}\r
}\r
\r
-void\r
-DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, byte sprite)\r
+//TODO!\r
+//void\r
+//modexDrawBmpRegion (page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp)\r
+void modexDrawPBufRegion (page_t *page, int x, int y, int rx, int ry, int rw, int rh, planar_buf_t *p, boolean sprite)\r
{\r
int plane;\r
int px, py, i;\r
- byte *buff;\r
-\r
+// byte near *buff;\r
px=x;\r
py=y;\r
- buff = _fmalloc(p->pwidth+1);\r
+// buff = _nmalloc(p->pwidth+1);\r
// TODO Make this fast. It's SLOOOOOOW\r
// for(plane=0; plane < 4; plane++) {\r
// i=0;\r
// }\r
// }\r
for(plane=0; plane < 4; plane++) {\r
- i=0;\r
+ i=(rx/4)+((rx/4)*ry);\r
modexSelectPlane(PLANE(plane+x));\r
- for(; y < p->height-1; y++) {\r
+ for(; y < py+p->height; y++) {\r
//for(px=0; px < p->width; px++) {\r
//printf("%02X ", (int) p->plane[plane][i++]);\r
- _fstrncpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
+// _fmemcpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
// printf("buff %u==%s\n", y, *buff);\r
- _fstrncpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), buff, p->pwidth);\r
+// _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), buff, p->pwidth);\r
+ _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
//}\r
}\r
- //getch();\r
x=px;\r
y=py;\r
}\r
- _ffree(buff);\r
+// _nfree(buff);\r
}\r
\r
-void\r
-oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite)\r
+/*void\r
+DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, boolean sprite)\r
{\r
- byte plane;\r
- word px, py;\r
- word offset;\r
-\r
- /* TODO Make this fast. It's SLOOOOOOW */\r
+ int plane;\r
+ int px, py, i;\r
+// byte near *buff;\r
+ px=x;\r
+ py=y;\r
+// buff = _nmalloc(p->pwidth+1);\r
+ // TODO Make this fast. It's SLOOOOOOW\r
+// for(plane=0; plane < 4; plane++) {\r
+// i=0;\r
+// modexSelectPlane(PLANE(plane+x));\r
+// for(px = plane; px < p->width; px+=4) {\r
+// offset=px;\r
+// for(py=0; py<p->height/2; py++) {\r
+// //SELECT_ALL_PLANES();\r
+// if(!sprite || p->plane[offset])\r
+// page->data = &(p->plane[offset][i++]);\r
+// offset+=p->width;\r
+// offset++;\r
+// }\r
+// }\r
+// }\r
for(plane=0; plane < 4; plane++) {\r
+ i=0;\r
modexSelectPlane(PLANE(plane+x));\r
- for(px = plane; px < bmp->width; px+=4) {\r
- offset=px;\r
- for(py=0; py<bmp->height; py++) {\r
- if(!sprite || bmp->data[offset])\r
- page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
- offset+=bmp->width;\r
- }\r
+ for(; y < py+p->height; y++) {\r
+ //for(px=0; px < p->width; px++) {\r
+ //printf("%02X ", (int) p->plane[plane][i++]);\r
+// _fmemcpy(buff, &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
+// printf("buff %u==%s\n", y, *buff);\r
+// _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), buff, p->pwidth);\r
+ _fmemcpy(page->data + (((page->width/4) * (y+page->dy)) + ((x+page->dx) / 4)), &(p->plane[plane][i+=p->pwidth]), p->pwidth);\r
+ //}\r
}\r
+ x=px;\r
+ y=py;\r
}\r
-}\r
+// _nfree(buff);\r
+}*/\r
\r
void\r
-CDrawBmp(byte far* vgamem, page_t* page, int x, int y, bitmap_t *bmp, byte sprite)\r
+oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite)\r
{\r
byte plane;\r
word px, py;\r
- word offset=0;\r
-\r
+ word offset;\r
\r
/* TODO Make this fast. It's SLOOOOOOW */\r
for(plane=0; plane < 4; plane++) {\r
offset=px;\r
for(py=0; py<bmp->height; py++) {\r
if(!sprite || bmp->data[offset])\r
- //modexputPixel(page, x+px, y+py, bmp->data[offset]);\r
- vgamem[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
+ page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
offset+=bmp->width;\r
}\r
}\r
word addr = (word) l;\r
word chw=0;\r
byte c;\r
+ //byte near *bakapee;\r
\r
switch(t)\r
{\r
DEC CX\r
JNZ L1\r
}\r
-\r
+ //bakapee = _nmalloc(sizeof(byte)*8);\r
+//TODO: OPTIMIZE THIS!!!!\r
for(i=0; i<w; i++)\r
{\r
+ /*modexSelectPlane(PLANE(x));\r
+ j=1<<8;\r
+ *bakapee=(l[i] & j ? col:bgcol);\r
+ _fmemcpy(page->data + (((page->width/4) * (y+page->dy+i)) + ((x+page->dx+chw) / 4)), bakapee, 8);*/\r
j=1<<8;\r
xp=0;\r
while(j)\r
}\r
chw += xp;\r
}\r
+ //_nfree(bakapee);\r
}\r
\r
void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str)\r