animatePlayer(pip, player, pn, 1);
ScrollRight(pip, player, 3, pn);
ScrollRight(pip, player, 2, pn);
- if(!pageploop) mapScrollRight(pip, player, !(pip[0].video->p), pn);
+ mapScrollRight(pip, player, !(pip[0].video->p), pn);
mapScrollRight(pip, player, (pip[0].video->p), pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
{
if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
#ifdef SPRITE
- PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA);
+ PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA);
#else
modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14);
#endif
animatePlayer(pip, player, pn, 1);
ScrollLeft(pip, player, 3, pn);
ScrollLeft(pip, player, 2, pn);
- if(!pageploop) mapScrollLeft(pip, player, !(pip[0].video->p), pn);
+ mapScrollLeft(pip, player, !(pip[0].video->p), pn);
mapScrollLeft(pip, player, (pip[0].video->p), pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
{
if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
#ifdef SPRITE
- PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA);
+ PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA);
#else
modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10);
#endif
animatePlayer(pip, player, pn, 1);
ScrollDown(pip, player, 3, pn);
ScrollDown(pip, player, 2, pn);
- if(!pageploop) mapScrollDown(pip, player, !(pip[0].video->p), pn);
+ mapScrollDown(pip, player, !(pip[0].video->p), pn);
mapScrollDown(pip, player, (pip[0].video->p), pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
{
if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
#ifdef SPRITE
- PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA);
+ PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA);
#else
modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9);
#endif
animatePlayer(pip, player, pn, 1);
ScrollUp(pip, player, 3, pn);
ScrollUp(pip, player, 2, pn);
- if(!pageploop) mapScrollUp(pip, player, !(pip[0].video->p), pn);
+ mapScrollUp(pip, player, !(pip[0].video->p), pn);
mapScrollUp(pip, player, (pip[0].video->p), pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
{
if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
#ifdef SPRITE
- PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA);
+ PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA);
#else
modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12);
#endif
if(id==0)
mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
else
- if(!pageflipflop)
+ if(!pageflipflop && !pageploop)
modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
mv[0].video->r=1;
}
if(id==0)
mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
else
- if(!pageflipflop)
+ if(!pageflipflop && !pageploop)
modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
mv[0].video->r=1;
}
/* go down one tile */
mv[id].ty--;
/* Snap the origin downward */
- mv[id].page->data -= mv[id].page->width*4;
+ mv[id].page->data -= mv[id].page->pi;
mv[id].page->dy = mv[id].map->tiles->tileHeight;
}
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
else
- if(!pageflipflop)
+ if(!pageflipflop && !pageploop)
modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
mv[0].video->r=1;
}
/* go down one tile */
mv[id].ty++;
/* Snap the origin downward */
- mv[id].page->data += mv[id].page->width*4;
+ mv[id].page->data += mv[id].page->pi;
mv[id].page->dy = mv[id].map->tiles->tileHeight;
}
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
else
- if(!pageflipflop)
+ if(!pageflipflop && !pageploop)
modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
mv[0].video->r=1;
}
void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
{
/* increment the pixel position and update the page */
- mv[0].video->page[id].dx += player[plid].speed;
+ mv[id].page->dx += player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dx >= mv[0].dxThresh )
+ if(mv[id].page->dx >= mv[0].dxThresh )
{
- /* block copy pattern to where we will draw the sprite */
- vga_setup_wm1_block_copy();
-// {
-// word i;
-// byte o,o2;
-// o2 = *mv[0].video->page[id].data+4;
-// o = *mv[0].video->page[id].data;
-// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-// }
- _fmemmove(mv[0].video->page[id].data+4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
- vga_restore_rm0wm0();
+// vga_setup_wm1_block_copy();
+// _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);
+// vga_restore_rm0wm0();
/* Snap the origin forward */
- mv[0].video->page[id].data += 4;
- mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
+ mv[id].page->data += 4;
+ mv[id].page->dx = mv[0].map->tiles->tileWidth;
}
}
void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
{
/* decrement the pixel position and update the page */
- mv[0].video->page[id].dx -= player[plid].speed;
+ mv[id].page->dx -= player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dx == 0)
+ if(mv[id].page->dx == 0)
{
- /* block copy pattern to where we will draw the sprite */
- vga_setup_wm1_block_copy();
-// {
-// word i;
-// byte o,o2;
-// o2 = *mv[0].video->page[id].data-4;
-// o = *mv[0].video->page[id].data;
-// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-// }
- _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
- vga_restore_rm0wm0();
+// vga_setup_wm1_block_copy();
+// _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);
+// vga_restore_rm0wm0();
/* Snap the origin backward */
