//printf("player[%d].d=%d\n", pn, player[pn].d);
switch(player[pn].d)
{
+ //no direction
+ case 2:
+ pip[0].video->startclk = (*clockw);
+ break;
//right movement
case 3:
//printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- if(!pageflipflop) mapScrollRight(pip, player, !(pip[0].video->p), pn); else{
- mapScrollRight(pip, player, 0, pn);
- mapScrollRight(pip, player, 1, pn);
+ ScrollRight(pip, player, 3, pn);
ScrollRight(pip, player, 2, pn);
- ScrollRight(pip, player, 3, pn); }
+ mapScrollRight(pip, player, !(pip[0].video->p), pn);
+ mapScrollRight(pip, player, (pip[0].video->p), pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
}
else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- if(!pageflipflop) mapScrollLeft(pip, player, !(pip[0].video->p), pn); else{
- mapScrollLeft(pip, player, 0, pn);
- mapScrollLeft(pip, player, 1, pn);
+ ScrollLeft(pip, player, 3, pn);
ScrollLeft(pip, player, 2, pn);
- ScrollLeft(pip, player, 3, pn); }
+ mapScrollLeft(pip, player, !(pip[0].video->p), pn);
+ mapScrollLeft(pip, player, (pip[0].video->p), pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
}
else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- if(!pageflipflop) mapScrollDown(pip, player, !(pip[0].video->p), pn); else{
- mapScrollDown(pip, player, 0, pn);
- mapScrollDown(pip, player, 1, pn);
+ ScrollDown(pip, player, 3, pn);
ScrollDown(pip, player, 2, pn);
- ScrollDown(pip, player, 3, pn); }
+ mapScrollDown(pip, player, !(pip[0].video->p), pn);
+ mapScrollDown(pip, player, (pip[0].video->p), pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
}
else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- if(!pageflipflop) mapScrollUp(pip, player, !(pip[0].video->p), pn); else{
- mapScrollUp(pip, player, 0, pn);
- mapScrollUp(pip, player, 1, pn);
+ ScrollUp(pip, player, 3, pn);
ScrollUp(pip, player, 2, pn);
- ScrollUp(pip, player, 3, pn); }
+ mapScrollUp(pip, player, !(pip[0].video->p), pn);
+ mapScrollUp(pip, player, (pip[0].video->p), pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
}
else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
{
//right movement
case 3:
- if(pip[pip[0].pan->pn].tx >= -1 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw+1)
+ if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)
{
if(player[pn].q<=player[pn].spt)
{
//left movement
case 1:
- if(pip[pip[0].pan->pn].tx > -1 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tilesw <= pip[pip[0].pan->pn].page->tilesw+1)
+ if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)
{
if(player[pn].q<=player[pn].spt)
{
//down movement
case 4:
- if(pip[pip[0].pan->pn].ty >= -1 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->tilesh < pip[pip[0].pan->pn].page->tilesh+1)
+ if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)
{
if(player[pn].q<=player[pn].spt)
{
//up movement
case 0:
- if(pip[pip[0].pan->pn].ty > -1 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->tilesh <= pip[pip[0].pan->pn].page->tilesh+1)
+ if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)
{
if(player[pn].q<=player[pn].spt)
{
/* draw the next column */
x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
if(player[plid].q%4)
- if(pageflipflop){
+ if(!pageflipflop){
if(id==0)
mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
else
/* draw the next column */
x= 0;
if(player[plid].q%4)
- if(pageflipflop){
+ if(!pageflipflop){
if(id==0)
mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
else
/* draw the next row */
y= 0;
if(player[plid].q%3)
- if(pageflipflop){
+ if(!pageflipflop){
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
else
/* draw the next row */
y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
if(player[plid].q%3)
- if(pageflipflop){
+ if(!pageflipflop){
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
else
mv[0].video->page[id].dx += player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dx >= mv[id].dxThresh )
+ if(mv[0].video->page[id].dx >= mv[0].dxThresh )
{
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
/* Snap the origin forward */
mv[0].video->page[id].data += 4;
mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
/* check to see if this changes the tile */
if(mv[0].video->page[id].dx == 0)
{
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
/* Snap the origin backward */
mv[0].video->page[id].data -= 4;
mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
/* check to see if this changes the tile */
if(mv[0].video->page[id].dy == 0)
{
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
/* Snap the origin backward */
- mv[0].video->page[id].data -= 4;
+ mv[0].video->page[id].data -= mv[0].video->page[id].pi;
mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
}
}
mv[0].video->page[id].dy += player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dy >= mv[id].dxThresh )
+ if(mv[0].video->page[id].dy >= mv[0].dxThresh )
{
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
