#define LGQ 32\r
#define HGQ 56\r
#define TILEWH 16
-#define QUADWH TILEWH/4
-#define BUFFMX 3\r
+#define QUADWH TILEWH/2
+#define BUFFMX 4\r
/*byte SIZE = 80; // Size = 40 = 1 across, 4 down\r
// Size = 80 = 2 across, 2 down\r
// Size = 160 = 4 across, 1 down*/\r
#define SW 320\r
#define SH 240\r
-#define VW 560\r
-#define VH 416
+//#define VW 560\r
+//#define VH 416
+#define VW (SW+64)\r
+#define VH (SH+64)
+#define BS (VH*2) // buffer space! not BULLSHIT
+#define BH BS+(TILEWH*BUFFMX) // buffer resolution
\r
//void drawChar(int x, int y, int color, byte c);\r
//void drawText(int x, int y, int color, byte string);\r