}\r
break;\r
case 2:\r
- CRTParmCount = sizeof(ModeX_192x144regs) / sizeof(ModeX_192x144regs[0]);\r
+ CRTParmCount = sizeof(ModeX_160x120regs) / sizeof(ModeX_160x120regs[0]);\r
/* width and height */\r
- gv->video.page[0].sw=192;\r
- gv->video.page[0].sh=144;\r
+ gv->video.page[0].sw=120;\r
+ gv->video.page[0].sh=160;\r
\r
/* send the CRTParms */\r
for(i=0; i<CRTParmCount; i++) {\r
- outpw(CRTC_INDEX, ModeX_192x144regs[i]);\r
+ outpw(CRTC_INDEX, ModeX_160x120regs[i]);\r
}\r
\r
/* clear video memory */\r
ptr[i] = 0x0000;\r
}\r
break;\r
+ case 4:\r
+ CRTParmCount = sizeof(ModeX_192x144regs) / sizeof(ModeX_192x144regs[0]);\r
+ /* width and height */\r
+ gv->video.page[0].sw=192;\r
+ gv->video.page[0].sh=144;\r
+\r
+ /* send the CRTParms */\r
+ for(i=0; i<CRTParmCount; i++) {\r
+ outpw(CRTC_INDEX, ModeX_192x144regs[i]);\r
+ }\r
+\r
+ /* clear video memory */\r
+ outpw(SC_INDEX, 0x0f02);\r
+ for(i=0; i<0x8000; i++) {\r
+ ptr[i] = 0x0000;\r
+ }\r
+ break;\r
case 5:\r
CRTParmCount = sizeof(ModeX_256x192regs) / sizeof(ModeX_256x192regs[0]);\r
/* width and height */\r
}\r
}\r
\r
-\r
-void\r
-oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite)\r
+//TODO!\r
+//void\r
+//modexDrawBmpRegion (page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp)\r
+void modexDrawPBufRegion (page_t *page, int x, int y, int rx, int ry, int rw, int rh, planar_buf_t *p, boolean sprite)\r
{\r
- byte plane;\r
- word px, py;\r
- word offset;\r
-\r
- /* TODO Make this fast. It's SLOOOOOOW */\r
+ int plane;\r
+ int px, py, i;\r
+// byte near *buff;\r
+ px=x;\r
+ py=y;\r
+// buff = _nmalloc(p->pwidth+1);\r
+ // TODO Make this fast. It's SLOOOOOOW\r
+// for(plane=0; plane < 4; plane++) {\r
+// i=0;\r
+// modexSelectPlane(PLANE(plane+x));\r
+// for(px = plane; px < p->width; px+=4) {\r
+// offset=px;\r
+// for(py=0; py<p->height/2; py++) {\r
+// //SELECT_ALL_PLANES();\r
+// if(!sprite || p->plane[offset])\r
+// page->data = &(p->plane[offset][i++]);\r
+// offset+=p->width;\r
+// offset++;\r
+// }\r
+// }\r
+// }\r
for(plane=0; plane < 4; plane++) {\r
+ i=(rx/4)+((rx/4)*ry);\r
modexSelectPlane(PLANE(plane+x));\r
- for(px = plane; px < bmp->width; px+=4) {\r
- offset=px;\r
- for(py=0; py<bmp->height; py++) {\r
- if(!sprite || bmp->data[offset])\r
- page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
- offset+=bmp->width;\r
- }\r
+ for(; y < py+p->height; y++) {\r
+ //for(px=0; px < p->width; px++) {\r
+ //printf("%02X ", (int) p->plane[plane][i++]);\r
+// _fmemcpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
+// printf("buff %u==%s\n", y, *buff);\r
+// _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), buff, p->pwidth);\r
+ _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
+ //}\r
}\r
+ x=px;\r
+ y=py;\r
}\r
+// _nfree(buff);\r
}\r
\r
+/*void\r
+DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, boolean sprite)\r
+{\r
+ int plane;\r
+ int px, py, i;\r
+// byte near *buff;\r
+ px=x;\r
+ py=y;\r
+// buff = _nmalloc(p->pwidth+1);\r
+ // TODO Make this fast. It's SLOOOOOOW\r
