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1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/timer.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //#define FADE
28 #define MODEX   //this is for mode x initiating
29
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
31
32 global_game_variables_t gvar;
33 static map_t map;
34 player_t player[MaxPlayers];
35 page_t screen, screen2, screen3;
36 map_view_t mv[3];
37 map_view_t *bg, *spri, *mask;//, *tmp;
38 planar_buf_t *p;
39 float t;
40 sword bakapee;
41
42 void main(int argc, char *argv[])
43 {
44 //      word panswitch=0, panq=1, pand=0;
45         word panpagenum=0; //for panning!
46         unsigned int i;
47         //static word paloffset=0;
48         const char *cpus;
49         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
50
51         //map_view_db_t pgid[4];
52         word pg;
53 #ifdef FADE
54         byte *dpal, *gpal;
55 #endif
56         byte *ptr;
57         byte *mappalptr;
58         byte *mesg=malloc(sizeof(dword));
59
60
61         if(argv[1]) bakapee = atoi(argv[1]);
62         else bakapee = 1;
63
64         player[0].persist_aniframe=0;
65         player[0].speed=4;
66
67         printf("starting timer\n");
68         start_timer(&gvar);
69         printf("ok\n");
70         //extern struct inconfig inpu;
71
72 //      atexit(qclean());
73
74         /* create the map */
75         fprintf(stderr, "testing map load~\n");
76         loadmap("data/test.map", &map);
77 //0000  map.width=0;
78 //0000  map.height=0;
79         chkmap(&map, 0);
80         printf("chkmap ok\n");
81         fprintf(stderr, "yay map loaded~~\n");
82         mv[0].map = &map;
83         mv[1].map = &map;
84         mv[2].map = &map;
85
86         /* draw the tiles */
87 #ifdef MODEX
88         ptr = map.data;
89         mappalptr = map.tiles->data->palette;
90
91         /* data */
92         player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
93         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
94
95         /* create the planar buffer */
96         p = planar_buf_from_bitmap(&player[0].data);
97 //0000  printf("planar buffer ok\n");
98 #endif
99         /*      input!  */
100         IN_Startup();
101         IN_Default(0,&player,ctrl_Joystick);
102
103         /* save the palette */
104 #ifdef MODEX
105 #ifdef FADE
106         dpal = modexNewPal();
107         modexPalSave(dpal);
108         modexFadeOff(4, dpal);
109 #endif
110
111         textInit();
112         VGAmodeX(bakapee, &gvar);
113 #ifdef FADE
114         modexPalBlack();        //reset the palette~
115 #endif
116 #endif
117 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
118 //++++  player[0].data.offset=(paloffset/3);
119 //++++  modexPalUpdate(&player[0].data, &paloffset, 0, 0);
120         //printf("      %d\n", sizeof(ptmp->data));
121         //printf("1:    %d\n", paloffset);
122 //++++  map.tiles->data->offset=(paloffset/3);
123         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
124 //      printf("\n====\n");
125 //      printf("0       paloffset=      %d\n", paloffset/3);
126 //      printf("====\n\n");
127 #ifdef MODEX
128 #ifdef FADE
129         gpal = modexNewPal();
130         modexPalSave(gpal);
131         modexSavePalFile("data/g.pal", gpal);
132         modexPalBlack();        //so player will not see loadings~
133 #endif
134 #endif
135
136         /* setup camera and screen~ */
137         screen = modexDefaultPage();
138         screen.width += (TILEWH*2);
139         screen.height += (TILEWH*2);//+QUADWH;
140         mv[0].page = &screen;
141         screen2 = modexNextPage(mv[0].page);
142         mv[1].page = &screen2;
143         screen3 = modexNextPageFlexibleSize(mv[1].page, 320, 240);      //(352*176)+1024 is the remaining amount of memory left wwww
144         //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
145         mv[2].page = &screen3;
146
147         /* set up paging */
148         bg = &mv[0];
149         spri = &mv[1];
150         mask = &mv[2];
151
152 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
153         mapGoTo(bg, 0, 0);
154         mapGoTo(spri, 0, 0);
155         //mapGoTo(mask, 0, 0);
156
157         //TODO: put player in starting position of spot
158         //default player position on the viewable map
159         player[0].tx = bg->tx + 10;
160         player[0].ty = bg->ty + 8;
161         player[0].x = player[0].tx*TILEWH;
162         player[0].y = player[0].ty*TILEWH;
163         player[0].triggerx = player[0].tx;
164         player[0].triggery = player[0].ty+1;
165 /*      player[0].info.x = player[0].tx;
166         player[0].info.xaxis = player[0].tx*TILEWH;
167         player[0].info.y = player[0].ty;
168         player[0].info.yaxis = player[0].ty*TILEWH;*/
169         player[0].q=1;
170         player[0].d=2;
171         player[0].hp=4;
172 //      player[0].persist_aniframe=0;
173         //npc
174         /*npc0.tx = bg->tx + 1;
175         npc0.ty = bg->ty + 1;
176         npc0.x = npc0.tx*TILEWH;
177         npc0.y = npc0.ty*TILEWH;
178         npc0.triggerx = npc0.tx;
179         npc0.triggery = npc0.ty+1;
180         npc0.q=1;
181         npc0.d=0;
182         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
183 #ifdef  SPRITE
184 #ifdef BMPTYPE
185         oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1);
186 #else
187         modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
188 #endif
189 #else
190         modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
191 #endif
192
193         modexShowPage(spri->page);
194         modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
195 #ifdef MODEX
196 #ifdef FADE
197         modexFadeOn(4, gpal);
198 #endif
199 #endif
200         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
201         {
202                 shinku(mv, &gvar);
203                 IN_ReadControl(0,&player);
204         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
