#include "src/lib/16text.h"
#include "src/lib/modex16/320x240.h"
#include "src/lib/modex16/320x200.h"
-#include "src/lib/modex16/192x144.h"
#include "src/lib/modex16/256x192.h"
+#include "src/lib/modex16/192x144_.h"
+#include "src/lib/modex16/160x120.h"
//320x240 = 20x15
//192x144 = 12x9
void modexPanPage(page_t *page, int dx, int dy);
void modexSelectPlane(byte plane);
void modexClearRegion(page_t *page, int x, int y, int w, int h, byte color);
+void DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, byte sprite);
void oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite);
//void CDrawBmp(byte far* vgamem, page_t* page, int x, int y, bitmap_t *bmp, byte sprite);
void modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp);
void modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqoffset);
void modexPalUpdate1(byte *p);
void modexPalUpdate0(byte *p);
+void modexPalOverscan(byte *p, word col);
void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/);
void modexputPixel(page_t *page, int x, int y, byte color);
byte modexgetPixel(page_t *page, int x, int y);