1 #include "src\lib\modex16.h"
4 #include "src\lib\dos_kb.h"
5 #include "src\lib\wtest\wtest.c"
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
29 int tx; //appears to be the top left tile position on the viewable screen map
30 int ty; //appears to be the top left tile position on the viewable screen map
35 //TODO: make this into actor_t
37 int x; //player exact position on the viewable map
38 int y; //player exact position on the viewable map
39 int tx; //player tile position on the viewable map
40 int ty; //player tile position on the viewable map
41 int triggerx; //player's trigger box tile position on the viewable map
42 int triggery; //player's trigger box tile position on the viewable map
43 sword q; //loop variable
45 int hp; //hitpoints of the player
49 map_t allocMap(int w, int h);
50 void initMap(map_t *map);
51 void mapScrollRight(map_view_t *mv, byte offset);
52 void mapScrollLeft(map_view_t *mv, byte offest);
53 void mapScrollUp(map_view_t *mv, byte offset);
54 void mapScrollDown(map_view_t *mv, byte offset);
55 void mapGoTo(map_view_t *mv, int tx, int ty);
56 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
57 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
58 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
59 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
62 #define QUADWH (TILEWH/4)
64 //#define LOOPMAX (TILEWH/SPEED)
66 //place holder definitions
71 //#define SWAP(a, b) tmp=a; a=b; b=tmp;
73 bitmap_t ptmp; // player sprite
76 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
77 page_t screen, screen2, screen3;
79 map_view_t mv, mv2, mv3;
80 map_view_t *bg, *spri, *mask;//, *tmp;
87 /* save the palette */
\r
88 pal = modexNewPal();
\r
90 modexFadeOff(4, pal);
\r
94 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
103 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
107 modexPalUpdate(ptmp.palette);
108 modexFadeOn(4, ptmp.palette);
109 screen = modexDefaultPage();
110 screen.width += (TILEWH*2);
111 screen.height += (TILEWH*2)+QUADWH;
113 screen2 = modexNextPage(mv.page);
123 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
126 //mapGoTo(mask, 0, 0);
128 //TODO: put player in starting position of spot
129 //default player position on the viewable map
130 player.tx = bg->tx + 10;
131 player.ty = bg->ty + 8;
132 player.x = player.tx*TILEWH;
133 player.y = player.ty*TILEWH;
134 player.triggerx = player.tx;
135 player.triggery = player.ty+1;
136 //TODO: erase player initial draw
137 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
138 //temp draw trigger box
139 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
140 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
141 modexShowPage(spri->page);
144 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
145 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
146 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
149 //TODO: make this better
150 if(keyp(72) && !keyp(80) && player.q == 1) player.d = 1;
151 if(keyp(77) && !keyp(75) && player.q == 1) player.d = 2;
152 if(keyp(80) && !keyp(72) && player.q == 1) player.d = 3;
153 if(keyp(75) && !keyp(77) && player.q == 1) player.d = 4;
154 //if(player.d>0) player.q=1;
156 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
160 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
162 //for(q=1; q<=(TILEWH/SPEED); q++)
163 if(player.q<=(TILEWH/SPEED))
166 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
167 animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
168 mapScrollRight(bg, SPEED);
169 mapScrollRight(spri, SPEED);
170 //mapScrollRight(mask, SPEED);
171 modexShowPage(spri->page);
173 } else { player.q = 1; player.d = 0; player.tx++; }
175 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
177 //for(q=1; q<=(TILEWH/SPEED); q++)
178 if(player.q<=(TILEWH/SPEED))
182 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
183 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
184 modexShowPage(spri->page);
186 } else { player.q = 1; player.d = 0; player.tx++; }
190 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
191 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
192 modexShowPage(spri->page);
195 player.triggerx = player.tx+1;
196 player.triggery = player.ty;
201 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
203 //for(q=1; q<=(TILEWH/SPEED); q++)
204 if(player.q<=(TILEWH/SPEED))
207 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
208 animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
209 mapScrollLeft(bg, SPEED);
210 mapScrollLeft(spri, SPEED);
211 //mapScrollLeft(mask, SPEED);
212 modexShowPage(spri->page);
214 } else { player.q = 1; player.d = 0; player.tx--; }
216 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
218 //for(q=1; q<=(TILEWH/SPEED); q++)
219 if(player.q<=(TILEWH/SPEED))
223 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
224 animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
225 modexShowPage(spri->page);
227 } else { player.q = 1; player.d = 0; player.tx--; }
231 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
232 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
233 modexShowPage(spri->page);
236 player.triggerx = player.tx-1;
237 player.triggery = player.ty;
242 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
244 //for(q=1; q<=(TILEWH/SPEED); q++)
245 if(player.q<=(TILEWH/SPEED))
248 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
249 animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
250 mapScrollDown(bg, SPEED);
251 mapScrollDown(spri, SPEED);
252 //mapScrollDown(mask, SPEED);
253 modexShowPage(spri->page);
255 } else { player.q = 1; player.d = 0; player.ty++; }
257 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
259 //for(q=1; q<=(TILEWH/SPEED); q++)
260 if(player.q<=(TILEWH/SPEED))
264 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
265 animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
266 modexShowPage(spri->page);
268 } else { player.q = 1; player.d = 0; player.ty++; }
272 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
273 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
274 modexShowPage(spri->page);
277 player.triggerx = player.tx;
278 player.triggery = player.ty+1;
283 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
285 //for(q=1; q<=(TILEWH/SPEED); q++)
286 if(player.q<=(TILEWH/SPEED))
289 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
290 animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
291 mapScrollUp(bg, SPEED);
292 mapScrollUp(spri, SPEED);