205         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
206         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
207
208         //player movement
209         //if(!panswitch){
210                 walk(mv, player, 0);
211         /*}else{
212 //88 switch!
213         //right movement
214         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
215         {
216                 if(pand == 0){ pand = 2; }
217                         if(panq<=(TILEWH/(player[0].speed)))
218                         {
219                                 switch(panpagenum)
220                                 {
221                                         case 0:
222                                                 //bg
223                                                 bg->page->dx++;
224                                                 modexShowPage(bg->page);
225                                         break;
226                                         case 1:
227                                                 //spri
228                                                 spri->page->dx++;
229                                                 modexShowPage(spri->page);
230                                         break;
231                                         case 2:
232                                                 //fg
233                                                 mask->page->dx++;
234                                                 modexShowPage(mask->page);
235                                         break;
236                                 }
237                                 panq++;
238                         } else { panq = 1; pand = 0; }
239         }
240         //left movement
241         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
242         {
243                 if(pand == 0){ pand = 4; }
244                         if(panq<=(TILEWH/(player[0].speed)))
245                         {
246                                 switch(panpagenum)
247                                 {
248                                         case 0:
249                                                 //bg
250                                                 bg->page->dx--;
251                                                 modexShowPage(bg->page);
252                                         break;
253                                         case 1:
254                                                 //spri
255                                                 spri->page->dx--;
256                                                 modexShowPage(spri->page);
257                                         break;
258                                         case 2:
259                                                 //fg
260                                                 mask->page->dx--;
261                                                 modexShowPage(mask->page);
262                                         break;
263                                 }
264                                 panq++;
265                         } else { panq = 1; pand = 0; }
266         }
267         //down movement
268         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
269         {
270                 if(pand == 0){ pand = 3; }
271                         if(panq<=(TILEWH/(player[0].speed)))
272                         {
273                                 switch(panpagenum)
274                                 {
275                                         case 0:
276                                                 //bg
277                                                 bg->page->dy--;
278                                                 modexShowPage(bg->page);
279                                         break;
280                                         case 1:
281                                                 //spri
282                                                 spri->page->dy--;
283                                                 modexShowPage(spri->page);
284                                         break;
285                                         case 2:
286                                                 //fg
287                                                 mask->page->dy--;
288                                                 modexShowPage(mask->page);
289                                         break;
290                                 }
291                                 panq++;
292                         } else { panq = 1; pand = 0; }
293         }
294         //up movement
295         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
296         {
297                 if(pand == 0){ pand = 1; }
298                         if(panq<=(TILEWH/(player[0].speed)))
299                         {
300                                 switch(panpagenum)
301                                 {
302                                         case 0:
303                                                 //bg
304                                                 bg->page->dy++;
305                                                 modexShowPage(bg->page);
306                                         break;
307                                         case 1:
308                                                 //spri
309                                                 spri->page->dy++;
310                                                 modexShowPage(spri->page);
311                                         break;
312                                         case 2:
313                                                 //fg
314                                                 mask->page->dy++;
315                                                 modexShowPage(mask->page);
316                                         break;
317                                 }
318                                 panq++;
319                         } else { panq = 1; pand = 0; }
320         }
321 }*/
322
323
324         //the scripting stuf....
