+#
+# Higanbana Project makefile
+#
+#
+# Possible optimizations for 8088 class processors
+#
+# -oa Relax alias checking
+# -ob Try to generate straight line code
+# -oe - expand user functions inline (-oe=20 is default, adds lots of code)
+# -oh Enable repeated optimizations
+# -oi generate certain lib funcs inline
+# -oi+ Set max inline depth (C++ only, use -oi for C)
+# -ok Flowing of register save into function flow graph
+# -ol loop optimizations
+# -ol+ loop optimizations plus unrolling
+# -or Reorder for pipelined (486+ procs); not sure if good to use
+# -os Favor space over time
+# -ot Favor time over space
+# -ei Allocate an "int" for all enum types
+# -zp2 Allow compiler to add padding to structs
+# -zpw Use with above; make sure you are warning free!
+# -0 8088/8086 class code generation
+# -s disable stack overflow checking
+
+#%.C
+#192x144
+#wwww will add these
!ifdef __LINUX__
REMOVECOMMAND=rm -f
COPYCOMMAND=cp -f
JSMNLIB=$(SRCLIB)jsmn$(DIRSEP)
NYANLIB=$(SRCLIB)nyan$(DIRSEP)
#EXMMLIB=$(SRCLIB)exmm$(DIRSEP)
+MODEXLIB=$(SRCLIB)modex16$(DIRSEP)
VGMSNDLIB=$(SRCLIB)vgmsnd$(DIRSEP)
DOSLIB=$(SRCLIB)doslib$(DIRSEP)
WCPULIB=$(SRCLIB)wcpu$(DIRSEP)
16LIBOBJS = 16_in.$(OBJ) 16_mm.$(OBJ) wcpu.$(OBJ) 16_head.$(OBJ) 16_ca.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) timer.$(OBJ)
#
#3812intf.$(OBJ)
-GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) planar.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ)
+GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) planar.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16render.$(OBJ)
-TESTEXEC = exmmtest.exe test.exe pcxtest.exe pcxtest2.exe test2.exe palettec.exe maptest.exe fmemtest.exe fonttest.exe fontgfx.exe scroll.exe vgmtest.exe
+TESTEXEC = exmmtest.exe test.exe pcxtest.exe pcxtest2.exe test2.exe palettec.exe maptest.exe fmemtest.exe fonttest.exe fontgfx.exe scroll.exe vgmtest.exe inputest.exe palettel.exe planrpcx.exe
# tsthimem.exe
-#inputest.exe
#testemm.exe testemm0.exe fonttes0.exe miditest.exe sega.exe sountest.exe
EXEC = 16.exe bakapi.exe $(TESTEXEC) tesuto.exe
-all: $(EXEC)
+all: $(EXEC) comp
#
#game and bakapi executables
wcl $(FLAGS) -c $(SRC)scroll.c
tesuto.exe: tesuto.$(OBJ)
- wcl -mh -d2 tesuto.$(OBJ)
+ wcl -zq -mh -d2 tesuto.$(OBJ)
tesuto.$(OBJ): $(SRC)tesuto.c
- wcl -mh -d2 -c $(SRC)tesuto.c
+ wcl -zq -mh -d2 -c $(SRC)tesuto.c
#sega.exe: sega.$(OBJ)
# wcl $(FLAGS) sega.$(OBJ)
#sega.$(OBJ): $(SRC)sega.c
# wcl $(FLAGS) -c $(SRC)sega.c
-test.exe: test.$(OBJ) gfx.lib
- wcl $(FLAGS) test.$(OBJ) gfx.lib -fm=test.map
+test.exe: test.$(OBJ) gfx.lib 16_in.$(OBJ) 16_head.$(OBJ)
+ wcl $(FLAGS) test.$(OBJ) gfx.lib 16_in.$(OBJ) 16_head.$(OBJ) -fm=test.map
test2.exe: test2.$(OBJ) gfx.lib
wcl $(FLAGS) test2.$(OBJ) gfx.lib -fm=test2.map
wcl $(FLAGS) fontgfx.$(OBJ) $(16LIBOBJS) gfx.lib -fm=fontgfx.map
inputest.exe: inputest.$(OBJ) $(16LIBOBJS)
- wcl $(FLAGS) -D__DEBUG_InputMgr__=1 inputest.$(OBJ) $(16LIBOBJS) -fm=inputest.map
+ wcl $(FLAGS) inputest.$(OBJ) $(16LIBOBJS) -fm=inputest.map
#sountest.exe: sountest.$(OBJ) $(16LIBOBJS)
# wcl $(FLAGS) sountest.$(OBJ) $(16LIBOBJS)
palettec.exe: palettec.$(OBJ) $(16LIBOBJS) gfx.lib
wcl $(FLAGS) palettec.$(OBJ) $(16LIBOBJS) gfx.lib -fm=palettec.map
+palettel.exe: palettel.$(OBJ) $(16LIBOBJS) gfx.lib
+ wcl $(FLAGS) palettel.$(OBJ) $(16LIBOBJS) gfx.lib -fm=palettel.map
+
pcxtest2.exe: pcxtest2.$(OBJ) gfx.lib
wcl $(FLAGS) pcxtest2.$(OBJ) gfx.lib -fm=pcxtest2.map
+planrpcx.exe: planrpcx.$(OBJ) gfx.lib
+ wcl $(FLAGS) planrpcx.$(OBJ) gfx.lib -fm=planrpcx.map
+
maptest.exe: maptest.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib
wcl $(FLAGS) maptest.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib -fm=maptest.map
pcxtest.$(OBJ): $(SRC)pcxtest.c $(SRCLIB)modex16.h
wcl $(FLAGS) -c $(SRC)pcxtest.c
+planrpcx.$(OBJ): $(SRC)planrpcx.c $(SRCLIB)modex16.h
+ wcl $(FLAGS) -c $(SRC)planrpcx.c
+
pcxtest2.$(OBJ): $(SRC)pcxtest2.c $(SRCLIB)modex16.h
wcl $(FLAGS) -c $(SRC)pcxtest2.c
palettec.$(OBJ): $(SRC)palettec.c
wcl $(FLAGS) -c $(SRC)palettec.c
+palettel.$(OBJ): $(SRC)palettel.c
+ wcl $(FLAGS) -c $(SRC)palettel.c
+
maptest.$(OBJ): $(SRC)maptest.c $(SRCLIB)modex16.h
wcl $(FLAGS) -c $(SRC)maptest.c
bakapee.$(OBJ): $(SRCLIB)bakapee.h $(SRCLIB)bakapee.c
wcl $(FLAGS) -c $(SRCLIB)bakapee.c
+16render.$(OBJ): $(MODEXLIB)16render.h $(MODEXLIB)16render.c
+ wcl $(FLAGS) -c $(MODEXLIB)16render.c
+
bitmap.$(OBJ): $(SRCLIB)bitmap.h $(SRCLIB)bitmap.c
wcl $(FLAGS) -c $(SRCLIB)bitmap.c
# @echo $(INCLUDE)
comp: .symbolic
- upx -9 $(EXEC)
+ @upx -9 -qqq $(EXEC)
updatelibs: .symbolic
cd $(JSMNLIB)