1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #include "src/lib/scroll16.h"
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24 #include "src/lib/16_timer.h"
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25 #include "src/lib/16render.h"
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26 #include "src/lib/16_dbg.h"
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35 boolean panswitch=0,baka=0;
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36 //extern boolean pageflipflop=1;
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37 boolean pagenorendermap = 0; //default: 0
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41 //static word paloffset=0;
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48 #define FILENAME_1 "data/spri/chikyuu.vrs"
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49 #define FILENAME_1P "data/spri/chikyuu.pal"
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50 #define FILENAME_2 "data/spri/ptmp.vrs"
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51 #define FILENAME_2P "data/spri/ptmp.pal"
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53 void main(int argc, char *argv[])
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55 static global_game_variables_t gvar;
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56 static player_t player[MaxPlayers];
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57 char *bakapee1,*bakapee1p;
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59 // if(argv[1]) bakapee = atoi(argv[1]);
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60 // else bakapee = 1;
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64 bakapee1=malloc(64);
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65 bakapee1p=malloc(64);
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68 //fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");
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69 bakapee1 = FILENAME_1;
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70 bakapee1p = FILENAME_1P;
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73 if(argv[1]) bakapee1 = argv[1];
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74 if(argv[2]) bakapee1p = argv[2];
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77 // OK, this one takes hellova time and needs to be done in farmalloc or MM_...
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78 //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4
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79 //player[0].ent = malloc(sizeof(entity_t));
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80 player[0].enti.spri = malloc(sizeof(struct sprite));
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81 player[0].enti.spri->spritesheet = malloc(sizeof(struct vrs_container));
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84 // fprintf(stderr, "testing map load~ ");
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85 loadmap("data/test.map", &map);
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88 // printf("chkmap ok ");
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89 // fprintf(stderr, "yay map loaded~~\n");
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92 VRS_LoadVRS(bakapee1, &player[0].enti, &gvar);
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95 IN_Default(0, &player,ctrl_Keyboard1);
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99 dpal = modexNewPal();
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100 modexPalSave(dpal);
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101 modexFadeOff(4, dpal);
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104 VGAmodeX(1/*bakapee*/, 1, &gvar);
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106 /* fix up the palette and everything */
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108 modexPalBlack(); //reset the palette~
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111 /* load color palette */
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112 VL_LoadPalFile(bakapee1p, &gvar.video.palette);
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113 // CA_LoadFile("data/spri/"BAKAPEEFILE1".pal", &pal, &gvar);
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114 // modexPalUpdate1(pal);
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116 gpal = modexNewPal();
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117 modexPalSave(gpal);
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118 modexSavePalFile("data/g.pal", gpal);
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119 modexPalBlack(); //so player will not see loadings~
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122 // setup camera and screen~
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123 modexHiganbanaPageSetup(&gvar.video);
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124 ZC_MVSetup(&mv, &map, &gvar);
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127 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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128 mapGoTo(&mv, 0, 0);
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130 ZC_playerXYpos(0, 0, &player, &mv, 0);
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131 EN_initplayer(&player, 0, &gvar.video);
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132 player[0].enti.spri->x = player[0].enti.x-4;
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133 player[0].enti.spri->y = player[0].enti.y-16;
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135 player[0].enti.dire=31;
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136 gvar.video.sprifilei = set_anim_by_id(player[0].enti.spri, player[0].enti.dire);
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137 //print_anim_ids(player[0].enti.spri);
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138 if (gvar.video.sprifilei == -1)
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141 modexFadeOff(4, gpal);
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143 Quit(&gvar, "Wrong");
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145 modexFadeOn(4, dpal);
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149 // while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV }
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150 VL_ShowPage(mv[0].page, 0, 0);
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151 animate_spri(&(player[0].enti), &gvar.video);
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153 modexFadeOn(4, gpal);
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155 while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0)
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158 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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159 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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160 //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
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163 IN_ReadControl(0, &player);
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165 //ZC_walk2(player[0].ent, mv);
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166 ZC_walk(&mv, &player, 0);
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169 //printf(" player[0].enti.q: %d", player[0].enti.q); printf(" player[0].d: %d\n", player[0].d);
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172 //the scripting stuff....
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173 //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))
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174 if(((mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))
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177 for(i=800; i>=400; i--)
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183 if(player[0].enti.q == (TILEWH/(player[0].enti.speed))+1 && player[0].info.dir != 2 && (player[0].enti.triggerx == 5 && player[0].enti.triggery == 5)){ player[0].enti.hp--; }
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186 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o
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187 if(IN_KeyDown(22)){ modexPalUpdate0(gpal); } //u
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190 if(IN_KeyDown(66)) //f8
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192 // modexDrawSprite(mv[0].page, 16, 16, &p);
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193 // modexDrawSprite(mv[0].page, 32+72, 16, (player[0].data));
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198 player[0].enti.spri->x = TILEWH;
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201 animate_spri(&(player[0].enti), &gvar.video);// player[0].enti.spri->x += 16;
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205 FUNCTIONKEYFUNCTIONS
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206 FUNCTIONKEYDRAWJUNK
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207 if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); }
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208 if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K))
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210 if(IN_KeyDown(sc_J))
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212 bakapee1=FILENAME_1;
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213 bakapee1p=FILENAME_1P;
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215 if(IN_KeyDown(sc_K))
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217 bakapee1=FILENAME_2;
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218 bakapee1p=FILENAME_2P;
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220 //read_vrs(&gvar, bakapee1, player[0].enti.spri->spritesheet);
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221 VRS_ReadVRS(bakapee1, &player[0].enti, &gvar);
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222 VL_LoadPalFile(bakapee1p, &gvar.video.palette);
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225 if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }
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227 if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r
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229 if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!
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232 /* fade back to text mode */
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233 /* but 1st lets save the game palette~ */
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235 modexPalSave(gpal);
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236 modexSavePalFile("data/g.pal", gpal);
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237 modexFadeOff(4, gpal);
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239 VGAmodeX(0, 1, &gvar);
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241 printf("\nProject 16 zcroll.exe. This is just a test file!\n");
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242 printf("version %s\n", VERSION);
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246 modexFadeOn(4, dpal);
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