\r
#include "src/lib/16_timer.h"\r
\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
+\r
clock_t start_timer(global_game_variables_t *gv)\r
{\r
gv->kurokku.t = clock();\r
gv->kurokku.clock_start = *clockw;\r
gv->kurokku.clock = clockw;\r
//gv->kurokku.frames_per_second = 60;\r
- gv->pee = _nmalloc(sizeof(byte)*16);\r
- //turn this off if XT\r
+\r
+ //turn this off if XT\r
switch(detectcpu())\r
{\r
case 0:\r
return (gv->kurokku.t) / CLOCKS_PER_SEC;\r
}\r
\r
+// big global status text buffer\r
+char global_temp_status_text[512];\r
+\r
/*double time_in_seconds(time_t in_t)\r
{\r
return (in_t) / CLOCKS_PER_SEC;\r
if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))\r
{\r
//t=(((*(gv->clock))-gv->clock_start) /18.2);\r
- sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
- fprintf(stderr, "%s\n", gv->pee);\r
+ sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
+ fprintf(stderr, "%s\n", global_temp_status_text);\r
//(gv->clock_start)=*(gv->clock);\r
gv->kurokku.tiku=0;\r
}\r