#include <hw/dos/dos.h>
#include <hw/vga/vga.h>
#include <hw/vga/vrl.h>
-#include <hw/vga/vgatty.h>
//#define SPRITE
//#define TILERENDER
int ty; //appears to be the top left tile position on the viewable screen map
word dxThresh; //????
word dyThresh; //????
+ video_t *video;
} map_view_t;
typedef struct
#define MAPW 40
#define MAPH 30
+extern boolean pageflipflop;
+
//map_t allocMap(int w, int h);
//void initMap(map_t *map);
void walk(map_view_t *pip, player_t *player, word pn);
void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);
void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid);
+void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid);
sword chkmap(map_t *map, word q);
void mapGoTo(map_view_t *mv, int tx, int ty);
void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
//void qclean();
-void shinku(map_view_t *pip, global_game_variables_t *gv);
+void shinku(global_game_variables_t *gv);
void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);
+extern unsigned char shinku_fps_indicator_page;
+
#endif /*__SCROLL16_H_*/