+#
+# Higanbana Project makefile
+#
+#
+# Possible optimizations for 8088 class processors
+#
+# -oa Relax alias checking
+# -ob Try to generate straight line code
+# -oe - expand user functions inline (-oe=20 is default, adds lots of code)
+# -oh Enable repeated optimizations
+# -oi generate certain lib funcs inline
+# -oi+ Set max inline depth (C++ only, use -oi for C)
+# -ok Flowing of register save into function flow graph
+# -ol loop optimizations
+# -ol+ loop optimizations plus unrolling
+# -or Reorder for pipelined (486+ procs); not sure if good to use
+# -os Favor space over time
+# -ot Favor time over space
+# -ei Allocate an "int" for all enum types
+# -zp2 Allow compiler to add padding to structs
+# -zpw Use with above; make sure you are warning free!
+# -0 8088/8086 class code generation
+# -s disable stack overflow checking
+
+#wwww will add these
+
!ifdef __LINUX__
REMOVECOMMAND=rm -f
COPYCOMMAND=cp -f
DOSLIBEXMMOBJ = himemsys.$(OBJ) emm.$(OBJ)
VGMSNDOBJ = vgmSnd.$(OBJ) 16_snd.$(OBJ)
DOSLIBOBJ = adlib.$(OBJ) 8254.$(OBJ) 8259.$(OBJ) dos.$(OBJ) cpu.$(OBJ)
-16LIBOBJS = 16_in.$(OBJ) 16_mm.$(OBJ) wcpu.$(OBJ) 16_head.$(OBJ) 16_ca.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ)
-#timer.$(OBJ)
+16LIBOBJS = 16_in.$(OBJ) 16_mm.$(OBJ) wcpu.$(OBJ) 16_head.$(OBJ) 16_ca.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) timer.$(OBJ)
+#
#3812intf.$(OBJ)
GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) planar.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ)
-TESTEXEC = exmmtest.exe test.exe pcxtest.exe pcxtest2.exe test2.exe palettec.exe maptest.exe fmemtest.exe fonttest.exe fontgfx.exe scroll.exe vgmtest.exe
+TESTEXEC = exmmtest.exe test.exe pcxtest.exe pcxtest2.exe test2.exe palettec.exe maptest.exe fmemtest.exe fonttest.exe fontgfx.exe scroll.exe vgmtest.exe inputest.exe palettel.exe
# tsthimem.exe
-#inputest.exe
#testemm.exe testemm0.exe fonttes0.exe miditest.exe sega.exe sountest.exe
EXEC = 16.exe bakapi.exe $(TESTEXEC) tesuto.exe
-all: $(EXEC)
+all: $(EXEC) comp
#
#game and bakapi executables
wcl $(FLAGS) -c $(SRC)scroll.c
tesuto.exe: tesuto.$(OBJ)
- wcl -mh -d2 tesuto.$(OBJ)
+ wcl -zq -mh -d2 tesuto.$(OBJ)
tesuto.$(OBJ): $(SRC)tesuto.c
- wcl -mh -d2 -c $(SRC)tesuto.c
+ wcl -zq -mh -d2 -c $(SRC)tesuto.c
#sega.exe: sega.$(OBJ)
# wcl $(FLAGS) sega.$(OBJ)
wcl $(FLAGS) fontgfx.$(OBJ) $(16LIBOBJS) gfx.lib -fm=fontgfx.map
inputest.exe: inputest.$(OBJ) $(16LIBOBJS)
- wcl $(FLAGS) -D__DEBUG_InputMgr__=1 inputest.$(OBJ) $(16LIBOBJS) -fm=inputest.map
+ wcl $(FLAGS) inputest.$(OBJ) $(16LIBOBJS) -fm=inputest.map
#sountest.exe: sountest.$(OBJ) $(16LIBOBJS)
# wcl $(FLAGS) sountest.$(OBJ) $(16LIBOBJS)
palettec.exe: palettec.$(OBJ) $(16LIBOBJS) gfx.lib
wcl $(FLAGS) palettec.$(OBJ) $(16LIBOBJS) gfx.lib -fm=palettec.map
+palettel.exe: palettel.$(OBJ) $(16LIBOBJS) gfx.lib
+ wcl $(FLAGS) palettel.$(OBJ) $(16LIBOBJS) gfx.lib -fm=palettel.map
+
pcxtest2.exe: pcxtest2.$(OBJ) gfx.lib
wcl $(FLAGS) pcxtest2.$(OBJ) gfx.lib -fm=pcxtest2.map
palettec.$(OBJ): $(SRC)palettec.c
wcl $(FLAGS) -c $(SRC)palettec.c
+palettel.$(OBJ): $(SRC)palettel.c
+ wcl $(FLAGS) -c $(SRC)palettel.c
+
maptest.$(OBJ): $(SRC)maptest.c $(SRCLIB)modex16.h
wcl $(FLAGS) -c $(SRC)maptest.c
# @echo $(INCLUDE)
comp: .symbolic
- upx -9 $(EXEC)
+ @upx -9 -qqq $(EXEC)
updatelibs: .symbolic
cd $(JSMNLIB)