void walk(map_view_t *pip, player_t *player, word pn)
{
#define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
+ //printf("player[%d].d=%d\n", pn, player[pn].d);
switch(player[pn].d)
{
+ //no direction
+ case 2:
+ //0000pip[0].video->startclk = (*clockw);
+ break;
//right movement
case 3:
- //printf("pip[0].page->tilesw=%d\n", pip[0].page->tilesw);
- if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tilesw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
+ //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
+ if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
!(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
{
- if(player[pn].q<=(TILEWH/(player[pn].speed)))
+ if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- mapScrollRight(pip, player, 0, pn);
- mapScrollRight(pip, player, 1, pn);
- modexShowPage(pip[1].page);
+ if(!pageploop){ ScrollRight(pip, player, 3, pn);
+ ScrollRight(pip, player, 2, pn);
+ mapScrollRight(pip, player, !(pip[0].video->p), pn); }
+ mapScrollRight(pip, player, (pip[0].video->p), pn);
+ if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
}
else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
{
- if(player[pn].q<=(TILEWH/(player[pn].speed)))
+ if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
player[pn].x+=(player[pn].speed);
animatePlayer(pip, player, pn, 0);
- modexShowPage(pip[1].page);
+ if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
}
else
{
- modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
#ifdef SPRITE
- PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA);
#else
- modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14);
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14);
#endif
- modexShowPage(pip[1].page);
+ if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].d = 2;
}
player[pn].triggerx = player[pn].tx+1;
//left movement
case 1:
- if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tilesw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
+ if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
!(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
{
- if(player[pn].q<=(TILEWH/(player[pn].speed)))
+ if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- mapScrollLeft(pip, player, 0, pn);
- mapScrollLeft(pip, player, 1, pn);
- modexShowPage(pip[1].page);
+ if(!pageploop){ ScrollLeft(pip, player, 3, pn);
+ ScrollLeft(pip, player, 2, pn);
+ mapScrollLeft(pip, player, !(pip[0].video->p), pn); }
+ mapScrollLeft(pip, player, (pip[0].video->p), pn);
+ if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
}
else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
{
- if(player[pn].q<=(TILEWH/(player[pn].speed)))
+ if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
player[pn].x-=(player[pn].speed);
animatePlayer(pip, player, pn, 0);
- modexShowPage(pip[1].page);
+ if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
}
else
{
- modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
#ifdef SPRITE
- PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA);
#else
- modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10);
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10);
#endif
- modexShowPage(pip[1].page);
+ if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].d = 2;
}
player[pn].triggerx = player[pn].tx-1;
//down movement
case 4:
- if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->tilesh < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
+ if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
!(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
{
- if(player[pn].q<=(TILEWH/(player[pn].speed)))
+ if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- mapScrollDown(pip, player, 0, pn);
- mapScrollDown(pip, player, 1, pn);
- modexShowPage(pip[1].page);
+ if(!pageploop){ ScrollDown(pip, player, 3, pn);
+ ScrollDown(pip, player, 2, pn);
+ mapScrollDown(pip, player, !(pip[0].video->p), pn); }
+ mapScrollDown(pip, player, (pip[0].video->p), pn);
+ if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
}
else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
{
- if(player[pn].q<=(TILEWH/(player[pn].speed)))
+ if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
player[pn].y+=(player[pn].speed);
animatePlayer(pip, player, pn, 0);
- modexShowPage(pip[1].page);
+ if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
}
else
{
- modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
#ifdef SPRITE
- PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA);
#else
- modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9);
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9);
#endif
- modexShowPage(pip[1].page);
+ if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].d = 2;
}
player[pn].triggerx = player[pn].tx;
//up movement
case 0:
- if(pip[0].ty > 0 && pip[0].ty+pip[0].page->tilesh <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
+ if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
!(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
{
- if(player[pn].q<=(TILEWH/(player[pn].speed)))
+ if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
- mapScrollUp(pip, player, 0, pn);
- mapScrollUp(pip, player, 1, pn);
- modexShowPage(pip[1].page);
