input test\r
*/\r
#include "src/lib/16_in.h"\r
-\r
+
void\r
main(int argc, char *argv[])\r
{
player_t player[MaxPlayers];
+ //extern struct inconfig inpu;
\r
IN_Startup();
IN_Default(0,&player,ctrl_Joystick);\r
{
IN_ReadControl(0,&player);
//printf("%u\n", IN_KeyDown(sc_Escape));
- //printf("%u\n", IN_qb(sc_Escape));\r
+ //printf("%u\n", IN_qb(sc_Escape));
+ //clockdw++;
}
IN_Shutdown();
//printf("%u\n", in.Keyboard[sc_Escape]);\r