+++ /dev/null
-#ifndef __16_NPC__
-#define __16_NPC__
-
-#include "src/lib/16_sprit.h"
-#include "src/lib/16_head.h"
-#include "src/lib/16_in.h"
-
-
-typedef struct
-{
- int x; // exact position on the viewable map
- int y; // exact position on the viewable map
- int tx; // tile position on the viewable map
- int ty; // tile position on the viewable map
- int triggerx; // trigger box tile position on the viewable map
- int triggery; // trigger box tile position on the viewable map
- byte d; // direction the NPC faces
- struct sprite *spri; // sprite used by NPC
- sword hp; // hitpoints of the NPC
- byte near pdir; // previous direction~
- word speed; // NPC's speed
- word spt; // speed per tile
-} entity_t;
-
-#endif