#include <stdio.h>\r
#include <conio.h>\r
#include "lib/types.h"\r
-#include "lib/16text.h"\r
+#include "lib/16text.h"
+#include "lib/modex16.h"\r
\r
-void main(int argc, char *argv[])\r
+void main(int argc, char near *argv[])\r
{\r
- int i;\r
+ int i, xp;\r
int j;\r
char l[16];\r
- char c;\r
+ char c,ct;\r
word s, o, t, w;\r
- word addr = (word) l;\r
+ word addr = (word) l;
+ //byte *pal, *pal2, fond;
+ //bitmap_t fontdata;
+ page_t page;\r
textInit();\r
\r
//print the addresses of the fonts\r
printf("%d: %x:%x\n", i, romFonts[i].seg, romFonts[i].off);\r
}\r
\r
- printf("*argv[1]=%d\n", *argv[1]);\r
+// printf("*argv[1]=%d\n", *argv[1]);\r
+
+ printf("Font type: ");\r
+ gets(&ct);
\r
- printf("Character: ");\r
- scanf("%c", &c);\r
+ printf("Character: ");\r
+ gets(&c);\r
\r
- if(*argv[1]!=1)\r
- switch(*argv[1])\r
+ if(ct!=1)\r
+ switch(ct)\r
{\r
- case 48:\r
+ case 48:
+ printf("type 0\n");\r
t=0;\r
w=14;\r
break;\r
- case 49:\r
+ case 49:
+ printf("type 1\n");\r
t=1;\r
w=8;\r
break;\r
- case 50:\r
+ case 50:
+ printf("type 2\n");\r
t=2;\r
w=8;\r
break;\r
- case 51:\r
+ case 51:
+ printf("type 3\n");\r
t=3;\r
w=16;\r
break;\r
- default:\r
+ default:
+ printf("type 3\n");\r
t=3;\r
w=16;\r
break;\r
}\r
else\r
- {\r
+ {
+ printf("type 3\n");\r
t=3;\r
w=16; \r
}\r
INC DI\r
DEC CX\r
JNZ L1\r
- }\r
+ }
+
+ //load our palette\r
+ //modexLoadPalFile("data/default.pal", &pal2);
+
+ /*fontdata.width=8;
+ fontdata.height=w;
+ fontdata.palette=pal2;
+
+ fontdata.data=malloc(256);
+
+ for(i=0; i<w; i++)
+ {\r
+ j=1<<8;\r
+ while(j)
+ {
+ fond=(byte)l[i] & j ? '1':'0';
+ fontdata.data=&(fond);
+ printf("%02x ", *(fontdata.data));\r
+ j>>=1;\r
+ }
+ printf("\n");\r
+ }
+
+ printf("\n\nok hit a key~\n");
+ while(!getch())\r
+ {\r
+ //DrawPBuf(&page, 0, 0, p, 0);\r
+ }*/\r
\r
- //render the letter in ascii art\r
- for(i=0; i<w; i++) {\r
- j=1<<8;\r
- while(j) {\r
- //printf("%c", l[i] & j ? '*':' ');
- //printf("%02x ", l[i]/* & j ? '*':' '*/);
- //printf("%02x ", /*l[i] & */j/* ? '*':' '*/);
- printf("%02x ", l[i] & j/* ? '*':' '*/);\r
- j>>=1;\r
- }\r
- printf("\n");\r
- }\r
+ // save the palette\r
+ /*pal = modexNewPal();\r
+ modexPalSave(pal);\r
+ modexFadeOff(4, pal);\r
+ modexPalBlack();\r
+*/\r
+ modexEnter();\r
+/* modexPalBlack();*/\r
+\r
+ // set up the page, but with 16 pixels on all borders in offscreen mem\r
+ page=modexDefaultPage();\r
+ //page.width += 32;\r
+ //page.height += 32;
+ modexShowPage(&page);
+ modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);
+ // fade in\r
+ //modexFadeOn(4, pal2);
+
+ //render the letter in ascii art\r
+ for(i=0; i<w; i++)
+ {\r
+ j=1<<8;
+ xp=0;\r
+ while(j)
+ {
+ //printf("j=%d\n", j);\r
+ //printf("%c", l[i] & j ? '*':' ');
+ //====printf("%02x ", l[i] & j);
+ //printf("l[i]=%d ", l[i]);
+ //printf("j=%d ", j);
+ //printf("%02x\n", l[i] & j);
+ //modexPutPixel(xp, i, l[i] & j ? 15:0);
+ //modexpixelwr(xp, i, 0, l[i] & j ? 15:0);
+ modexputPixel(&page, xp, i, l[i] & j ? 15:0);
+ //modexClearRegion(&page, xp*4, i*4, 4, 4, l[i] & j ? 15:0);
+//while(!getch());
+ xp++;
+ j>>=1;
+ }\r
+ //====
+ //printf("\n");
+ }
+ //modexDrawSprite(&page, 0, 0, &fontdata);
+ while(!getch())\r
+ {\r
+ //DrawPBuf(&page, 0, 0, p, 0);\r
+ }
+
+ // fade back to text mode\r
+ /*modexFadeOff(4, pal2);\r
+ modexPalBlack();*/\r
+ modexLeave();\r
+ /*modexPalBlack();\r
+ modexFadeOn(4, pal);*/
+ //render the letter in ascii art\r
+ for(i=0; i<w; i++)
+ {\r
+ j=1<<8;\r
+ while(j)
+ {
+ printf("%c", l[i] & j ? '*':' ');
+ //====printf("%02x ", l[i] & j);
+//while(!getch());
+ j>>=1;
+ }\r
+ printf("\n");
+ }
+ printf("\ni=%d\n", i);
+ printf("j=%d\n", j);
+
}\r