+ if(!pageploop){ ScrollUp(pip, player, 3, pn);
+ ScrollUp(pip, player, 2, pn);
+ mapScrollUp(pip, player, !(pip[0].video->p), pn); }
+ mapScrollUp(pip, player, (pip[0].video->p), pn);
+ if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
+ //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
}
else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
{
- if(player[pn].q<=(TILEWH/(player[pn].speed)))
+ if(player[pn].q<=player[pn].spt)
{
INC_PER_FRAME;
player[pn].y-=(player[pn].speed);
animatePlayer(pip, player, 0, pn);
- modexShowPage(pip[1].page);
+ if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
} else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
}
else
{
- modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
+ if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32);
#ifdef SPRITE
- PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
+ PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA);
#else
- modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12);
+ modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12);
#endif
- modexShowPage(pip[1].page);
+ if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].d = 2;
}
player[pn].triggerx = player[pn].tx;
}
}
+//panning page
+void panpagemanual(map_view_t *pip, player_t *player, word pn)
+{
+ switch(player[pn].d)
+ {
+ //right movement
+ case 3:
+ if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ pip[pip[0].pan->pn].page->dx+=4;
+ modexShowPage(pip[pip[0].pan->pn].page);
+ player[pn].q++;
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }
+ }
+ break;
+
+ //left movement
+ case 1:
+ if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ pip[pip[0].pan->pn].page->dx-=4;
+ modexShowPage(pip[pip[0].pan->pn].page);
+ player[pn].q++;
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }
+ }
+ break;
+
+ //down movement
+ case 4:
+ if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ pip[pip[0].pan->pn].page->dy+=4;
+ modexShowPage(pip[pip[0].pan->pn].page);
+ player[pn].q++;
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }
+ }
+ break;
+
+ //up movement
+ case 0:
+ if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)
+ {
+ if(player[pn].q<=player[pn].spt)
+ {
+ pip[pip[0].pan->pn].page->dy-=4;
+ modexShowPage(pip[pip[0].pan->pn].page);
+ player[pn].q++;
+ } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }
+ }
+ break;
+ }
+ //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);
+}
+
/*map_t
allocMap(int w, int h) {
map_t result;
x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
if(player[plid].q%4)
if(id==0)
- mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tilesw, mv[0].ty-1, x, player, mv->page->dx);
+ mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page->dx);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
- //}
+ if(!pageflipflop)
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
+ mv[0].video->r=1;
}
{
word x, y; /* coordinate for drawing */
- /* increment the pixel position and update the page */
+ /* decrement the pixel position and update the page */
mv[id].page->dx -= player[plid].speed;
/* check to see if this changes the tile */
{
/* go backward one tile */
mv[id].tx--;
-
/* Snap the origin backward */
mv[id].page->data -= 4;
mv[id].page->dx = mv[id].map->tiles->tileWidth;
if(id==0)
mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
- //}
+ if(!pageflipflop)
+ modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
+ mv[0].video->r=1;
}
{
word x, y; /* coordinate for drawing */
- /* increment the pixel position and update the page */
+ /* decrement the pixel position and update the page */
mv[id].page->dy -= player[plid].speed;
/* check to see if this changes the tile */
if(id==0)
mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
- //}
+ if(!pageflipflop)
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
+ mv[0].video->r=1;
}
void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
if(player[plid].q%3)
if(id==0)
- mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->tilesh, y, player, mv->page->dy);
+ mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page->dy);
else
- modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
- //}
+ if(!pageflipflop)
+ modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
+ mv[0].video->r=1;
+}
+
+
+//TODO finish this wwww
+void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
+{
+ /* increment the pixel position and update the page */
+ mv[0].video->page[id].dx += player[plid].speed;
+
+ /* check to see if this changes the tile */
+ if(mv[0].video->page[id].dx >= mv[0].dxThresh )
+ {
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+// {
+// word i;
+// byte o,o2;
+// o2 = *mv[0].video->page[id].data+4;
+// o = *mv[0].video->page[id].data;
+// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
+// }
+ _fmemmove(mv[0].video->page[id].data+4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
+ /* Snap the origin forward */
+ mv[0].video->page[id].data += 4;
+ mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
+ }
+}
+
+void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
+{
+ /* decrement the pixel position and update the page */
+ mv[0].video->page[id].dx -= player[plid].speed;
+
