1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #include "src/lib/modex16.h"
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24 #include "src/lib/16_sprit.h"
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25 #include "src/lib/16_ca.h"
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26 #include "src/lib/16_mm.h"
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29 global_game_variables_t gvar;
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40 vrl1_vgax_offset_t * off, *off1;
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41 struct vrs_container vrs;
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42 vrl1_vgax_offset_t **vrl_line_offsets;
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43 uint32_t huge *vrl_headers_offsets;
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44 uint16_t huge *vrl_id_iter;
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47 struct vrl1_vgax_header huge *curr_vrl;
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48 struct vrl_container *vrl;
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51 // DOSLIB: check our environment
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54 // DOSLIB: what CPU are we using?
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55 // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
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56 // So this code by itself shouldn't care too much what CPU it's running on. Except that other
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57 // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
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58 // the CPU to carry out tasks. --J.C.
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61 // DOSLIB: check for VGA
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63 printf("VGA probe failed\n");
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66 // hardware must be VGA or higher!
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67 if (!(vga_state.vga_flags & VGA_IS_VGA)) {
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68 printf("This program requires VGA or higher graphics hardware\n");
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72 //gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);
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74 gvar.mm.mmstarted=0;
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77 // What should be done by read_vrs:
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78 //sega = (mm.bufferseg);
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79 if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar)) baka=1; else baka=0;
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81 // Insert sanity cheks later
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82 vrs.buffer = bigbuffer;
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83 vrs.data_size = size - sizeof(struct vrl1_vgax_header);
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85 vrl_id_iter = (uint16_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);
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86 while(vrl_id_iter[num_of_vrl]){
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90 // Allocate memory for vrl line offsets table
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91 vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);
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93 vrl_headers_offsets = (uint32_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);
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94 // Calculate line offsets for each vrl
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95 for(i = 0; i < num_of_vrl; i++){
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96 curr_vrl = (struct vrl1_vgax_header huge *)(vrs.buffer + vrl_headers_offsets[i]);
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98 // Calc. vrl size as (next_offset - curr_offset)
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99 if (i != num_of_vrl - 1){
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100 vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);
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102 // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)
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104 vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);
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106 vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);
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108 vrs.vrl_line_offsets = vrl_line_offsets;
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111 //read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);
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112 spri.spritesheet = &vrs;
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113 spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));
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114 i = set_anim_by_id(&spri, 11);
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122 // Uncomment to see broken sprites
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123 /* sega = mm.bufferseg;
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124 if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/
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126 /* clear and draw one sprite and one bitmap */
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127 VGAmodeX(1, 1, &gvar);
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128 modexHiganbanaPageSetup(&gvar.video);
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130 /* non sprite comparison */
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132 modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);
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133 t1 = (*clockw-start) /18.2;
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137 t2 = (*clockw-start)/18.2;
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139 for (i = 0; i < 5; i++){
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140 spri.delay = 1; animate_spri(&spri); spri.x += 20; sleep(1); }
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147 modexPalUpdate0(pal);
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154 VGAmodeX(0, 1, &gvar);
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155 MM_ShowMemory(&gvar);
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156 MM_DumpData(&gvar);
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157 free(spri.sprite_vrl_cont);
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158 MM_FreePtr(&bigbuffer, &gvar);
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159 //MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);
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160 CA_Shutdown(&gvar);
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161 MM_Shutdown(&gvar);
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162 //printf("CPU to VGA: %f\n", t1);
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163 //printf("VGA to VGA: %f\n", t2);
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165 printf("Project 16 vrstest.exe. This is just a test file!\n");
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166 printf("version %s\n", VERSION);
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167 printf("t1: %f\n", t1);
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168 printf("t2: %f\n", t2);
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169 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);
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170 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);
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171 printf("Num %d", num_of_vrl);
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172 if(baka) printf("\nyay!\n");
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173 else printf("\npoo!\n");
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