#define BONK 400\r
#define LGQ 32\r
#define HGQ 56\r
-#define TILEWH 16
-#define QUADWH TILEWH/4\r
+#define TILEWH 16
+#define QUADWH TILEWH/2
+#define BUFFMX 4\r
/*byte SIZE = 80; // Size = 40 = 1 across, 4 down\r
// Size = 80 = 2 across, 2 down\r
// Size = 160 = 4 across, 1 down*/\r
//#define VMEM 0xA000 // = vga\r
-byte Xfont[2048];
+
#define SW 320\r
#define SH 240\r
-#define VW 560\r
-#define VH 416
+//#define VW 560\r
+//#define VH 416
+#define VW (SW+64)\r
+#define VH (SH+64)
+#define BS (VH*2) // buffer space! not BULLSHIT
+#define BH BS+(TILEWH*BUFFMX) // buffer resolution
\r
//void drawChar(int x, int y, int color, byte c);\r
//void drawText(int x, int y, int color, byte string);\r
-void setvideo(/*byte mode, */int vq);\r
+void setvideo(/*byte mode, */short vq);\r
//void setvbuff(int vq);\r
//void updatevbuff();\r
void cls(byte color, byte *Where);\r
//void BlockMove();\r
//void eraseplayer(int x, int y);\r
//void drawplayer(int x, int y, int color);\r
-int colortest();\r
-int colorz();\r
-void ssd(int svq);\r
+short colortest();\r
+short colorz();\r
+void ssd(short svq);\r
//void pdump(int mult);\r
//void tulip();\r
-int ding(int q);\r
+short ding(int q);\r
\r
#endif/*_DOSLIB_GFX_H_*/\r