# -0 8088/8086 class code generation
# -s disable stack overflow checking
+# -zk0u translate kanji to unicode... wwww
+# -zk0 kanji support~
+# -zkl current codepage
+
#%.C
#192x144
#wwww will add these
#!endif
TARGET_OS = dos
-#-zk0u = translate kanji to unicode... wwww
-#-zk0 = kanji support~
-#-zkl = current codepage
#EXMMTESTDIR=16$(DIRSEP)exmmtest$(DIRSEP)
SRC=src$(DIRSEP)
JSMNLIB=$(SRCLIB)jsmn$(DIRSEP)
NYANLIB=$(SRCLIB)nyan$(DIRSEP)
#EXMMLIB=$(SRCLIB)exmm$(DIRSEP)
+MODEXLIB=$(SRCLIB)modex16$(DIRSEP)
+MODEXLIB_=$(SRCLIB)modex$(DIRSEP)
VGMSNDLIB=$(SRCLIB)vgmsnd$(DIRSEP)
DOSLIB=$(SRCLIB)doslib$(DIRSEP)
WCPULIB=$(SRCLIB)wcpu$(DIRSEP)
+AFLAGS=-mh -0 -d1
16FLAGS=-fh=16.hed
BAKAPIFLAGS=-fh=bakapi.hed
-SFLAGS=-sg -st -of+ -zu -zdf -zff -zgf -k56000#60000#32768
+SFLAGS=-sg -st -of+ -zu -zdf -zff -zgf -k55808#60000#32768
DFLAGS=-DTARGET_MSDOS=16 -DMSDOS=1 $(SFLAGS)
ZFLAGS=-zk0 -zq -zc -zp8# -zm
-CFLAGS=$(IFLAGS) -mh -lr -l=dos -wo# -d2##wwww
-OFLAGS=-obmiler -out -oh -ei -zp8 -0 -fpi87 -onac -ol+ -ok####x
+CFLAGS=$(AFLAGS) $(IFLAGS)-lr -l=dos -wo##wwww
+OFLAGS=-obmiler -out -oh -ei -zp8 -fpi87 -onac -ol+ -ok####x
FLAGS=$(CFLAGS) $(OFLAGS) $(DFLAGS) $(ZFLAGS)
+
DOSLIBEXMMOBJ = himemsys.$(OBJ) emm.$(OBJ)
VGMSNDOBJ = vgmSnd.$(OBJ) 16_snd.$(OBJ)
DOSLIBOBJ = adlib.$(OBJ) 8254.$(OBJ) 8259.$(OBJ) dos.$(OBJ) cpu.$(OBJ)
16LIBOBJS = 16_in.$(OBJ) 16_mm.$(OBJ) wcpu.$(OBJ) 16_head.$(OBJ) 16_ca.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) timer.$(OBJ)
#
#3812intf.$(OBJ)
-GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) planar.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ)
+GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) planar.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16render.$(OBJ) 16planar.$(OBJ)
TESTEXEC = exmmtest.exe test.exe pcxtest.exe pcxtest2.exe test2.exe palettec.exe maptest.exe fmemtest.exe fonttest.exe fontgfx.exe scroll.exe vgmtest.exe inputest.exe palettel.exe planrpcx.exe
# tsthimem.exe
#testemm.exe testemm0.exe fonttes0.exe miditest.exe sega.exe sountest.exe
EXEC = 16.exe bakapi.exe $(TESTEXEC) tesuto.exe
-all: $(EXEC) comp
+all: $(EXEC)
#
#game and bakapi executables
16.exe: 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib
wcl $(FLAGS) $(16FLAGS) 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib -fm=16.map
-bakapi.exe: bakapi.$(OBJ) $(16LIBOBJS) gfx.lib
- wcl $(FLAGS) $(BAKAPIFLAGS) bakapi.$(OBJ) $(16LIBOBJS) gfx.lib -fm=bakapi.map
+bakapi.exe: bakapi.$(OBJ) $(16LIBOBJS) gfx.lib modex.lib
+ wcl $(FLAGS) $(BAKAPIFLAGS) bakapi.$(OBJ) $(16LIBOBJS) gfx.lib modex.lib -fm=bakapi.map
#
#Test Executables!
#
bakapee.$(OBJ): $(SRCLIB)bakapee.h $(SRCLIB)bakapee.c
wcl $(FLAGS) -c $(SRCLIB)bakapee.c
+16render.$(OBJ): $(MODEXLIB)16render.h $(MODEXLIB)16render.c
+ wcl $(FLAGS) -c $(MODEXLIB)16render.c
+
+16planar.$(OBJ): $(MODEXLIB)16planar.h $(MODEXLIB)16planar.c
+ wcl $(FLAGS) -c $(MODEXLIB)16planar.c
+
bitmap.$(OBJ): $(SRCLIB)bitmap.h $(SRCLIB)bitmap.c
wcl $(FLAGS) -c $(SRCLIB)bitmap.c
#memory.$(OBJ): $(EXMMLIB)memory.h $(EXMMLIB)memory.c
# wcl $(FLAGS) $(MFLAGS) -c $(EXMMLIB)memory.c
+c_utils.$(OBJ): $(MODEXLIB_)c_utils.asm
+ wcl -c $(AFLAGS) $(MODEXLIB_)c_utils.asm
+modex.$(OBJ): $(MODEXLIB_)modex.asm
+ wcl -c $(AFLAGS) $(MODEXLIB_)modex.asm
+
#
#other~
#
clean: .symbolic
@$(REMOVECOMMAND) $(EXEC)
@$(REMOVECOMMAND) *.$(OBJ)
- @$(REMOVECOMMAND) *.lib
+ @$(REMOVECOMMAND) 16.lib
+ @$(REMOVECOMMAND) gfx.lib
+ @$(REMOVECOMMAND) doslib.lib
+ @$(REMOVECOMMAND) vgmsnd.lib
@wlib -n 16.lib
@wlib -n gfx.lib
@wlib -n doslib.lib
# @echo $(INCLUDE)
comp: .symbolic
- @upx -9 -qqq $(EXEC)
+ @upx -9 $(EXEC)
+## @upx -9 -qqq x-demo.exe
+#git submodule add <repo>
updatelibs: .symbolic
- cd $(JSMNLIB)
- git pull
- cd ../../../
+ @cd $(JSMNLIB)
+ @git pull
+ @cd ../../../
+ @cd $(DOSLIB)
+ @git pull
+ @./buildall.sh
+ @cd ../../../
+
+xlib: .symbolic
+ @cd 16/xlib
+ @wmake clean
+ @wmake all
+ @cd ../../
+
+mx: .symbolic
+ @cd 16/xw
+# @wmake clean
+ @wmake all
+ @cd ../../
+
+mx_: .symbolic
+ @cd 16/xw_
+ @wmake -f makefile all
+ @cd ../../
+