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1 #include "src/tesuto.h"
2
3 static unsigned char palette[768];
4 global_game_variables_t gvar;
5
6 int main(int argc,char **argv) {
7         struct vrl1_vgax_header *vrl_header;
8         vrl1_vgax_offset_t *vrl_lineoffs;
9         unsigned char *buffer;
10         unsigned int bufsz;
11         int fd;
12
13         if (argc < 3) {
14                 fprintf(stderr,"drawvrl <VRL file> <palette file>\n");
15                 return 1;
16         }
17
18         fd = open(argv[1],O_RDONLY|O_BINARY);
19         if (fd < 0) {
20                 fprintf(stderr,"Unable to open '%s'\n",argv[1]);
21                 return 1;
22         }
23         {
24                 unsigned long sz = lseek(fd,0,SEEK_END);
25                 if (sz < sizeof(*vrl_header)) return 1;
26                 if (sz >= 65535UL) return 1;
27
28                 bufsz = (unsigned int)sz;
29                 buffer = malloc(bufsz);
30                 if (buffer == NULL) return 1;
31
32                 lseek(fd,0,SEEK_SET);
33                 if ((unsigned int)read(fd,buffer,bufsz) < bufsz) return 1;
34
35                 vrl_header = (struct vrl1_vgax_header*)buffer;
36                 if (memcmp(vrl_header->vrl_sig,"VRL1",4) || memcmp(vrl_header->fmt_sig,"VGAX",4)) return 1;
37                 if (vrl_header->width == 0 || vrl_header->height == 0) return 1;
38         }
39         close(fd);
40
41         probe_dos();
42         if (!probe_vga()) {
43                 printf("VGA probe failed\n");
44                 return 1;
45         }
46         int10_setmode(19);
47         update_state_from_vga();
48         VGAmodeX(1, &gvar);
49         //vga_enable_256color_modex(); // VGA mode X
50
51
52         /* load color palette */
53         fd = open(argv[2],O_RDONLY|O_BINARY);
54         if (fd >= 0) {
55                 unsigned int i;
56
57                 read(fd,palette,768);
58                 close(fd);
59
60                 vga_palette_lseek(0);
61                 for (i=0;i < 256;i++) vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2);
62         }
63
64         /* preprocess the sprite to generate line offsets */
65         vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
66         if (vrl_lineoffs == NULL) return 1;
67
68         draw_vrl1_vgax_modex(0,0,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
69         while (getch() != 13);
70
71         {
72                 unsigned int i;
73
74                 for (i=1;i < 320;i++)
75                         draw_vrl1_vgax_modex(i,0,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
76         }
77         while (getch() != 13);
78
79         {
80                 unsigned int i;
81
82                 for (i=1;i < 200;i++)
83                         draw_vrl1_vgax_modex(i,i,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
84         }
85         while (getch() != 13);
86
87         {
88                 unsigned int i;
89
90                 for (i=(2 << 6)/*200%*/;i >= (1 << 4)/*25%*/;i--)
91                         draw_vrl1_vgax_modexstretch(0,0,i,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
92         }
93         while (getch() != 13);
94         {
95                 unsigned int i;
96
97                 for (i=(2 << 6)/*200%*/;i >= (1 << 4)/*25%*/;i--)
98                         draw_vrl1_vgax_modexystretch(0,0,i,i,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
99         }
100         while (getch() != 13);
101
102         int10_setmode(3);
103         //VGAmodeX(0, &gvar);
104         free(vrl_lineoffs);
105         buffer = NULL;
106         free(buffer);
107         bufsz = 0;
108         return 0;
109 }
110