1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #include "src/lib/scroll16.h"
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24 #include "src/lib/16_timer.h"
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25 #include "src/lib/16render.h"
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26 #include "src/lib/16_dbg.h"
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36 boolean panswitch=0,baka=0;
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37 //extern boolean pageflipflop=1;
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38 extern boolean pagenorendermap; //default: 0
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42 //static word paloffset=0;
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47 #define FILENAME_1 "data/spri/chikyuu.vrs"
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48 #define FILENAME_1P "data/spri/chikyuu.pal"
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49 #define FILENAME_2 "data/spri/me.vrs"
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50 #define FILENAME_2P "data/spri/me.pal"
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52 void main(int argc, char *argv[])
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54 static global_game_variables_t gvar;
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55 struct glob_game_vars *ggvv;
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57 // if(argv[1]) bakapee = atoi(argv[1]);
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58 // else bakapee = 1;
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59 //char *bakapee1,*bakapee1p;
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60 char bakapee1[64] = FILENAME_1;
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61 char bakapee1p[64] = FILENAME_1P;
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65 // bakapee1=mALLoc(64);
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66 // bakapee1p=mALLoc(64);
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71 //fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");
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72 bakapee1 = FILENAME_1;
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73 bakapee1p = FILENAME_1P;
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76 if(argv[1]) bakapee1 = argv[1];
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77 if(argv[2]) bakapee1p = argv[2];*/
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78 if(argv[1]){ strcpy(bakapee1, argv[1]);
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79 if(argv[2]) strcpy(bakapee1p, argv[2]); }
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82 // OK, this one takes hellova time and needs to be done in farmalloc or MM_...
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83 //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4
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84 //----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));
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87 // fprintf(stderr, "testing map load~ ");
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88 CA_loadmap("data/test.map", &map, &gvar);
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92 // printf("chkmap ok ");
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93 // fprintf(stderr, "yay map loaded~~\n");
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99 VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar);
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102 IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);
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104 // save the palette
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106 modexPalSave(&gvar.video.dpal);
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107 modexFadeOff(4, &gvar.video.dpal);
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111 //--VGAmodeX(1/*bakapee*/, 1, &gvar);
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114 /* load color palette */
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115 /*ptmp.offset=(paloffset/3);
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116 modexPalUpdate(&ptmp, &paloffset, 0, 0);
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117 //modexClearRegion(bg->page, 0, 0, 320, 240, 255);
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118 //printf(" %d\n", sizeof(ptmp.data));
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119 //printf("1: %d\n", paloffset);
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120 map.tiles->data->offset=(paloffset/3);
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121 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/
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122 VL_LoadPalFile(bakapee1p, &gvar.video.palette, &gvar);
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123 //VL_LoadPalFile("data/default.pal", &gvar.video.palette);
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126 modexPalSave(&gvar.video.palette);
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127 modexSavePalFile("data/g.pal", &gvar.video.palette);
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128 modexPalBlack(); //so player will not see loadings~
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131 // setup camera and screen~
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132 modexHiganbanaPageSetup(&gvar.video);
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133 ZC_MVSetup(&gvar.mv, &map, &gvar);
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136 modexFadeOn(4, &gvar.video.palette);
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139 IN_StartAck (&gvar);
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140 MM_ShowMemory(&gvar);
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141 while (!IN_CheckAck (&gvar)){}
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143 modexPalBlack(); //so player will not see loadings~
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147 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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148 mapGoTo(&gvar.mv, 0, 0);
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150 ZC_PlayerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1);
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151 EN_initPlayer(&gvar.player[0], &gvar.video);
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152 //print_anim_ids(gvar.player[0].enti.spri);
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153 if (gvar.video.sprifilei == -1)
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156 modexFadeOff(4, &gvar.video.palette);
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158 Quit (&gvar, "Wrong ID for sprite");
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160 modexFadeOn(4, &gvar.video.dpal);
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164 // while(!gvar.in.inst->Keyboard[sc_Escape) && !gvar.in.inst->Keyboard[sc_Space) && !gvar.in.inst->Keyboard[sc_Enter]){ FUNCTIONKEYSHOWMV }
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165 gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;
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166 gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;
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169 //modexpdump(gvar.mv[0].page);
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171 modexFadeOn(4, &gvar.video.palette);
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173 while(!gvar.in.inst->Keyboard[sc_Escape] && gvar.player[0].enti.hp>0)
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175 gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;
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176 gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;
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178 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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179 //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction
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180 //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
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182 //gvar.player movement
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183 IN_ReadControl(&gvar.player[0], &gvar);
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185 //ZC_walk2(gvar.player[0].ent, mv);
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186 ZC_walk(&gvar.mv, &gvar.player, 0);
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189 //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d);
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192 //the scripting stuff....
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193 //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && gvar.in.inst->Keyboard[0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))
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194 if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && gvar.in.inst->Keyboard[0x1C])||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))
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197 for(i=800; i>=400; i--)
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203 if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }
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206 if(gvar.in.inst->Keyboard[24]){ VL_modexPalScramble(&gvar.video.palette); /*paloffset=0;*/ modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o
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207 if(gvar.in.inst->Keyboard[22]){ VL_modexPalScramble(&gvar.video.palette); } //u
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209 TAIL_FUNCTIONKEYFUNCTIONS
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210 TAIL_FUNCTIONKEYDRAWJUNK
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211 if(gvar.in.inst->Keyboard[sc_L]){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }
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212 if(gvar.in.inst->Keyboard[sc_J] || gvar.in.inst->Keyboard[sc_K])
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214 if(gvar.in.inst->Keyboard[sc_J])
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216 // bakapee1=FILENAME_1;
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217 // bakapee1p=FILENAME_1P;
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218 strcpy(bakapee1, FILENAME_1);
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219 strcpy(bakapee1p, FILENAME_1P);
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220 gvar.player[0].enti.overdraww=0;
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222 if(gvar.in.inst->Keyboard[sc_K])
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224 // bakapee1=FILENAME_2;
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225 // bakapee1p=FILENAME_2P;
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226 strcpy(bakapee1, FILENAME_2);
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227 strcpy(bakapee1p, FILENAME_2P);
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228 gvar.player[0].enti.overdraww=2;
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230 //read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet);
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231 VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar);
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232 VL_LoadPalFile(bakapee1p, &gvar.video.palette, &gvar);
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235 if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }
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237 if(gvar.in.inst->Keyboard[sc_R]){ modexPalOverscan(rand()%56); } //r
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239 if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync!
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242 /* fade back to text mode */
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243 /* but 1st lets save the game palette~ */
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245 modexPalSave(&gvar.video.palette);
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246 modexSavePalFile("data/g.pal", &gvar.video.palette);
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247 modexFadeOff(4, &gvar.video.palette);
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250 printf("\nProject 16 xcroll.exe. This is just a test file!\n");
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251 printf("version %s\n", VERSION);
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255 modexFadeOn(4, gvar.video.dpal);
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