#include <hw/vga/vga.h>
#include <hw/vga/vrl.h>
-//#define SPRITE
+#define SPRITE
//#define TILERENDER
-#define PBUFSFUN modexDrawSpritePBufRegion
-#define PBUFBFUN modexDrawBmpPBufRegion
-#define PLAYERBMPDATA &player[pn].data
+//modexDrawSpritePBufRegion
+//modexDrawBmpPBufRegion
+#define PBUFSFUN modexDrawSpriteRegion
+#define PBUFBFUN modexDrawBmpRegion
+#define PLAYERBMPDATA player[pn].data
typedef struct {
map_t *map;
#define MAPW 40
#define MAPH 30
-extern boolean pageflipflop;
+extern boolean pageflipflop, pageploop;
+extern unsigned char shinku_fps_indicator_page;
//map_t allocMap(int w, int h);
//void initMap(map_t *map);
void shinku(global_game_variables_t *gv);
void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);
-extern unsigned char shinku_fps_indicator_page;
-
#endif /*__SCROLL16_H_*/