\r
#include "src/lib/16_head.h"\r
#include "src/lib/bakapee.h"\r
-#include "src/lib/modex16.h"\r
+#include "src/lib/16_vl.h"\r
#include "src/lib/16_in.h"\r
#include "src/lib/bitmap.h"\r
#include "src/lib/mapread.h" //map is loaded here www\r
+#include "src/lib/16render.h"\r
+//#include "src/lib/16_map.h" //new map stuff\r
#include "src/lib/16_timer.h"\r
#include "src/lib/wcpu/wcpu.h"\r
#include "src/lib/16_tail.h"\r
#define SPRITE\r
//#define TILERENDER\r
\r
+extern void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
+\r
//modexDrawSpritePBufRegion\r
//modexDrawBmpPBufRegion\r
#define PBUFSFUN modexDrawSpriteRegion\r