+ /* check to see if this changes the tile */
+ if(mv[0].video->page[id].dx == 0)
+ {
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+// {
+// word i;
+// byte o,o2;
+// o2 = *mv[0].video->page[id].data-4;
+// o = *mv[0].video->page[id].data;
+// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
+// }
+ _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
+ /* Snap the origin backward */
+ mv[0].video->page[id].data -= 4;
+ mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
+ }
+}
+
+void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
+{
+ /* decrement the pixel position and update the page */
+ mv[0].video->page[id].dy -= player[plid].speed;
+
+ /* check to see if this changes the tile */
+ if(mv[0].video->page[id].dy == 0)
+ {
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+// {
+// word i;
+// byte o,o2;
+// o2 = *mv[0].video->page[id].data-mv[0].video->page[id].pi;
+// o = *mv[0].video->page[id].data;
+// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
+// }
+ _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
+ /* Snap the origin backward */
+ mv[0].video->page[id].data -= mv[0].video->page[id].pi;
+ mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
+ }
+}
+
+void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
+{
+ /* increment the pixel position and update the page */
+ mv[0].video->page[id].dy += player[plid].speed;
+
+ /* check to see if this changes the tile */
+ if(mv[0].video->page[id].dy >= mv[0].dxThresh )
+ {
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+// {
+// word i;
+// byte o,o2;
+// o2 = *mv[0].video->page[id].data+mv[0].video->page[id].pi;
+// o = *mv[0].video->page[id].data;
+// for (i=0;i < mv[0].video->page[id].height;i++,o += mv[0].video->page[id].width+vga_state.vga_stride,o2 += (*mv[0].video->page[id].data >> 2)) vga_wm1_mem_block_copy(o2,o,*mv[0].video->page[id].data >> 2);
+// }
+ _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
+ /* Snap the origin forward */
+ mv[0].video->page[id].data += mv[0].video->page[id].pi;
+ mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
+ }
}
sword chkmap(map_t *map, word q)
return 0;
}
+//TODO: player position here
void mapGoTo(map_view_t *mv, int tx, int ty)
{
int px, py;
unsigned int i;
/* set up the coordinates */
- mv->tx = tx;
- mv->ty = ty;
- mv->page->dx = mv->map->tiles->tileWidth;
- mv->page->dy = mv->map->tiles->tileHeight;
+ mv[0].tx = mv[1].tx = tx;
+ mv[0].ty = mv[1].ty = ty;
+ mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;
+ mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;
/* set up the thresholds */
- mv->dxThresh = mv->map->tiles->tileWidth * 2;
- mv->dyThresh = mv->map->tiles->tileHeight * 2;
+ mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;
+ mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;
/* draw the tiles */
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
+ modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
py=0;
- i=mv->ty * mv->map->width + mv->tx;
- for(ty=mv->ty-1; py < mv->page->sh+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
- mapDrawWRow(mv, tx-1, ty, py);
+ i=mv[0].ty * mv[0].map->width + mv[0].tx;
+ for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {
+ mapDrawWRow(&mv[0], tx-1, ty, py);
i+=mv->map->width - tx;
}
+ if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
+// {
+// unsigned int k,j,o;
+// /* fill screen with a distinctive pattern */
+// for (k=0;k < vga_state.vga_width;k++) {
+// o = k >> 2;
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+// }
+// }
+ modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 32, 16, 16, 32);
}
case 0:
#ifndef TILERENDER
modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
- //cannot print number value du to it being slow as bakapee
+ //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
#else
PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
/* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
//setkb(0);
}*/
+unsigned char shinku_fps_indicator_page = 2;
+boolean pageflipflop;
+boolean pageploop = 1;
+
/* sync */
void shinku(global_game_variables_t *gv)
{
+ word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen
+ word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen
+ word w = 64;
+ word h = 8;
+ word col = 7;
+ word bgcol = 0;
+ word type = 1;
+ byte o,o2,i;
+ //modexClearRegion(&gv->video.page[2], 0, 0, gv->video.page[2].sw, gv->video.page[2].sh, 47);
+ //modexClearRegion(&gv->video.page[3], 0, 0, gv->video.page[3].sw, gv->video.page[3].sh, 45);
//modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
+ /* block copy to visible RAM from offscreen */
+// vga_setup_wm1_block_copy();
+// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
+// o = *(gv->video.page[2].data); // source offscreen
+// o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
+// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+// vga_restore_rm0wm0();
if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
{
- word x = (16);
- word y = (16);
- word col = 1;
- word bgcol = 0;
- word type = 1;
- //t=(((*(gv->clock))-gv->clock_start) /18.2);
- sprintf(gv->pee, "%f fps", (double)gv->kurokku.tiku/ticktock(gv));
- printf("%s\n", gv->pee);
- //FIXME PLEASE!!
