#include "src/lib/16_head.h"
#include "src/lib/16text.h"
#include "src/lib/modex16/320x240.h"
+#include "src/lib/modex16/320x200.h"
#include "src/lib/modex16/192x144.h"
+#include "src/lib/modex16/256x192.h"
//320x240 = 20x15
//192x144 = 12x9
//void CDrawBmp(byte far* vgamem, page_t* page, int x, int y, bitmap_t *bmp, byte sprite);
void modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp);
void modexDrawBmpRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);
-void modex_sparky4_DrawBmpRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);
void modexDrawPlanarBuf(page_t *page, int x, int y, planar_buf_t *bmp);
void modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp);
void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);