293 //mapScrollUp(mask, SPEED);
294 modexShowPage(spri->page);
296 } else { player.q = 1; player.d = 0; player.ty--; }
298 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
300 //for(q=1; q<=(TILEWH/SPEED); q++)
301 if(player.q<=(TILEWH/SPEED))
305 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
306 modexShowPage(spri->page);
307 animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
309 } else { player.q = 1; player.d = 0; player.ty--; }
313 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
314 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
315 modexShowPage(spri->page);
318 player.triggerx = player.tx;
319 player.triggery = player.ty-1;
321 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
323 if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
326 for(i=600; i>=400; i--)
334 /* fade back to text mode */
\r
335 modexFadeOff(4, ptmp.palette);
\r
339 printf("Project 16 scroll.exe\n");
340 printf("tx: %d\n", bg->tx);
341 printf("ty: %d\n", bg->ty);
342 printf("player.x: %d\n", player.x);
343 printf("player.y: %d\n", player.y);
344 printf("player.tx: %d\n", player.tx);
345 printf("player.ty: %d\n", player.ty);
346 printf("player.triggx: %d\n", player.triggerx);
347 printf("player.triggy: %d\n", player.triggery);
348 printf("player.q: %d\n", player.q);
349 printf("player.d: %d\n", player.d);
350 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
351 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
355 case 0: cpus = "8086/8088 or 186/88"; break;
356 case 1: cpus = "286"; break;
357 case 2: cpus = "386 or newer"; break;
358 default: cpus = "internal error"; break;
360 printf("detected CPU type: %s\n", cpus);
367 allocMap(int w, int h) {
372 result.data = malloc(sizeof(byte) * w * h);
379 initMap(map_t *map) {
380 /* just a place holder to fill out an alternating pattern */
384 map->tiles = malloc(sizeof(tiles_t));
386 /* create the tile set */
387 map->tiles->data = malloc(sizeof(bitmap_t));
388 map->tiles->data->width = (TILEWH*2);
389 map->tiles->data->height= TILEWH;
390 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
391 map->tiles->tileHeight = TILEWH;
392 map->tiles->tileWidth =TILEWH;
393 map->tiles->rows = 1;
394 map->tiles->cols = 2;
397 for(y=0; y<TILEWH; y++) {
398 for(x=0; x<(TILEWH*2); x++) {
400 map->tiles->data->data[i] = 28;//0x24;
402 map->tiles->data->data[i] = 0;//0x34;
408 for(y=0; y<map->height; y++) {
409 for(x=0; x<map->width; x++) {
420 mapScrollRight(map_view_t *mv, byte offset) {
421 word x, y; /* coordinate for drawing */
423 /* increment the pixel position and update the page */
424 mv->page->dx += offset;
426 /* check to see if this changes the tile */
427 if(mv->page->dx >= mv->dxThresh ) {
428 /* go forward one tile */
430 /* Snap the origin forward */
432 mv->page->dx = mv->map->tiles->tileWidth;
435 /* draw the next column */
436 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
437 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
443 mapScrollLeft(map_view_t *mv, byte offset) {
444 word x, y; /* coordinate for drawing */
446 /* increment the pixel position and update the page */
447 mv->page->dx -= offset;
449 /* check to see if this changes the tile */
450 if(mv->page->dx == 0) {
451 /* go backward one tile */
454 /* Snap the origin backward */
456 mv->page->dx = mv->map->tiles->tileWidth;
458 /* draw the next column */
459 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
465 mapScrollUp(map_view_t *mv, byte offset) {
466 word x, y; /* coordinate for drawing */
468 /* increment the pixel position and update the page */
469 mv->page->dy -= offset;
471 /* check to see if this changes the tile */
472 if(mv->page->dy == 0 ) {
473 /* go down one tile */
475 /* Snap the origin downward */
476 mv->page->data -= mv->page->width*4;
477 mv->page->dy = mv->map->tiles->tileHeight;
480 /* draw the next row */
482 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
488 mapScrollDown(map_view_t *mv, byte offset) {
489 word x, y; /* coordinate for drawing */
491 /* increment the pixel position and update the page */
492 mv->page->dy += offset;
494 /* check to see if this changes the tile */
495 if(mv->page->dy >= mv->dyThresh ) {
496 /* go down one tile */
498 /* Snap the origin downward */
499 mv->page->data += mv->page->width*4;
500 mv->page->dy = mv->map->tiles->tileHeight;
503 /* draw the next row */
504 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
505 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
512 mapGoTo(map_view_t *mv, int tx, int ty) {
516 /* set up the coordinates */
519 mv->page->dx = mv->map->tiles->tileWidth;
520 mv->page->dy = mv->map->tiles->tileHeight;
522 /* set up the thresholds */
523 mv->dxThresh = mv->map->tiles->tileWidth * 2;
524 mv->dyThresh = mv->map->tiles->tileHeight * 2;
527 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
529 i=mv->ty * mv->map->width + mv->tx;
530 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
531 mapDrawRow(mv, tx-1, ty, py);
532 i+=mv->map->width - tx;
538 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
541 rx = (i % t->cols) * t->tileWidth;
542 ry = (i / t->cols) * t->tileHeight;
543 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
548 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
552 /* the position within the map array */
553 i=ty * mv->map->width + tx;
554 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
556 /* we are in the map, so copy! */
557 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
564 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
568 /* location in the map array */
569 i=ty * mv->map->width + tx;
571 /* We'll copy all of the columns in the screen,
572 i + 1 row above and one below */
573 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
575 /* we are in the map, so copy away! */
576 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
583 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
585 short dire=32*d1; //direction
586 short qq; //scroll offset
589 else qq = ((lp)*SPEED);
613 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
614 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
615 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
616 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
617 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
618 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
619 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
620 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
621 //turn this off if XT
622 if(detectcpu() > 0) modexWaitBorder();