1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #include "src/lib/scroll16.h"
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24 #include "src/lib/16_timer.h"
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25 #include "src/lib/16render.h"
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26 #include "src/lib/16_dbg.h"
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35 boolean panswitch=0,baka=0;
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36 //extern boolean pageflipflop=1;
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37 extern boolean pagenorendermap; //default: 0
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41 //static word paloffset=0;
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46 #define FILENAME_1 "data/spri/chikyuu.vrs"
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47 #define FILENAME_1P "data/spri/chikyuu.pal"
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48 #define FILENAME_2 "data/spri/ptmp.vrs"
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49 #define FILENAME_2P "data/spri/ptmp.pal"
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51 void main(int argc, char *argv[])
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53 static global_game_variables_t gvar;
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54 char *bakapee1,*bakapee1p;
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56 // if(argv[1]) bakapee = atoi(argv[1]);
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57 // else bakapee = 1;
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61 bakapee1=malloc(64);
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62 bakapee1p=malloc(64);
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65 //fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");
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66 bakapee1 = FILENAME_1;
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67 bakapee1p = FILENAME_1P;
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70 if(argv[1]) bakapee1 = argv[1];
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71 if(argv[2]) bakapee1p = argv[2];
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74 // OK, this one takes hellova time and needs to be done in farmalloc or MM_...
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75 //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4
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76 //gvar.player[0].enti.spri = malloc(sizeof(struct sprite));
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77 gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));
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80 // fprintf(stderr, "testing map load~ ");
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81 CA_loadmap("data/test.map", &map, &gvar);
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84 // printf("chkmap ok ");
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85 // fprintf(stderr, "yay map loaded~~\n");
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88 VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar);
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91 IN_Default(0, &gvar.player,ctrl_Keyboard1);
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95 modexPalSave(&gvar.video.dpal);
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96 modexFadeOff(4, &gvar.video.dpal);
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100 VGAmodeX(1/*bakapee*/, 1, &gvar);
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102 /* load color palette */
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103 /*ptmp.offset=(paloffset/3);
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104 modexPalUpdate(&ptmp, &paloffset, 0, 0);
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105 //modexClearRegion(bg->page, 0, 0, 320, 240, 255);
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106 //printf(" %d\n", sizeof(ptmp.data));
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107 //printf("1: %d\n", paloffset);
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108 map.tiles->data->offset=(paloffset/3);
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109 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/
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110 VL_LoadPalFile(bakapee1p, &gvar.video.palette);
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111 //VL_LoadPalFile("data/default.pal", &gvar.video.palette);
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114 modexPalSave(&gvar.video.palette);
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115 modexSavePalFile("data/g.pal", &gvar.video.palette);
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116 modexPalBlack(); //so gvar.player will not see loadings~
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119 // setup camera and screen~
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120 modexHiganbanaPageSetup(&gvar.video);
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121 ZC_MVSetup(&mv, &map, &gvar);
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124 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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125 mapGoTo(&mv, 0, 0);
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127 ZC_PlayerXYpos(0, 0, &gvar.player, &mv, 0, 1);
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128 EN_initPlayer(&gvar.player, 0, &gvar.video);
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129 //print_anim_ids(gvar.player[0].enti.spri);
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130 if (gvar.video.sprifilei == -1)
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133 modexFadeOff(4, &gvar.video.palette);
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135 Quit(&gvar, "Wrong ID for sprite");
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137 modexFadeOn(4, &gvar.video.dpal);
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141 // while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV }
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142 gvar.video.page[0].tlx=mv[0].tx*TILEWH;
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143 gvar.video.page[0].tly=mv[0].ty*TILEWH;
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145 //modexpdump(mv[0].page);
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147 modexFadeOn(4, &gvar.video.palette);
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149 while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0)
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151 gvar.video.page[0].tlx=mv[0].tx*TILEWH;
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152 gvar.video.page[0].tly=mv[0].ty*TILEWH;
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154 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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155 //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction
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156 //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
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158 //gvar.player movement
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159 IN_ReadControl(0, &gvar.player);
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161 //ZC_walk2(gvar.player[0].ent, mv);
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162 ZC_walk(&mv, &gvar.player, 0);
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165 //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d);
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168 //the scripting stuff....
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169 //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))
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170 if(((mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))
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173 for(i=800; i>=400; i--)
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179 if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }
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182 if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o
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183 if(IN_KeyDown(22)){ modexPalUpdate0(&gvar.video.palette); } //u
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185 TAIL_FUNCTIONKEYFUNCTIONS
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186 TAIL_FUNCTIONKEYDRAWJUNK
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187 if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }
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188 if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K))
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190 if(IN_KeyDown(sc_J))
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192 bakapee1=FILENAME_1;
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193 bakapee1p=FILENAME_1P;
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194 gvar.player[0].enti.overdraww=0;
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196 if(IN_KeyDown(sc_K))
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198 bakapee1=FILENAME_2;
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199 bakapee1p=FILENAME_2P;
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200 gvar.player[0].enti.overdraww=2;
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202 //read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet);
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203 VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar);
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204 VL_LoadPalFile(bakapee1p, &gvar.video.palette);
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207 if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1,1); }
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209 if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r
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211 if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync!
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214 /* fade back to text mode */
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215 /* but 1st lets save the game palette~ */
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217 modexPalSave(&gvar.video.palette);
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218 modexSavePalFile("data/g.pal", &gvar.video.palette);
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219 modexFadeOff(4, &gvar.video.palette);
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222 printf("\nProject 16 zcroll.exe. This is just a test file!\n");
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223 printf("version %s\n", VERSION);
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227 modexFadeOn(4, gvar.video.dpal);
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