*/\r
\r
// ID_CA.H\r
+#ifndef __16_CA__\r
+#define __16_CA__\r
\r
-#ifndef __ID_MM__\r
-#include "ID_MM.H"\r
+#ifndef __16_MM__\r
+#include "src/lib/16_head.h"\r
+#include "src/lib/16_mm.h"\r
#endif\r
\r
-#define __ID_CA__\r
-\r
//===========================================================================\r
\r
//#define NOMAPS\r
\r
//#define NUMMAPS 39\r
//#define MAPPLANES 3\r
+#define PROFILE\r
\r
//===========================================================================\r
\r
extern byte far grneeded[NUMCHUNKS];\r
extern byte ca_levelbit,ca_levelnum;\r
\r
-extern char *titleptr[8];\r
+extern char *titleptr[8];*/\r
\r
-extern int profilehandle,debughandle;*/\r
+//extern\r
\r
//\r
// hooks for custom cache dialogs\r
\r
//===========================================================================\r
\r
-void CA_OpenDebug (void);\r
-void CA_CloseDebug (void);\r
-boolean CA_FarRead (int handle, byte far *dest, long length);\r
-boolean CA_FarWrite (int handle, byte far *source, long length);\r
-boolean CA_ReadFile (char *filename, memptr *ptr);\r
-boolean CA_LoadFile (char *filename, memptr *ptr);\r
+void CA_OpenDebug (global_game_variables_t *gvar);\r
+void CA_CloseDebug (global_game_variables_t *gvar);\r
+boolean CA_FarRead (int handle, byte huge *dest, dword length, mminfo_t *mm);\r
+boolean CA_FarWrite (int handle, byte huge *source, dword length, mminfo_t *mm);\r
+\r
+boolean CA_ReadFile (char *filename, memptr *ptr, mminfo_t *mm);\r
+boolean CA_LoadFile (char *filename, memptr *ptr, mminfo_t *mm, mminfotype *mmi);\r
\r
-long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest,unsigned rlewtag);\r
+//long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest,unsigned rlewtag);\r
\r
-void CA_RLEWexpand (unsigned huge *source, unsigned huge *dest,long length,unsigned rlewtag);\r
+//void CA_RLEWexpand (unsigned huge *source, unsigned huge *dest,long length,unsigned rlewtag);\r
\r
-void CA_Startup (void);\r
-void CA_Shutdown (void);\r
+void CA_Startup (global_game_variables_t *gvar);\r
+void CA_Shutdown (global_game_variables_t *gvar);\r
\r
//void CA_CacheAudioChunk (int chunk);\r
//void CA_LoadAllSounds (void);\r
void CA_CacheMap (int mapnum);\r
\r
void CA_CacheMarks (char *title);*/\r
-\r
+#endif\r