\r
#include <string.h>\r
#include "src/lib/16_head.h"\r
-#include "src/lib/timer.h"\r
+#include "src/lib/16_timer.h"\r
#include "src/lib/bitmap.h"\r
#include "src/lib/planar.h"\r
\r
//#define TESTCONTROLNOISY\r
#endif\r
\r
-extern byte testkeyin,testcontrolnoisy,gfxtest;\r
+extern byte testkeyin,testcontrolnoisy;\r
\r
//if else for gfxtesting and direction\r
-#define DIRECTIONIFELSEGFXTEST (player[pn].d == 2 && gfxtest) || (player[pn].info.dir == 2 && !gfxtest)\r
-#define NDIRECTIONIFELSEGFXTEST (player[pn].d != 2 && gfxtest) || (player[pn].info.dir != 2 && !gfxtest)\r
+//player[pn].d == 2 ||\r
+//player[pn].d != 2 ||\r
+#define DIRECTIONIFELSE (player[pn].info.dir == 2)\r
+//#define NDIRECTIONIFELSE (player[pn].info.dir != 2)\r
\r
#define KeyInt 9 // The keyboard ISR number\r
\r
byte d; //direction to render sprite!! wwww\r
byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
byte near pdir; //previous direction~\r
+ //byte near kd[2]; //array of arrow key pressed\r
word speed; //player speed!\r
//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
// planar_buf_t data; //supposively the sprite sheet data\r