325
326         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
327         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
328         {
329                 short i;
330                 for(i=800; i>=400; i--)
331                 {
332                         sound(i);
333                 }
334                 nosound();
335         }
336         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
337         //debugging binds!
338         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
339         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
340         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
341         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
342         if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
343 #ifdef MODEX
344 #ifdef FADE
345         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
346         if(IN_KeyDown(22)){
347         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
348         printf("1paloffset      =       %d\n", paloffset/3);
349          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
350         printf("2paloffset      =       %d\n", paloffset/3);
351          pdump(bg->page); pdump(spri->page); }
352 #endif
353 #endif
354         //pan switch
355         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
356         //TSR
357         if(IN_KeyDown(87))      //f11
358         {
359                 VGAmodeX(0, &gvar);
360                 IN_Shutdown();
361                 __asm
362                 {
363                         mov ah,31h
364                         int 21h
365                 }
366         }
367         if(IN_KeyDown(88))      //s
368         {
369                 switch(gvar.kurokku.fpscap)
370                 {
371                         case 0:
372                                 gvar.kurokku.fpscap=1;
373                         break;
374                         case 1:
375                                 gvar.kurokku.fpscap=0;
376                         break;
377                 }
378                 IN_Ack();
379         }
380         //TODO fmemtest into page
381         if(IN_KeyDown(4+1))     //4
382         {
383                 pg=1;
384                 SELECT_ALL_PLANES();
385                 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
386         }
387
388         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
389         }
390
391         /* fade back to text mode */
392         /* but 1st lets save the game palette~ */
393 #ifdef MODEX
394 #ifdef FADE
395         modexPalSave(gpal);
396         modexSavePalFile("data/g.pal", gpal);
397         modexFadeOff(4, gpal);
398 #endif
399         VGAmodeX(0, &gvar);
400 #endif
401         IN_Shutdown();
402         printf("Project 16 scroll.exe. This is just a test file!\n");
403         printf("version %s\n", VERSION);
404         printf("tx: %d\n", bg->tx);
405         printf("ty: %d\n", bg->ty);
406         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
407         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
408         //else printf("\nplayer[0].y: %d\n", player[0].y);
409         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
410         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
411         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
412         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
413 //      printf("palette offset: %d\n", paloffset/3);
414 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
415 //++++  printf("Total free: %zu\n", GetFreeSize());
416 //not used now  printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
417 //not used now  printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
418 //      printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);
419 //      printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
420 //      printf("map: %dx%d\n", map.width, map.height);
421 //      printf("\n");
422 //      printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
423 //      printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
424         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
425
426         switch(detectcpu())
427         {
428                 case 0: cpus = "8086/8088 or 186/88"; break;
429                 case 1: cpus = "286"; break;
430                 case 2: cpus = "386 or newer"; break;
431                 default: cpus = "internal error"; break;
432         }
433         printf("detected CPU type: %s\n", cpus);
434 #ifdef MODEX
435 #ifdef FADE
436         modexFadeOn(4, dpal);
437 #endif
438 #endif
439 }