input test\r
*/\r
#include "src/lib/16_in.h"\r
-\r
+
void\r
main(int argc, char *argv[])\r
-{\r
-// CursorInfo control;
+{
player_t player[MaxPlayers];
- hwconfig hw;
- player.KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51};
+ //extern struct inconfig inpu;
\r
- extern boolean Keyboard[NumCodes];\r
IN_Startup();
IN_Default(0,&player,ctrl_Joystick);\r
-// IN_Default(0,ctrl_Joystick);\r
- while(!IN_qb(sc_Escape))\r
- {\r
- IN_ReadControl(0,&control);\r
-// printf("%u\n", Keyboard[sc_Escape]);\r
-\r
- }\r
- IN_Shutdown();\r
+ //while(!IN_KeyDown(sc_Escape))
+ while(!IN_KeyDown(sc_Escape))\r
+ {
+ IN_ReadControl(0,&player);
+ //printf("%u\n", IN_KeyDown(sc_Escape));
+ //printf("%u\n", IN_qb(sc_Escape));
+ //clockdw++;
+ }
+ IN_Shutdown();
+ //printf("%u\n", in.Keyboard[sc_Escape]);\r
}\r