break;\r
//right movement\r
case 3:\r
- if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+ if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
!(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!\r
{\r
player[pn].walktype=2;\r
break;\r
//left movement\r
case 1:\r
- if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+ if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
!(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!\r
{\r
player[pn].walktype=2;\r
break;\r
//down movement\r
case 4:\r
- if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+ if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
!(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection!\r
{\r
player[pn].walktype=2;\r
break;\r
//up movement\r
case 0:\r
- if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+ if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
!(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection!\r
{\r
player[pn].walktype=2;\r
{\r
//right movement\r
case 3:\r
- if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw)\r
+ if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].page->ti.tilesw)\r
{\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
\r
//left movement\r
case 1:\r
- if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw)\r
+ if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].page->ti.tilesw)\r
{\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
\r
//down movement\r
case 4:\r
- if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh)\r
+ if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].page->ti.tilesh)\r
{\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
\r
//up movement\r
case 0:\r
- if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh)\r
+ if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].page->ti.tilesh)\r
{\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
pip[0].page = &gv->video.page[0];\r
pip[0].map = map;\r
pip[0].video = &gv->video;\r
- pip[0].panp = &gv->video.panp;\r
+ pip[0].p = &gv->video.p;\r
+ pip[0].sp = &gv->video.sp;\r
ZC_MVInit(pip, 1, 1);\r
\r
for(i=ZC_MVI;i<gv->video.num_of_pages;i++)\r
pip[i].page = &gv->video.page[i];\r
pip[i].map = pip[0].map;\r
pip[i].video = pip[0].video;\r
- pip[i].panp = pip[0].panp;\r
+ pip[i].p = pip[0].p;\r
+ pip[i].sp = pip[0].sp;\r
// if(i>ZC_MVI) {\r
pip[i].tx = 1;\r
pip[i].ty = 1;\r
byte crtcOffset;\r
\r
/* calculate offset */\r
- offset = (word) moo[moo[0].video->panp].page->data;\r
+ offset = (word) moo[moo[0].video->sp].page->data;\r
offset += moo[0].page->dy * (moo[0].page->width >> 2 );\r
offset += moo[0].page->dx >> 2;\r
\r
switch(sr)\r
{\r
case 1:\r
- crtcOffset = moo[0].page->sw >> 3;\r
+ crtcOffset = moo[moo[0].video->sp].page->sw >> 3;\r
break;\r
default:\r
case 0:\r
\r
/* draw the next column */\r
x= mv[0].page->sw + mv[id].map->tiles->tileWidth;\r
+#ifndef FULLRCREND\r
if(player[plid].enti.q%4)\r
+#else\r
+ if(player[plid].enti.q==4)\r
+#endif\r
if(id==0)\r
- mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page[0].dx);\r
- else\r
- if(!pageflipflop && !pageploop)\r
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
+ mapDrawCol(&mv[0], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM);\r
+// else\r
+// if(!pageflipflop && !pageploop)\r
+// modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->ti.th+2));\r
mv[0].video->r=1;\r
}\r
\r
\r
/* draw the next column */\r
x= 0;\r
+#ifndef FULLRCREND\r
if(player[plid].enti.q%4)\r
+#else\r
+ if(player[plid].enti.q==4)\r
+#endif\r
if(id==0)\r
- mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page[0].dx);\r
- else\r
- if(!pageflipflop && !pageploop)\r
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
+ mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM);\r
+// else\r
+// if(!pageflipflop && !pageploop)\r
+// modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->ti.th+2));\r
mv[0].video->r=1;\r
}\r
\r
/* check to see if this changes the tile */\r
if(mv[id].page[0].dy == 0 )\r
{\r
- /* go down one tile */\r
+ /* go up one tile */\r
mv[id].ty--;\r
- /* Snap the origin downward */\r
+ /* Snap the origin upward */\r
mv[id].page->data -= mv[id].page->pi;\r
\r
mv[id].page[0].dy = mv[id].map->tiles->tileHeight;\r
\r
/* draw the next row */\r
y= 0;\r
+#ifndef FULLRCREND\r
if(player[plid].enti.q%3)\r
+#else\r
+ if(player[plid].enti.q==4)\r
+#endif\r
if(id==0)\r
- mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page[0].dy);\r
- else\r
- if(!pageflipflop && !pageploop)\r
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
+ mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWCOLNUM);\r
+// else\r
+// if(!pageflipflop && !pageploop)\r
+// modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->ti.tw+2), mv[id].map->tiles->tileHeight);\r
mv[0].video->r=1;\r
}\r
\r
+\r
void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)\r
{\r
word y;//x, /* coordinate for drawing */\r
\r
/* draw the next row */\r
y= mv[0].page->sh + mv[id].map->tiles->tileHeight;\r
+#ifndef FULLRCREND\r
if(player[plid].enti.q%3)\r
+#else\r
+ if(player[plid].enti.q==4)\r
+#endif\r
if(id==0)\r
- mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page[0].dy);\r
- else\r
- if(!pageflipflop && !pageploop)\r
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
+ mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWCOLNUM);\r
+// else\r
+// if(!pageflipflop && !pageploop)\r
+// modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->ti.tw+2), mv[id].map->tiles->tileHeight);\r
mv[0].video->r=1;\r
}\r
\r
//default player position on the viewable map\r
void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn)\r
{\r
- player[pn].enti.tx = x + pip[0].tx + pip[0].page->tilemidposscreenx;\r
- player[pn].enti.ty = y + pip[0].ty + pip[0].page->tilemidposscreeny;\r
+ player[pn].enti.tx = x + pip[0].tx + pip[0].page->ti.tilemidposscreenx;\r
+ player[pn].enti.ty = y + pip[0].ty + pip[0].page->ti.tilemidposscreeny;\r
}\r
//===========================================================================\r
\r
mapDrawWRow(&mv[0], tx-1, ty, py);\r