+// for(plane=0; plane < 4; plane++) {\r
+// i=0;\r
+// modexSelectPlane(PLANE(plane+x));\r
+// for(px = plane; px < p->width; px+=4) {\r
+// offset=px;\r
+// for(py=0; py<p->height/2; py++) {\r
+// //SELECT_ALL_PLANES();\r
+// if(!sprite || p->plane[offset])\r
+// page->data = &(p->plane[offset][i++]);\r
+// offset+=p->width;\r
+// offset++;\r
+// }\r
+// }\r
+// }\r
+ for(plane=0; plane < 4; plane++) {\r
+ i=0;\r
+ modexSelectPlane(PLANE(plane+x));\r
+ for(; y < py+p->height; y++) {\r
+ //for(px=0; px < p->width; px++) {\r
+ //printf("%02X ", (int) p->plane[plane][i++]);\r
+// _fmemcpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
+// printf("buff %u==%s\n", y, *buff);\r
+// _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), buff, p->pwidth);\r
+ _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
+ //}\r
+ }\r
+ x=px;\r
+ y=py;\r
+ }\r
+// _nfree(buff);\r
+}*/\r
+\r
void\r
-CDrawBmp(byte far* vgamem, page_t* page, int x, int y, bitmap_t *bmp, byte sprite)\r
+oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite)\r
{\r
byte plane;\r
word px, py;\r
- word offset=0;\r
-\r
+ word offset;\r
\r
/* TODO Make this fast. It's SLOOOOOOW */\r
for(plane=0; plane < 4; plane++) {\r
offset=px;\r
for(py=0; py<bmp->height; py++) {\r
if(!sprite || bmp->data[offset])\r
- //modexputPixel(page, x+px, y+py, bmp->data[offset]);\r
- vgamem[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
+ page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
offset+=bmp->width;\r
}\r
}\r
modexDrawSpriteRegion(page_t *page, int x, int y,\r
int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
word poffset = (word)page->data + y*(page->width/4) + x/4;\r
- byte *data = bmp->data;//+bmp->offset;\r
+ byte huge *data = bmp->data;//+bmp->offset;\r
word bmpOffset = (word) data + ry * bmp->width + rx;\r
word width = rw;\r
word height = rh;\r
MOV AX, height ; start the row counter\r
MOV rowCounter, AX ;\r
MOV DI, poffset ; go to the first pixel\r
- MOV DI, bmpOffset ; go to the bmp pixel\r
+ MOV SI, bmpOffset ; go to the bmp pixel\r
ROW_LOOP:\r
MOV CX, width ; count the columns\r
SCAN_LOOP:\r
}\r
}\r
\r
+void\r
+modexPalOverscan(byte *p, word col)\r
+{\r
+ modexWaitBorder();\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ outp(PAL_DATA_REG, col);\r
+}\r
+\r
//color checker~\r
//i want to make another vesion that checks the palette when the palette is being appened~\r
void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/)\r
word addr = (word) l;\r
word chw=0;\r
byte c;\r
+ //byte near *bakapee;\r
\r
switch(t)\r
{\r
DEC CX\r
JNZ L1\r
}\r
-\r
+ //bakapee = _nmalloc(sizeof(byte)*8);\r
+//TODO: OPTIMIZE THIS!!!!\r
for(i=0; i<w; i++)\r
{\r
+ /*modexSelectPlane(PLANE(x));\r
+ j=1<<8;\r
+ *bakapee=(l[i] & j ? col:bgcol);\r
+ _fmemcpy(page->data + (((page->width/4) * (y+page->dy+i)) + ((x+page->dx+chw) / 4)), bakapee, 8);*/\r
j=1<<8;\r
xp=0;\r
while(j)\r
}\r
chw += xp;\r
}\r
+ //_nfree(bakapee);\r
}\r
\r
void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str)\r