1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "src/lib/scroll16.h"
24 //#include "src/lib/mapread.h"
25 #include "src/lib/wcpu/wcpu.h"
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
32 global_game_variables_t gvar;
34 player_t player[MaxPlayers];
35 page_t screen, screen2, screen3;
37 map_view_t *bg, *spri, *mask;//, *tmp;
42 // word panswitch=0, panq=1, pand=0;
43 word panpagenum=0; //for panning!
45 static word paloffset=0;
47 //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
49 //map_view_db_t pgid[4];
55 byte *mesg=malloc(sizeof(dword));
57 player[0].persist_aniframe=0;
59 //0000printf("starting timer\n");
61 //++++????start_timer(&gvar);
62 //++++ gvar.frames_per_second = 60;
63 //0000 printf("ok\n");
64 //extern struct inconfig inpu;
69 //0000printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
70 //0000 printf("Total free @ before map load: %zu\n", GetFreeSize());
71 //0000 printf("Total near free @ before map load: %zu\n", GetNearFreeSize());
72 //0000 printf("Total far free @ before map load: %zu\n", GetFarFreeSize());
74 //0000 fprintf(stderr, "testing~\n");
75 //++++ loadmap("data/test.map", &map);
79 //0000 printf("chkmap ok\n");
80 //0000 fprintf(stderr, "yay map loaded~~\n");
87 mappalptr = map.tiles->data->palette;
89 //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
90 player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
91 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
93 /* create the planar buffer */
94 //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
95 p = planar_buf_from_bitmap(&player[0].data);
96 //0000 printf("planar buffer ok\n");
97 //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
102 IN_Default(0,&player,ctrl_Joystick);
104 /* save the palette */
106 dpal = modexNewPal();
108 modexFadeOff(4, dpal);
114 modexPalBlack(); //reset the palette~
116 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
117 //++++ player[0].data.offset=(paloffset/3);
118 //++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0);
119 //printf(" %d\n", sizeof(ptmp->data));
120 //printf("1: %d\n", paloffset);
121 //++++ map.tiles->data->offset=(paloffset/3);
122 //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
123 // printf("\n====\n");
124 // printf("0 paloffset= %d\n", paloffset/3);
125 // printf("====\n\n");
127 gpal = modexNewPal();
129 modexSavePalFile("data/g.pal", gpal);
130 modexPalBlack(); //so player will not see loadings~
133 /* setup camera and screen~ */
134 screen = modexDefaultPage();
135 screen.width += (TILEWH*2);
136 screen.height += (TILEWH*2);//+QUADWH;
137 mv[0].page = &screen;
138 screen2 = modexNextPage(mv[0].page);
139 mv[1].page = &screen2;
140 screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
141 //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
142 mv[2].page = &screen3;
149 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
152 //mapGoTo(mask, 0, 0);
154 //TODO: put player in starting position of spot
155 //default player position on the viewable map
156 player[0].tx = bg->tx + 10;
157 player[0].ty = bg->ty + 8;
158 player[0].x = player[0].tx*TILEWH;
159 player[0].y = player[0].ty*TILEWH;
160 player[0].triggerx = player[0].tx;
161 player[0].triggery = player[0].ty+1;
162 /* player[0].info.x = player[0].tx;
163 player[0].info.xaxis = player[0].tx*TILEWH;
164 player[0].info.y = player[0].ty;
165 player[0].info.yaxis = player[0].ty*TILEWH;*/
169 // player[0].persist_aniframe=0;
171 /*npc0.tx = bg->tx + 1;
172 npc0.ty = bg->ty + 1;
173 npc0.x = npc0.tx*TILEWH;
174 npc0.y = npc0.ty*TILEWH;
175 npc0.triggerx = npc0.tx;
176 npc0.triggery = npc0.ty+1;
179 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
181 modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
183 modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
186 modexShowPage(spri->page);
187 // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
188 modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
190 modexFadeOn(4, gpal);
192 while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
194 sprintf(mesg, "%lu", gvar.tiku);
195 //++++ modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg);
196 shinku(mv[1].page, &gvar);
197 IN_ReadControl(0,&player);
198 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
199 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
200 //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
208 if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
210 if(pand == 0){ pand = 2; }
211 if(panq<=(TILEWH/(player[0].speed)))
218 modexShowPage(bg->page);
223 modexShowPage(spri->page);
228 modexShowPage(mask->page);
232 } else { panq = 1; pand = 0; }
235 if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
237 if(pand == 0){ pand = 4; }
238 if(panq<=(TILEWH/(player[0].speed)))
245 modexShowPage(bg->page);
250 modexShowPage(spri->page);
255 modexShowPage(mask->page);
259 } else { panq = 1; pand = 0; }
262 if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
264 if(pand == 0){ pand = 3; }
265 if(panq<=(TILEWH/(player[0].speed)))
272 modexShowPage(bg->page);
277 modexShowPage(spri->page);
282 modexShowPage(mask->page);
286 } else { panq = 1; pand = 0; }
289 if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
291 if(pand == 0){ pand = 1; }
292 if(panq<=(TILEWH/(player[0].speed)))
299 modexShowPage(bg->page);
304 modexShowPage(spri->page);
309 modexShowPage(mask->page);
313 } else { panq = 1; pand = 0; }
318 //the scripting stuf....
320 //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
321 if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
324 for(i=800; i>=400; i--)
330 if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
332 //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
333 if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
334 if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
335 if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
336 if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p
338 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
340 paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
341 printf("1paloffset = %d\n", paloffset/3);
342 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
343 printf("2paloffset = %d\n", paloffset/3);
344 pdump(bg->page); pdump(spri->page); }
347 //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
349 if(IN_KeyDown(87)) //f11
360 if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
365 /* fade back to text mode */
366 /* but 1st lets save the game palette~ */
369 modexSavePalFile("data/g.pal", gpal);
370 modexFadeOff(4, gpal);
374 printf("Project 16 scroll.exe. This is just a test file!\n");
375 printf("version %s\n", VERSION);
376 printf("tx: %d\n", bg->tx);
377 printf("ty: %d\n", bg->ty);
378 printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);
379 //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
380 //else printf("\nplayer[0].y: %d\n", player[0].y);
381 printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty);
382 printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery);
383 printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d);
384 printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
385 // printf("palette offset: %d\n", paloffset/3);
386 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
387 //++++ printf("Total free: %zu\n", GetFreeSize());
388 //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
389 //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
390 // printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
391 // printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
392 // printf("map: %dx%d\n", map.width, map.height);
394 // printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);
395 // printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y);
396 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
400 case 0: cpus = "8086/8088 or 186/88"; break;
401 case 1: cpus = "286"; break;
402 case 2: cpus = "386 or newer"; break;
403 default: cpus = "internal error"; break;
405 printf("detected CPU type: %s\n", cpus);
407 modexFadeOn(4, dpal);