+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
#include <hw/cpu/cpu.h>\r
#include <hw/dos/dos.h>\r
#include <hw/vga/vga.h>\r
\r
#define INITTNUM 1\r
\r
-player_t player[MaxPlayers];\r
map_view_t mv[4];\r
-\r
map_t map;//junk var\r
\r
int main(int argc,char **argv)\r
boolean anim=1,noanim=0,zerostoppause=1;\r
\r
bakapee1=malloc(64);\r
- bakapee2=malloc(1024);\r
+ bakapee2=malloc(64);\r
\r
if (argc < 2) {\r
//fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
if (vrl_lineoffs == NULL) return 1;\r
\r
IN_Startup();\r
- IN_Default(0,&player,ctrl_Keyboard1);\r
- EN_initplayer(&player, 0);\r
+ IN_Default(0,&gvar.player[0],ctrl_Keyboard1);\r
+ EN_initPlayer(&gvar.player[0], &gvar.video);\r
\r
/* setup camera and screen~ */\r
modexHiganbanaPageSetup(&gvar.video);\r
- ZC_MVSetup(&mv, &map, &gvar);\r
- ZC_ShowMV(&mv, gvar.video.sp, 0);\r
+ ZC_MVSetup(&gvar.mv, &map, &gvar);\r
+ ZC_ShowMV(&gvar.mv, gvar.video.sp, 0);\r
\r
// VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);\r
VL_PatternDraw(&gvar.video, 0/*gvar.video.sp*/, 0, 1);\r
\r
while(!IN_KeyDown(sc_Escape))\r
{\r
- IN_ReadControl(0,&player);\r
- if(IN_KeyDown(68)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1,1); } //f10\r
- PANKEYFUN;\r
+ IN_ReadControl(&gvar.player[0]);\r
+ if(IN_KeyDown(68)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1); } //f10\r
+ TAIL_PANKEYFUN;\r
if(IN_KeyDown(sc_Space) || zerostoppause) //space\r
{\r
anim=!anim;\r
DRAWCORNERBOXES;\r
- if(!zerostoppause) IN_UserInput(1,1); else zerostoppause=0;\r
+ if(!zerostoppause) IN_UserInput(1); else zerostoppause=0;\r
}\r
if(IN_KeyDown(sc_R)){\r
gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16;\r
- mv[0].tx = mv[0].ty = mv[1].tx = mv[1].ty = INITTNUM;\r
+ gvar.mv[0].tx = gvar.mv[0].ty = gvar.mv[1].tx = gvar.mv[1].ty = INITTNUM;\r
VL_ShowPage(&gvar.video.page[gvar.video.sp], 1, 0);\r
- player[0].enti.q = 1; player[0].enti.d = 2;\r
+ gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2;\r
x=y=0;\r
xdir=ydir=1;\r
} //R\r
- FUNCTIONKEYFUNCTIONS0EXE;\r
+ TAIL_FUNCTIONKEYFUNCTIONS0EXE;\r
\r
if(anim && !noanim)\r
{\r
\r
/* block copy pattern to where we will draw the sprite */\r
vga_setup_wm1_block_copy();\r
- o2 = gvar.video.page[0].pagesize;\r
- o = (0x10000UL - (uint16_t)gvar.video.page[1].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen\r
+ o2 = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize;\r
+ o = ((uint16_t)gvar.video.page[2].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen 0x10000UL -\r
for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
/* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
vga_restore_rm0wm0();\r
/* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */\r
vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2;\r
vga_state.vga_draw_stride = w >> 2;\r
- vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize;\r
+ vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize + gvar.video.page[1].pagesize;\r
\r
/* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
\r
/* block copy to visible RAM from offscreen */\r
vga_setup_wm1_block_copy();\r
- o = gvar.video.page[0].pagesize; // source offscreen\r
+ o = gvar.video.page[0].pagesize+gvar.video.page[1].pagesize; // source offscreen\r
o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride)\r
for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
/* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
}\r
}\r
\r
- IN_UserInput(1,1);\r
+ IN_UserInput(1);\r
\r
//===========================================================================//\r
\r
- ZC_ShowMV(&mv, 0, 0);\r
+ ZC_ShowMV(&gvar.mv, 0, 0);\r
if(!noanim) {\r
/* another handy "demo" effect using VGA write mode 1.\r
* we can take what's on screen and vertically squash it like an old analog TV set turning off. */\r
printf("\nProject 16 0.exe. This is just a test file!\n");\r
printf("version %s\n", VERSION);\r
//SCROLLEXITMESG;\r
- printf("mv 0\n- tx=%d ty=%d dx=%d dy=%d\n", mv[0].tx, mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy);\r
- printf("mv 1\n- tx=%d ty=%d dx=%d dy=%d\n", mv[1].tx, mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy);\r
+ printf("mv 0\n- tx=%d ty=%d dx=%d dy=%d\n", gvar.mv[0].tx, gvar.mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy);\r
+ printf("mv 1\n- tx=%d ty=%d dx=%d dy=%d\n", gvar.mv[1].tx, gvar.mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy);\r
return 0;\r
}\r