/* Snap the origin forward */
- mv[0].video->page[id].data += 4;
+ mv[0].video->page[id].data += mv[0].video->page[id].pi;
mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
}
-// modexClearRegion(&(mv[0].video->page[id]), 0, 0,
-// mv[0].video->page[id].width-1,
-// mv[0].video->page[id].height-1, id*2);
}
sword chkmap(map_t *map, word q)
/* set up the coordinates */
mv[0].tx = mv[1].tx = tx;
mv[0].ty = mv[1].ty = ty;
- mv[0].page->dx = mv[1].page->dx = mv->map->tiles->tileWidth;
- mv[0].page->dy = mv[1].page->dy = mv->map->tiles->tileHeight;
+ mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;
+ mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;
/* set up the thresholds */
- mv[0].dxThresh = mv[1].dxThresh = mv->map->tiles->tileWidth * 2;
- mv[0].dyThresh = mv[1].dyThresh = mv->map->tiles->tileHeight * 2;
+ mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;
+ mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;
/* draw the tiles */
modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
i+=mv->map->width - tx;
}
modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
+ {
+ unsigned int k,j,o;
+ /* fill screen with a distinctive pattern */
+ for (k=0;k < vga_state.vga_width;k++) {
+ o = k >> 2;
+ vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+ for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
+ vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+ }
+ }
+// modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 28, 36);
}
case 0:
#ifndef TILERENDER
modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
- modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
+ //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
#else
PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
/* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
//setkb(0);
}*/
-unsigned char shinku_fps_indicator_page = 0;
-boolean pageflipflop=0;
+unsigned char shinku_fps_indicator_page = 2;
+boolean pageflipflop;
//gv->video.p
/* sync */
word bgcol = 0;
word type = 1;
byte o,o2,i;
+ //modexClearRegion(&gv->video.page[2], 0, 0, gv->video.page[2].sw, gv->video.page[2].sh, 47);
+ //modexClearRegion(&gv->video.page[3], 0, 0, gv->video.page[3].sw, gv->video.page[3].sh, 45);
//modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
/* block copy to visible RAM from offscreen */
// vga_setup_wm1_block_copy();
break;
case 1:
//turn this off if XT
- modexWaitBorder();
- //vga_wait_for_vsync();
+ //modexWaitBorder();
+ vga_wait_for_vsync();
gv->kurokku.frames_per_second=60;
break;
}
if(pageflipflop){
+ if(gv->video.r){
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ //_fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
- modexShowPage(&(gv->video.page[gv->video.p])); //this is slow as fack too!!
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
+ modexShowPage(&(gv->video.page[gv->video.p]));
gv->video.p=!gv->video.p;
+ gv->video.r=!gv->video.r;
+ gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
+ }
}
}
break;
}
+ //modexCopyPageRegion(pip[!(pip->video->p)].page, pip[3].page, 0, 128, x-4, y-4, 28, 36);
#ifdef SPRITE
// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME1 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME2 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME3 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
+#define FRAME4 PBUFSFUN(pip[!(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
#else
-#define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire);
-#define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
-#define FRAME3 modexClearRegion(pip[1].page, x, y, 24, 32, dire);
-#define FRAME4 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
+#define FRAME1 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 2+dire);
+#define FRAME2 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire);
+#define FRAME3 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, dire);
+#define FRAME4 modexClearRegion(pip[!(pip->video->p)].page, x, y, 24, 32, 1+dire);
#endif
- if(pageflipflop)
- modexCopyPageRegion(pip[pip->video->p].page,
- pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 40);
- else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
- //modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4);
+ if(!pageflipflop)
+ modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
+//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
+ //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
+ /*modexCopyPageRegion(pip[pip->video->p].page,
+ pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
+// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
if(2>ls && ls>=1) { FRAME1 }else
if(3>ls && ls>=2) { FRAME2 }else
if(4>ls && ls>=3) { FRAME3 }else
if(5>ls && ls>=4) { FRAME4 }
+ pip->video->r=1;
//TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
//modexClearRegion(top->page, 66, 66, 2, 40, 0);
//modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);