i+=mv->map->width - tx;\r
}\r
- if(!pageploop)\r
- modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
-// {\r
-// unsigned int k,j,o;\r
-// /* fill screen with a distinctive pattern */\r
-// for (k=0;k < vga_state.vga_width;k++) {\r
-// o = k >> 2;\r
-// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
-// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)\r
-// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
-// }\r
-// }\r
+// if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);\r
}\r
\r
}\r
}\r
\r
-char global_temp_status_textR[512];\r
-char global_temp_status_textC[512];\r
-\r
void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset)\r
{\r
- word x;\r
int i;\r
+if(pagedelayrendermap) if(!y) y+=TILEWH; else y-=TILEWH;\r
poopoffset%=player[0].enti.speed;\r
-// printf("y: %d\n", poopoffset);\r
-// sprintf(global_temp_status_textR, "y:%u", poopoffset); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28, 1, 2, 1, global_temp_status_textR);\r
+//printf("y: %d\n", poopoffset);\r
+if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); }\r
/* the position within the map array */\r
i=ty * mv->map->width + tx;\r
- for(x=poopoffset;\r
- x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width;\r
- x+=mv->map->tiles->tileWidth, tx++) {\r
- if(i>=0) {\r
- /* we are in the map, so copy! */\r
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
- }\r
+ for( mv->dx=poopoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
+ if(i>=0) /* we are in the map, so copy away! */\r
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y);\r
i++; /* next! */\r
}\r
+//if(pagedelayrendermap) delay(200);\r
}\r
\r
void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset)\r
{\r
- int y;\r
int i;\r
+if(pagedelayrendermap) if(!x) x+=TILEWH; else x-=TILEWH;\r
poopoffset%=player[0].enti.speed;\r
//printf("x: %d\n", poopoffset);\r
-// sprintf(global_temp_status_textR, "x:%u", poopoffset); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28, 1, 2, 1, global_temp_status_textR);\r
+if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); }\r
/* location in the map array */\r
i=ty * mv->map->width + tx;\r
-\r
/* We'll copy all of the columns in the screen,\r
i + 1 row above and one below */\r
- for(y=poopoffset;\r
- y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height;\r
- y+=mv->map->tiles->tileHeight, ty++) {\r
- if(i>=0) {\r
- /* we are in the map, so copy away! */\r
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
- }\r
+ for( mv->dy=poopoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
+ if(i>=0) /* we are in the map, so copy away! */\r
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy);\r
i += mv->map->width;\r
}\r
+//if(pagedelayrendermap) delay(200);\r
}\r
\r
void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)\r
{\r
- word x;\r
int i;\r
\r
/* the position within the map array */\r
i=ty * mv->map->width + tx;\r
- for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
- if(i>=0) {\r
- /* we are in the map, so copy! */\r
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
- }\r
- i++; /* next! */\r
+ for(mv->dx=0; mv->dx<mv->page->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) {\r
+ if(i>=0) /* we are in the map, so copy! */\r
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y);\r
+ i++; /* next! */\r
}\r
}\r
\r
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)\r
{\r
- int y;\r
int i;\r
\r
/* location in the map array */\r
\r
/* We'll copy all of the columns in the screen,\r
i + 1 row above and one below */\r
- for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
- if(i>=0) {\r
- /* we are in the map, so copy away! */\r
- mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
- }\r
- i += mv->map->width;\r
+ for(mv->dy=0; mv->dy<mv->page->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) {\r
+ if(i>=0) /* we are in the map, so copy away! */\r
+ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy);\r
+ i += mv->map->width;\r
}\r
}\r
\r
//setkb(0);\r
}*/\r
\r
-boolean pageflipflop = 1;\r
-boolean pageploop = 1;\r
+//boolean pageflipflop = 1;\r
+//boolean pageploop = 1;\r
boolean pagenorendermap = 0;\r
+boolean pagedelayrendermap = 0;\r
\r
/* sync */\r
void shinku(global_game_variables_t *gv)\r
break;\r
}\r
//render!!\r
- if(pageflipflop){\r
+// if(pageflipflop){\r
if(gv->video.r ){//r=1\r
//vga_setup_wm1_block_copy();\r
//_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);\r
//vga_restore_rm0wm0();\r
- if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);\r
- VL_ShowPage(&(gv->video.page[gv->video.panp]), gv->kurokku.fpscap, 0);//VL_ShowPage(&(gv->video.page[gv->video.p]), gv->kurokku.fpscap, 0);\r
- if(!pageploop) gv->video.p=!gv->video.p;\r
+// if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);\r
+ VL_ShowPage(&(gv->video.page[gv->video.sp]), gv->kurokku.fpscap, 0);\r
+// if(!pageploop) gv->video.p=!gv->video.p;\r
gv->video.r =!gv->video.r ;\r
//0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;\r
- }\r
+// }\r
}\r
}\r
\r
break;\r
}\r
\r
- if(!pageflipflop)\r
- modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
- else{\r
- //copy old bg to page0\r
- //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36);\r
- //update buffer\r
- //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36);\r
- }\r
+// if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
+// else{\r
+// //copy old bg to page0\r
+// //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36);\r
+// //update buffer\r
+// //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36);\r
+// }\r
//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);\r
//modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);\r
/*modexCopyPageRegion(pip[pip->video->p].page,\r
\r
void player_walk(player_t *player, map_view_t *map_v){\r
int dx=16, dy=16;\r
- if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))\r
+ if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->ti.tilesw, map_v->map->height - 2*map_v->page->ti.tilesh))\r
{\r
mapScroll(map_v, player);\r
// (Un)load stuff?\r