- modexprint(&(gv->video.page[0]), 200, 200, type, col, bgcol, gv->pee);
-//++++ modexprint(&(gv->video.page[0]), x, y, type, col, bgcol, gv->pee);
- //(gv->clock_start)=*(gv->clock);
+ sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
+ //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
+ modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, gv->pee);
gv->kurokku.tiku=0;
- }
- //modexprint(page, 16, 16, 1, 15, 0, pee);
+ /* block copy to visible RAM from offscreen */
+// vga_setup_wm1_block_copy();
+// o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
+// o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
+// for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
+// modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+// vga_restore_rm0wm0();
+ }else //copy dat sheet
gv->kurokku.tiku++;
+
switch(gv->kurokku.fpscap)
{
case 0:
- //modexprint(page, 16, 32, 1, 15, 0, "sanic!");
+ //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
gv->kurokku.frames_per_second=1;
break;
case 1:
//turn this off if XT
- modexWaitBorder();
- //vga_wait_for_vsync();
+ //modexWaitBorder();
+ vga_wait_for_vsync();
gv->kurokku.frames_per_second=60;
break;
}
+ if(pageflipflop){
+ if(gv->video.r){
+ //vga_setup_wm1_block_copy();
+ //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
+ //vga_restore_rm0wm0();
+ if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
+ modexShowPage(&(gv->video.page[gv->video.p]));
+ if(!pageploop) gv->video.p=!gv->video.p;
+ gv->video.r=!gv->video.r;
+ //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
+ }
+ }
}
void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
{
sword x = player[pn].x;
sword y = player[pn].y;
-#ifdef SPRITE
+ sword bx = x+16; //buffer's x
+ sword by = y+16; //buffer's y
word dire=32; //direction
-#else
- word dire=8; //direction
-#endif
sword qq; //scroll offset
word ls = player[pn].persist_aniframe;
- if(scrollswitch==0) qq = 0;
- else qq = ((player[pn].q)*(player[pn].speed));
- x-=4;
+ switch(scrollswitch)
+ {
+ case 0:
+ qq = 0;
+ break;
+ default:
+ qq = ((player[pn].q)*(player[pn].speed));
+ break;
+ }
+ //x-=4;
y-=TILEWH;
switch (player[pn].d)
{
//up
dire*=player[pn].d;
y-=qq;
+ by-=4;
break;
case 3:
// right
dire*=(player[pn].d-2);
x+=qq;
+ bx+=4;
break;
case 2:
break;
//down
dire*=(player[pn].d-2);
y+=qq;
+ by+=4;
break;
case 1:
//left
dire*=(player[pn].d+2);
x-=qq;
+ bx-=4;
break;
}
+///*!*/(pip->video->p)
+#define PAGENUMB 0
+
#ifdef SPRITE
-// #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
-// #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
-// #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
-// #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
-#define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
+/*#define FRAME1 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 32, dire, 16, 32, PLAYERBMPDATA);
+#define FRAME2 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 16, dire, 16, 32, PLAYERBMPDATA);
+#define FRAME3 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 0, dire, 16, 32, PLAYERBMPDATA);
+#define FRAME4 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 16, dire, 16, 32, PLAYERBMPDATA);*/
+#define FRAME1 PBUFSFUN(pip[PAGENUMB].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA);
+#define FRAME2 PBUFSFUN(pip[PAGENUMB].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
+#define FRAME3 PBUFSFUN(pip[PAGENUMB].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA);
+#define FRAME4 PBUFSFUN(pip[PAGENUMB].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA);
#else
-#define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire);
-#define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
-#define FRAME3 modexClearRegion(pip[1].page, x, y, 24, 32, dire);
-#define FRAME4 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
-#endif
- modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
- //modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4);
- if(2>ls && ls>=1) { FRAME1 }else
- if(3>ls && ls>=2) { FRAME2 }else
- if(4>ls && ls>=3) { FRAME3 }else
- if(5>ls && ls>=4) { FRAME4 }
+#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire);
+#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
+#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);
+#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);
+ #endif
+ if(!pageflipflop)
+ modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
+ else modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 16, 0, 16, 36);
+//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
+ //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
+ /*modexCopyPageRegion(pip[pip->video->p].page,
+ pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
+// else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
+//delay(10);
+ switch(ls)
+ {
+ case 1:
+ FRAME1
+ break;
+ case 2:
+ FRAME2
+ break;
+ case 3:
+ FRAME3
+ break;
+ case 4:
+ FRAME4
+ break;
+ }
+// if(2>ls && ls>=1) { FRAME1 }else
+// if(3>ls && ls>=2) { FRAME2 }else
+// if(4>ls && ls>=3) { FRAME3 }else
+// if(5>ls && ls>=4) { FRAME4 }
+// delay(500);
+ //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32);
+// delay(500);
+ //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by);
+ pip->video->r=1;
//TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
//modexClearRegion(top->page, 66, 66, 2, 40, 0);
//modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);