int ty; //appears to be the top left tile position on the viewable screen map
word dxThresh; //????
word dyThresh; //????
+ video_t *video; //pointer to game variables of the video
+ pan_t *pan; //pointer the the page panning debug system
} map_view_t;
typedef struct
#define MAPW 40
#define MAPH 30
+extern boolean pageflipflop;
+
//map_t allocMap(int w, int h);
//void initMap(map_t *map);
void walk(map_view_t *pip, player_t *player, word pn);
+void panpagemanual(map_view_t *pip, player_t *player, word pn);
void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid);
void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);
void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid);
sword chkmap(map_t *map, word q);
void mapGoTo(map_view_t *mv, int tx, int ty);
void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);