#define SPRITE\r
//#define TILERENDER\r
\r
-//0000#define SHOWFPS\r
+//0000\r
+#define SHOWFPS\r
//#define OLDWALKSHOWPAGESTUFF\r
\r
\r
//printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);\r
//printf(" aniframe=%u", gvar.player[0].enti.persist_aniframe);\r
//printf("mv[0]txy: %dx%d ", mv[0].tx, mv[0].ty); printf("mv[1]txy: %dx%d", mv[1].tx, mv[1].ty);\r
-#define SCROLLEXITMESG printf("page[0]dxy: %dx%d", gvar.video.page[0].dx, gvar.video.page[0].dy);\\r
+// printf("page[0]dxy: %dx%d", gvar.video.page[0].dx, gvar.video.page[0].dy);\r
+#define SCROLLEXITMESG \\r
+ printf("size of mmblocktype: %u ", sizeof(mmblocktype));\\r
printf("\n\n");\\r
printf("player vars:\n");\\r
printf(" xy: %dx%d", gvar.player[0].enti.x, gvar.player[0].enti.y); printf(" txy: %dx%d", gvar.player[0].enti.tx, gvar.player[0].enti.ty); printf(" triggxy: %dx%d", gvar.player[0].enti.triggerx, gvar.player[0].enti.triggery); printf(" value: %d\n", gvar.mv[1].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))]);\\r