- mv[0].video->page[id].data -= 4;
- mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
+ mv[id].page->data -= 4;
+ mv[id].page->dx = mv[0].map->tiles->tileWidth;
}
}
void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
{
/* decrement the pixel position and update the page */
- mv[0].video->page[id].dy -= player[plid].speed;
+ mv[id].page->dy -= player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dy == 0)
+ if(mv[id].page->dy == 0)
{
- /* block copy pattern to where we will draw the sprite */
- vga_setup_wm1_block_copy();
-// {
-// word i;
-// byte o,o2;
-// o2 = *mv[0].video->page[id].data-mv[0].video->page[id].pi;
-// o = *mv[0].video->page[id].data;
-// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-// }
- _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
- vga_restore_rm0wm0();
+// vga_setup_wm1_block_copy();
+// _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
+// vga_restore_rm0wm0();
/* Snap the origin backward */
- mv[0].video->page[id].data -= mv[0].video->page[id].pi;
- mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
+ mv[id].page->data -= mv[id].page->pi;
+ mv[id].page->dy = mv[0].map->tiles->tileWidth;
}
}
void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
{
/* increment the pixel position and update the page */
- mv[0].video->page[id].dy += player[plid].speed;
+ mv[id].page->dy += player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dy >= mv[0].dxThresh )
+ if(mv[id].page->dy >= mv[0].dxThresh )
{
- /* block copy pattern to where we will draw the sprite */
- vga_setup_wm1_block_copy();
-// {
-// word i;
-// byte o,o2;
-// o2 = *mv[0].video->page[id].data+mv[0].video->page[id].pi;
-// o = *mv[0].video->page[id].data;
-// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
-// }
- _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
- /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
- vga_restore_rm0wm0();
+// vga_setup_wm1_block_copy();
+// _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
+// vga_restore_rm0wm0();
/* Snap the origin forward */
- mv[0].video->page[id].data += mv[0].video->page[id].pi;
- mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
+ mv[id].page->data += mv[id].page->pi;
+ mv[id].page->dy = mv[0].map->tiles->tileWidth;
}
}
// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
// }
// }
- modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 20, 36);
+ modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 16, 32);
}
-
void near
mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
{
#endif
break;
case 1:
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i])+1);
//modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
/*for(texty=0; texty<2; texty++)
{
{
word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen
word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen
- word w = 64;
- word h = 8;
- word col = 7;
- word bgcol = 0;
- word type = 1;
+ word w = 64, h = 8, col = 7, bgcol = 0, type = 1;
byte o,o2,i;
- //modexClearRegion(&gv->video.page[2], 0, 0, gv->video.page[2].sw, gv->video.page[2].sh, 47);
- //modexClearRegion(&gv->video.page[3], 0, 0, gv->video.page[3].sw, gv->video.page[3].sh, 45);
//modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
/* block copy to visible RAM from offscreen */
// vga_setup_wm1_block_copy();
break;
case 1:
//turn this off if XT
- modexWaitBorder();
- //vga_wait_for_vsync();
+ //modexWaitBorder();
+ vga_wait_for_vsync();
gv->kurokku.frames_per_second=60;
break;
}
{
sword x = player[pn].x;
sword y = player[pn].y;
+ sword bx = x+16; //buffer's x
+ sword by = y+16; //buffer's y
word dire=32; //direction
sword qq; //scroll offset
word ls = player[pn].persist_aniframe;
break;
}
//x-=4;
- y-=TILEWH;
+ y-=pip[0].map->tiles->tileHeight;
switch (player[pn].d)
{
case 0:
//up
dire*=player[pn].d;
y-=qq;
+ by-=4;
break;
case 3:
// right
dire*=(player[pn].d-2);
x+=qq;
+ bx+=4;
break;
case 2:
break;
//down
dire*=(player[pn].d-2);
y+=qq;
+ by+=4;
break;
case 1:
//left
dire*=(player[pn].d+2);
x-=qq;
+ bx-=4;
break;
}
- //modexCopyPageRegion(pip[!(pip->video->p)].page, pip[3].page, 0, 128, x-4, y-4, 28, 36);
+
#ifdef SPRITE
-// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA);
-// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
-// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
-// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA);
#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);
#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
- #endif
+#endif
if(!pageflipflop)
modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
+ else{
+ //copy old bg to page0
+ //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36);
+ //update buffer
+ //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36);
+ }
//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
//modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
/*modexCopyPageRegion(pip[pip->video->p].page,
// if(3>ls && ls>=2) { FRAME2 }else
// if(4>ls && ls>=3) { FRAME3 }else
// if(5>ls && ls>=4) { FRAME4 }
+ //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32);
+ //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by);
pip->video->r=1;
- //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
- //modexClearRegion(top->page, 66, 66, 2, 40, 0);
- //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
}