page->width*4;
471 mv->page->dy = mv->map->tiles->tileHeight;
474 /* draw the next row */
476 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
482 mapScrollDown(map_view_t *mv, byte offset) {
483 word x, y; /* coordinate for drawing */
485 /* increment the pixel position and update the page */
486 mv->page->dy += offset;
488 /* check to see if this changes the tile */
489 if(mv->page->dy >= mv->dyThresh ) {
490 /* go down one tile */
492 /* Snap the origin downward */
493 mv->page->data += mv->page->width*4;
494 mv->page->dy = mv->map->tiles->tileHeight;
497 /* draw the next row */
498 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
499 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
506 mapGoTo(map_view_t *mv, int tx, int ty) {
510 /* set up the coordinates */
513 mv->page->dx = mv->map->tiles->tileWidth;
514 mv->page->dy = mv->map->tiles->tileHeight;
516 /* set up the thresholds */
517 mv->dxThresh = mv->map->tiles->tileWidth * 2;
518 mv->dyThresh = mv->map->tiles->tileHeight * 2;
521 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
523 i=mv->ty * mv->map->width + mv->tx;
524 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
525 mapDrawRow(mv, tx-1, ty, py);
526 i+=mv->map->width - tx;
532 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
535 rx = (i % t->cols) * t->tileWidth;
536 ry = (i / t->cols) * t->tileHeight;
537 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
542 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
546 /* the position within the map array */
547 i=ty * mv->map->width + tx;
548 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
550 /* we are in the map, so copy! */
551 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
558 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
562 /* location in the map array */
563 i=ty * mv->map->width + tx;
565 /* We'll copy all of the columns in the screen,
566 i + 1 row above and one below */
567 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
569 /* we are in the map, so copy away! */
570 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
577 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
579 short dire=32*d1; //direction
580 short qq; //scroll offset
583 else qq = ((lp)*SPEED);
607 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
608 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
609 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
610 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
611 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
612 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
613 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
614 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
615 //turn this off if XT
616 if(detectcpu() > 0) modexWaitBorder();